public static void LateStart1(Action <Foyer> orig, Foyer self1) { orig(self1); bool flag = BunnyModule.hasInitialized; if (!flag) { ArtifactMonger.Add(); WhisperShrine.Add(); DeicideShrine.Add(); { ShrineFactory.PlaceBnyBreachShrines(); } BunnyModule.hasInitialized = true; } ShrineFactory.PlaceBnyBreachShrines(); }
public static void LateStart1(Action <Foyer> orig, Foyer self1) { orig(self1); Bugun.ThisIsBasicallyCelsRNGUNButTakenToASillyLevel(); bool flag = BunnyModule.hasInitialized; if (!flag) { ArtifactMonger.Add(); WhisperShrine.Add(); DeicideShrine.Add(); JammedSquire.Add(); { ShrineFactory.PlaceBnyBreachShrines(); } BunnyModule.hasInitialized = true; } //ShrineFactory.PlaceBnyBreachShrines(); }
// Token: 0x060006D4 RID: 1748 RVA: 0x0003AD10 File Offset: 0x00038F10 public static void Accept(PlayerController player, GameObject npc) { bool flag = DeicideShrine.AllArtifactMode; if (flag) { string header = "Deicide Mode Disabled."; string text = "Trolled."; DeicideShrine.Notify(header, text); DeicideShrine.AllArtifactMode = false; //ETGModConsole.Log("Random Artifacts Disabled.", false); } else { string header = "Deicide Mode Enabled."; string text = "Trolled."; DeicideShrine.Notify(header, text); DeicideShrine.AllArtifactMode = true; ArtifactMonger.RandomArtifactMode = false; Commands.CustomLoadoutArtifactsEnabled = false; //ETGModConsole.Log("Random Artifacts Enabled.", false); } npc.GetComponent <tk2dSpriteAnimator>().PlayForDuration("do_effect", 1f, "idle", false); }