public GamePackageTabPage(GamePackage package) { this.package = package; Text = package.Title; settings = new HtmlSettings(package.UserSettings); variables = new HtmlVariables(); // set variables variables.SetText("version", package.Version.ToString()); variables.SetFlag("is_update_available", Program.VersionControls.Count > 0 && !Program.PackageManager.HasFolderPackages && !Program.NoConnection); variables.SetFlag("is_updated", Program.VersionControls.Count == 0 && !Program.PackageManager.HasFolderPackages && !Program.NoConnection); variables.SetFlag("is_not_connected", !Program.PackageManager.HasFolderPackages && Program.NoConnection && !Program.Settings["autoupdate"].GetBool("disable_online")); variables.SetFlag("is_online_disabled", Program.Settings["autoupdate"].GetBool("disable_online")); variables.SetFlag("is_has_folders", Program.PackageManager.HasFolderPackages && !Program.Settings["autoupdate"].GetBool("disable_online")); // read change logs // string changeLogFile = ((package.Name != "launcher") ? package.Name : "Engine") + "-ChangeLog.txt"; string changeLogFile = "ChangeLog.txt"; if (System.IO.File.Exists(changeLogFile)) { Stream changeLogStream = new FileStream(changeLogFile, FileMode.Open); variables.SetText("changelog", ChangelogToHtml.Convert(changeLogStream)); changeLogStream.Close(); } downloadPath = Program.Settings["autoupdate"].Get("downloads"); updatePath = Program.Settings["autoupdate"].Get("location"); if (!Program.NoConnection && package.Name == Program.EnginePackage) { infoDownloader = new BackgroundWorker(); infoDownloader.DoWork += new DoWorkEventHandler(infoDownloader_DoWork); infoDownloader.RunWorkerCompleted += new RunWorkerCompletedEventHandler(infoDownloader_RunWorkerCompleted); infoDownloader.RunWorkerAsync(); } else { readyFlag = true; } Uri url = new Uri(package.DataPath + "\\main.htm"); browser.Url = url; }
static void RefreshGamePackages() { games = new List <GamePackage>(); // find all game packages foreach (PackageInfo info in packageManager.PackageInfos) { if (info.Type == Burntime.Framework.PackageType.Game && !info.IsHidden) { GamePackage game = new GamePackage(info); games.Add(game); } } // last, add engine page games.Add(new GamePackage(packageManager.GetInfo("launcher"))); }