public static void Init() { string itemName = "Table Tech Bomb"; string resourceName = "BunnyMod/Resources/tabletechbomb.png"; GameObject obj = new GameObject(itemName); TableTechBomb minigunrounds = obj.AddComponent <TableTechBomb>(); ItemBuilder.AddSpriteToObject(itemName, resourceName, obj); string shortDesc = "Reactive Flips"; string longDesc = "This ancient technique allows the user to create bombs by flipping tables.\n\n Chapter 8-1 of the Table Sutra. Those who imbue reaction into their flips shall project it onto the flipped."; minigunrounds.SetupItem(shortDesc, longDesc, "bny"); minigunrounds.AddToSubShop(ItemBuilder.ShopType.Trorc, 1f); minigunrounds.quality = PickupObject.ItemQuality.C; List <string> mandatoryConsoleIDs14 = new List <string> { "bny:table_tech_bomb" }; List <string> optionalConsoleIDs = new List <string> { "air_strike", "proximity_mine", "big_boy", "portable_turret", "blast_helmet", "hegemony_carbine", "hegemony_rifle", "rc_rocket" }; CustomSynergies.Add("Hidden Tech Landmine", mandatoryConsoleIDs14, optionalConsoleIDs, true); }