public static BuildingsBinary LoadBuildingsBinary() { BuildingsBinary buildingsBinary = (BuildingsBinary)FileLoad.LoadBinaryFile(buildingsBinaryFolder, buildingsBinaryFileName); if (buildingsBinary == null) { buildingsBinary = new BuildingsBinary(); } return(buildingsBinary); }
public static void SetSettings() { if (!EngineController.rebuildSettingsFileOnLoad) { settingsXML = (SettingsXML)FileLoad.LoadXmlFile(typeof(SettingsXML), settingsFileName); } if (settingsXML == null) //We didnt load it { settingsXML = new SettingsXML(); settingsXML.CreateDefault(); } }