public static void Save(FNTOUCYAKUEntity obj) { if (obj != null) { obj.Save(); } }
/// <summary>根据主键获取一个实体</summary> public static FNTOUCYAKUEntity RetrieveAFNTOUCYAKUEntity() { FNTOUCYAKUEntity obj = new FNTOUCYAKUEntity(); obj.Retrieve(); if (obj.IsPersistent) { return(obj); } else { return(null); } }