public CollisionManager(PlayerManager playerManager, EnemyManager enemyManager, ExplosionManager explosionManager, PowerupLife life) { // TODO: Complete member initialization this.playerManager = playerManager; this.enemyManager = enemyManager; this.explosionManager = explosionManager; this.life = life; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //playerinfo = Content.Load<PlayerInfo[]>(@"Content/playerdata"); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\SpriteSheet"); spriteSheet1 = Content.Load <Texture2D>(@"Textures\SpriteSheet1"); Enemies = Content.Load <Texture2D>(@"Textures\Enemies"); explosionTexture = Content.Load <Texture2D>(@"Textures\explosion"); ShieldTexture = Content.Load <Texture2D>(@"Textures\ShieldTexture"); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); space = new Space( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); playerManager = new PlayerManager( spriteSheet1, new Rectangle( 0, 0, 48, 48), 2, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), null); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); life = new PowerupLife( Enemies, new Rectangle(160, 550, 15, 15), 13, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); collisionManager = new CollisionManager( playerManager, enemyManager, explosionManager, life); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //playerinfo = Content.Load<PlayerInfo[]>(@"Content/playerdata"); titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>(@"Textures\SpriteSheet"); spriteSheet1 = Content.Load<Texture2D>(@"Textures\SpriteSheet1"); Enemies = Content.Load<Texture2D>(@"Textures\Enemies"); explosionTexture = Content.Load<Texture2D>(@"Textures\explosion"); ShieldTexture = Content.Load<Texture2D>(@"Textures\ShieldTexture"); pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14"); space = new Space( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); playerManager = new PlayerManager( spriteSheet1, new Rectangle( 0, 0, 48, 48), 2, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), null); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); life = new PowerupLife( Enemies, new Rectangle (160, 550, 15, 15), 13, new Rectangle (0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); collisionManager = new CollisionManager( playerManager, enemyManager, explosionManager, life); // TODO: use this.Content to load your game content here }