public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { return; } resultOut.SetPersistentManifold(m_manifoldPtr); SphereShape sphere0 = body0.GetCollisionShape() as SphereShape; SphereShape sphere1 = body1.GetCollisionShape() as SphereShape; IndexedVector3 diff = body0.GetWorldTransform()._origin - body1.GetWorldTransform()._origin; float len = diff.Length(); float radius0 = sphere0.GetRadius(); float radius1 = sphere1.GetRadius(); #if CLEAR_MANIFOLD m_manifoldPtr.clearManifold(); //don't do this, it disables warmstarting #endif ///iff distance positive, don't generate a new contact if (len > (radius0 + radius1)) { #if !CLEAR_MANIFOLD resultOut.RefreshContactPoints(); #endif //CLEAR_MANIFOLD return; } ///distance (negative means penetration) float dist = len - (radius0 + radius1); IndexedVector3 normalOnSurfaceB = new IndexedVector3(1, 0, 0); if (len > MathUtil.SIMD_EPSILON) { normalOnSurfaceB = diff / len; } ///point on A (worldspace) ///btVector3 pos0 = col0.getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB; ///point on B (worldspace) IndexedVector3 pos1 = body1.GetWorldTransform()._origin + radius1 * normalOnSurfaceB; /// report a contact. internally this will be kept persistent, and contact reduction is done resultOut.AddContactPoint(ref normalOnSurfaceB, ref pos1, dist); #if !CLEAR_MANIFOLD resultOut.RefreshContactPoints(); #endif //CLEAR_MANIFOLD }
public void ConvexSweepTest(ConvexShape castShape, ref IndexedMatrix convexFromWorld, ref IndexedMatrix convexToWorld, ConvexResultCallback resultCallback, float allowedCcdPenetration) { IndexedMatrix convexFromTrans = convexFromWorld; IndexedMatrix convexToTrans = convexToWorld; IndexedVector3 castShapeAabbMin; IndexedVector3 castShapeAabbMax; /* Compute AABB that encompasses angular movement */ IndexedVector3 linVel, angVel; TransformUtil.CalculateVelocity(ref convexFromTrans, ref convexToTrans, 1.0f, out linVel, out angVel); // FIXME MAN check this - should be a get/set rotation call, basis copy like this may break with scale? IndexedMatrix R = IndexedMatrix.Identity; R.SetRotation(convexFromTrans.GetRotation()); castShape.CalculateTemporalAabb(ref R, ref linVel, ref angVel, 1.0f, out castShapeAabbMin, out castShapeAabbMax); /// go over all objects, and if the ray intersects their aabb + cast shape aabb, // do a ray-shape query using convexCaster (CCD) for (int i = 0; i < m_overlappingObjects.Count; i++) { CollisionObject collisionObject = m_overlappingObjects[i]; //only perform raycast if filterMask matches if (resultCallback.NeedsCollision(collisionObject.GetBroadphaseHandle())) { //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); IndexedVector3 collisionObjectAabbMin; IndexedVector3 collisionObjectAabbMax; IndexedMatrix t = collisionObject.GetWorldTransform(); collisionObject.GetCollisionShape().GetAabb(ref t, out collisionObjectAabbMin, out collisionObjectAabbMax); AabbUtil2.AabbExpand(ref collisionObjectAabbMin, ref collisionObjectAabbMax, ref castShapeAabbMin, ref castShapeAabbMax); float hitLambda = 1f; //could use resultCallback.m_closestHitFraction, but needs testing IndexedVector3 hitNormal; if (AabbUtil2.RayAabb(convexFromWorld._origin, convexToWorld._origin, ref collisionObjectAabbMin, ref collisionObjectAabbMax, ref hitLambda, out hitNormal)) { IndexedMatrix wt = collisionObject.GetWorldTransform(); CollisionWorld.ObjectQuerySingle(castShape, ref convexFromTrans, ref convexToTrans, collisionObject, collisionObject.GetCollisionShape(), ref wt, resultCallback, allowedCcdPenetration); } } } }
