public List <string> GetPublishPackagePath() { Dictionary <string, string> dict = new Dictionary <string, string>(); for (int i = 0; i < m_dataList.Count; ++i) { BundleImportData bundleImportData = m_dataList[i]; if (bundleImportData == null || !bundleImportData.Publish) { continue; } List <object> list = bundleImportData.GetObjects(); for (int j = 0; j < list.Count; ++j) { AssetPathInfo info = list[j] as AssetPathInfo; if (info == null || dict.ContainsKey(info.Path)) { continue; } dict.Add(info.Path, info.Path); } } return(new List <string>(dict.Keys)); }
public void OnInfoSelected(object selected, int col) { AssetPathInfo texInfo = selected as AssetPathInfo; if (texInfo == null) { return; } UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(texInfo.Path, typeof(UnityEngine.Object)); EditorGUIUtility.PingObject(obj); Selection.activeObject = obj; }
public static AssetPathInfo CreatePathInfo(string assetPath) { AssetPathInfo pathInfo = null; if (!m_dictPathInfo.TryGetValue(assetPath, out pathInfo)) { pathInfo = new AssetPathInfo(); pathInfo.Path = assetPath; m_dictPathInfo.Add(assetPath, pathInfo); } return(pathInfo); }
public void AddObject(AssetPathInfo pInfo) { if (!SkipData) { pInfo.Index = Index; } else { pInfo.Index = -1; } m_objects.Add(pInfo); TotalCount = m_objects.Count; }
private void RefreshList(List <string> list) { for (int i = 0; i < list.Count; ++i) { string path = PathConfig.FormatAssetPath(list[i]); string name = System.IO.Path.GetFileName(path); EditorUtility.DisplayProgressBar("获取AssetPath数据", name, (i * 1.0f) / list.Count); if (PathConfig.IsMeta(path)) { continue; } AssetPathInfo pathInfo = AssetPathInfo.CreatePathInfo(path); m_pathInfoList.Add(pathInfo); } EditorUtility.ClearProgressBar(); RefreshDataWithSelect(); }
public void OnBundleSelected(object selected, int col) { BundleData bundleData = selected as BundleData; if (bundleData == null) { return; } if (m_assetTable != null) { List <object> list = new List <object>(); for (int i = 0; i < bundleData.includs.Count; ++i) { AssetPathInfo pathInfo = AssetPathInfo.CreatePathInfo(bundleData.includs[i]); if (pathInfo != null) { list.Add(pathInfo); } } m_assetTable.RefreshData(list); } }
public BundleImportData GetPathSelectData(string path) { path = PathConfig.FormatAssetPath(path); path = PathConfig.NormalizePathSplash(path); AssetPathInfo pathInfo = AssetPathInfo.CreatePathInfo(path); if (pathInfo == null) { return(null); } if (pathInfo.Index >= 0 && pathInfo.Index < m_dataList.Count) { return(m_dataList[pathInfo.Index]); } for (int i = m_dataList.Count - 1; i >= 0; --i) { if (m_dataList[i].IsMatch(path)) { return(m_dataList[i]); } } return(null); }