private PlayerMovement() { _airMove = new AirMove(); _groundMove = new GroundMove(); _ladderMove = new LadderMove(); _groundJump = new GroundJump(); _ladderJump = new LadderJump(); _stepDownJump = new StepDownJump(); _lieDown = new LieDown(); }
public EnemyMovement() { _groundMove = new GroundMove(); _groundJump = new GroundJump(); }