public static void Init() { string itemName = "Test Active Item"; string resourceName = "BunnyMod/Resources/speckofdust"; GameObject obj = new GameObject(itemName); TestActiveItem testActive = obj.AddComponent <TestActiveItem>(); ItemBuilder.AddSpriteToObject(itemName, resourceName, obj); string shortDesc = "Used for testing"; string longDesc = "Test Active For Testing 'On Active' Items."; testActive.SetupItem(shortDesc, longDesc, "bny"); testActive.SetCooldownType(ItemBuilder.CooldownType.Timed, 5f); testActive.consumable = false; testActive.quality = PickupObject.ItemQuality.EXCLUDED; }