public void SetUp() { _playerRepositoryMock = MockRepository.GenerateMock<IPlayerRepository>(); _dataContextMock = MockRepository.GenerateMock<IDataContext>(); _nemesisRecalculator = new NemesisRecalculator(_dataContextMock, _playerRepositoryMock); _currentUser = new ApplicationUser(); _minionPlayer = new Player() { NemesisId = _existingNemesisId }; _dataContextMock.Expect(mock => mock.FindById<Player>(_playerId)) .Return(_minionPlayer); _savedNemesis = new Nemesis() { Id = _newNemesisId }; _dataContextMock.Expect(mock => mock.Save<Nemesis>(Arg<Nemesis>.Is.Anything, Arg<ApplicationUser>.Is.Anything)) .Return(_savedNemesis); }
public void SetUp() { dataContextMock = MockRepository.GenerateMock<IDataContext>(); playerRepositoryMock = MockRepository.GenerateMock<IPlayerRepository>(); nemesisRecalculatorPartialMock = MockRepository.GeneratePartialMock<NemesisRecalculator>(dataContextMock, playerRepositoryMock); List<Player> allPlayers = new List<Player>() { new Player(){ Active = true, Id = 1 }, new Player(){ Active = true, Id = 2 }, new Player(){ Active = false, Id = 3 } }; allPlayersQueryable = allPlayers.AsQueryable(); dataContextMock.Expect(mock => mock.GetQueryable<Player>()) .Return(allPlayersQueryable); }
private void CreatePlayedGames(NemeStatsDataContext dataContext) { var playerRepository = new EntityFrameworkPlayerRepository(dataContext); var nemesisRecalculator = new NemesisRecalculator(dataContext, playerRepository); var championRepository = new ChampionRepository(dataContext); var championRecalculator = new ChampionRecalculator(dataContext, championRepository); var securedEntityValidator = new SecuredEntityValidator(dataContext); var weightBonusCalculator = new WeightBonusCalculator(new WeightTierCalculator()); var pointsCalculator = new PointsCalculator(weightBonusCalculator, new GameDurationBonusCalculator()); var linkedPlayedGameValidator = new LinkedPlayedGameValidator(dataContext); var applicationLinker = new ApplicationLinker(dataContext); IPlayedGameSaver playedGameSaver = new PlayedGameSaver( dataContext, playedGameTracker, nemesisRecalculator, championRecalculator, securedEntityValidator, pointsCalculator, new FakeEventBus(), linkedPlayedGameValidator, applicationLinker); List<Player> players = new List<Player> { testPlayer1, testPlayer2 }; List<int> playerRanks = new List<int> { 1, 1 }; PlayedGame playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer1, testPlayer2, testPlayer3 }; playerRanks = new List<int> { 1, 2, 3 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer1, testPlayer3, testPlayer2 }; playerRanks = new List<int> { 1, 2, 3 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer3, testPlayer1 }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //make player4 beat player 1 three times players = new List<Player> { testPlayer4, testPlayer1, testPlayer2, testPlayer3 }; playerRanks = new List<int> { 1, 2, 3, 4 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer4, testPlayer1 }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer4, testPlayer1 }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //--make the inactive player5 beat player1 3 times players = new List<Player> { testPlayer5, testPlayer1 }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer5, testPlayer1 }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer5, testPlayer1 }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //make player 2 be the only one who beat player 5 players = new List<Player> { testPlayer2, testPlayer5 }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinition.Id, players, playerRanks, testUserWithDefaultGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); //--create games that have a different GamingGroupId and testPlayer7 being the champion players = new List<Player> { testPlayer7WithOtherGamingGroupId }; playerRanks = new List<int> { 1 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer7WithOtherGamingGroupId, testPlayer8WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer8WithOtherGamingGroupId, testPlayer7WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(testGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); players = new List<Player> { testPlayer9UndefeatedWith5Games, testPlayer7WithOtherGamingGroupId }; playerRanks = new List<int> { 1, 2 }; playedGame = CreateTestPlayedGame(anotherTestGameDefinitionWithOtherGamingGroupId.Id, players, playerRanks, testUserWithOtherGamingGroup, playedGameSaver); testPlayedGames.Add(playedGame); }