protected void GImpactTrimeshpartVsPlaneCollision( CollisionObject body0, CollisionObject body1, GImpactMeshShapePart shape0, StaticPlaneShape shape1, bool swapped) { IndexedMatrix orgtrans0 = body0.GetWorldTransform(); IndexedMatrix orgtrans1 = body1.GetWorldTransform(); IndexedVector4 plane; PlaneShape.GetPlaneEquationTransformed(shape1, ref orgtrans1, out plane); //test box against plane AABB tribox = new AABB(); shape0.GetAabb(ref orgtrans0, out tribox.m_min, out tribox.m_max); tribox.IncrementMargin(shape1.GetMargin()); if (tribox.PlaneClassify(ref plane) != BT_PLANE_INTERSECTION_TYPE.BT_CONST_COLLIDE_PLANE) { return; } shape0.LockChildShapes(); float margin = shape0.GetMargin() + shape1.GetMargin(); IndexedVector3 vertex; int vi = shape0.GetVertexCount(); while (vi-- != 0) { shape0.GetVertex(vi, out vertex); vertex = orgtrans0 * vertex; float distance = IndexedVector3.Dot(vertex, MathUtil.Vector4ToVector3(ref plane)) - plane.W - margin; if (distance < 0.0f)//add contact { if (swapped) { AddContactPoint(body1, body0, vertex, MathUtil.Vector4ToVector3(-plane), distance); } else { AddContactPoint(body0, body1, vertex, MathUtil.Vector4ToVector3(ref plane), distance); } } } shape0.UnlockChildShapes(); }
public void GImpactVsConcave( CollisionObject body0, CollisionObject body1, GImpactShapeInterface shape0, ConcaveShape shape1, bool swapped) { GImpactTriangleCallback tricallback = new GImpactTriangleCallback(); tricallback.algorithm = this; tricallback.body0 = body0; tricallback.body1 = body1; tricallback.gimpactshape0 = shape0; tricallback.swapped = swapped; tricallback.margin = shape1.GetMargin(); //getting the trimesh AABB IndexedMatrix gimpactInConcaveSpace; gimpactInConcaveSpace = body1.GetWorldTransform().Inverse() * body0.GetWorldTransform(); IndexedVector3 minAABB, maxAABB; shape0.GetAabb(gimpactInConcaveSpace, out minAABB, out maxAABB); shape1.ProcessAllTriangles(tricallback, ref minAABB, ref maxAABB); }
public void GImpactVsCompoundshape(CollisionObject body0, CollisionObject body1, GImpactShapeInterface shape0, CompoundShape shape1, bool swapped) { IndexedMatrix orgtrans1 = body1.GetWorldTransform(); if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsCompoundshape"); } int i = shape1.GetNumChildShapes(); while (i-- != 0) { CollisionShape colshape1 = shape1.GetChildShape(i); IndexedMatrix childtrans1 = orgtrans1 * shape1.GetChildTransform(i); body1.SetWorldTransform(ref childtrans1); //collide child shape GImpactVsShape(body0, body1, shape0, colshape1, swapped); //restore transforms body1.SetWorldTransform(ref orgtrans1); } }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { //resultOut = new ManifoldResult(); if (m_manifoldPtr == null) { return; } CollisionObject sphereObj = m_swapped ? body1 : body0; CollisionObject triObj = m_swapped ? body0 : body1; SphereShape sphere = sphereObj.GetCollisionShape() as SphereShape; TriangleShape triangle = triObj.GetCollisionShape() as TriangleShape; /// report a contact. internally this will be kept persistent, and contact reduction is done resultOut.SetPersistentManifold(m_manifoldPtr); using (SphereTriangleDetector detector = BulletGlobals.SphereTriangleDetectorPool.Get()) { detector.Initialize(sphere, triangle, m_manifoldPtr.GetContactBreakingThreshold()); ClosestPointInput input = ClosestPointInput.Default(); input.m_maximumDistanceSquared = float.MaxValue; sphereObj.GetWorldTransform(out input.m_transformA); triObj.GetWorldTransform(out input.m_transformB); bool swapResults = m_swapped; detector.GetClosestPoints(ref input, resultOut, dispatchInfo.getDebugDraw(), swapResults); if (m_ownManifold) { resultOut.RefreshContactPoints(); } } }
