public override void ProcessAllTriangles(ITriangleCallback callback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { FilteredCallback filterCallback = new FilteredCallback(callback, ref aabbMin, ref aabbMax); m_meshInterface.InternalProcessAllTriangles(filterCallback, ref aabbMin, ref aabbMax); filterCallback.Cleanup(); }
public override void ProcessAllTriangles(ITriangleCallback callback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { FilteredCallback filterCallback = new FilteredCallback(callback,ref aabbMin,ref aabbMax); m_meshInterface.InternalProcessAllTriangles(filterCallback,ref aabbMin,ref aabbMax); filterCallback.Cleanup(); }