예제 #1
0
        public override void ProcessAllTriangles(ITriangleCallback callback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax)
        {
            FilteredCallback filterCallback = new FilteredCallback(callback, ref aabbMin, ref aabbMax);

            m_meshInterface.InternalProcessAllTriangles(filterCallback, ref aabbMin, ref aabbMax);
            filterCallback.Cleanup();
        }
예제 #2
0
 public override void ProcessAllTriangles(ITriangleCallback callback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax)
 {
 	FilteredCallback filterCallback = new FilteredCallback(callback,ref aabbMin,ref aabbMax);
     m_meshInterface.InternalProcessAllTriangles(filterCallback,ref aabbMin,ref aabbMax);
     filterCallback.Cleanup();
 }