public static void Init() { string itemName = "Ejector Module"; string resourceName = "BunnyMod/Resources/WeaponModules/t2weaponmodularejector.png"; GameObject obj = new GameObject(itemName); T2ModuleEjector Module = obj.AddComponent <T2ModuleEjector>(); ItemBuilder.AddSpriteToObject(itemName, resourceName, obj); string shortDesc = "Discharge."; string longDesc = "Shoots a burst of bullets on reload."; Module.SetupItem(shortDesc, longDesc, "bny"); Module.quality = PickupObject.ItemQuality.EXCLUDED; }