public override float CalculateTimeOfImpact(CollisionObject bodyA, CollisionObject bodyB, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { CollisionObject convexbody = m_isSwapped ? bodyB : bodyA; CollisionObject triBody = m_isSwapped ? bodyA : bodyB; //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) //only perform CCD above a certain threshold, this prevents blocking on the long run //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... float squareMot0 = (convexbody.GetInterpolationWorldTransform()._origin - convexbody.GetWorldTransform()._origin).LengthSquared(); if (squareMot0 < convexbody.GetCcdSquareMotionThreshold()) { return(1); } //IndexedMatrix triInv = MathHelper.InvertMatrix(triBody.getWorldTransform()); IndexedMatrix triInv = triBody.GetWorldTransform().Inverse(); IndexedMatrix convexFromLocal = triInv * convexbody.GetWorldTransform(); IndexedMatrix convexToLocal = triInv * convexbody.GetInterpolationWorldTransform(); if (triBody.GetCollisionShape().IsConcave()) { IndexedVector3 rayAabbMin = convexFromLocal._origin; MathUtil.VectorMin(convexToLocal._origin, ref rayAabbMin); IndexedVector3 rayAabbMax = convexFromLocal._origin; MathUtil.VectorMax(convexToLocal._origin, ref rayAabbMax); IndexedVector3 ccdRadius0 = new IndexedVector3(convexbody.GetCcdSweptSphereRadius()); rayAabbMin -= ccdRadius0; rayAabbMax += ccdRadius0; float curHitFraction = 1f; //is this available? using (LocalTriangleSphereCastCallback raycastCallback = BulletGlobals.LocalTriangleSphereCastCallbackPool.Get()) { raycastCallback.Initialize(ref convexFromLocal, ref convexToLocal, convexbody.GetCcdSweptSphereRadius(), curHitFraction); raycastCallback.m_hitFraction = convexbody.GetHitFraction(); CollisionObject concavebody = triBody; ConcaveShape triangleMesh = concavebody.GetCollisionShape() as ConcaveShape; if (triangleMesh != null) { triangleMesh.ProcessAllTriangles(raycastCallback, ref rayAabbMin, ref rayAabbMax); } if (raycastCallback.m_hitFraction < convexbody.GetHitFraction()) { convexbody.SetHitFraction(raycastCallback.m_hitFraction); return(raycastCallback.m_hitFraction); } } } return(1); }
public void Initialise(CollisionObject body0, CollisionObject body1) { m_body0 = body0; m_body1 = body1; m_rootTransA = body0.GetWorldTransform(); m_rootTransB = body1.GetWorldTransform(); m_manifoldPtr = null; }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { //swapped? m_manifoldPtr = m_dispatcher.GetNewManifold(body0, body1); m_ownManifold = true; } resultOut.SetPersistentManifold(m_manifoldPtr); //comment-out next line to test multi-contact generation //resultOut.getPersistentManifold().clearManifold(); ConvexShape min0 = body0.GetCollisionShape() as ConvexShape; ConvexShape min1 = body1.GetCollisionShape() as ConvexShape; IndexedVector3 normalOnB = IndexedVector3.Zero; IndexedVector3 pointOnBWorld = IndexedVector3.Zero; { ClosestPointInput input = ClosestPointInput.Default(); using (GjkPairDetector gjkPairDetector = BulletGlobals.GjkPairDetectorPool.Get()) { gjkPairDetector.Initialize(min0, min1, m_simplexSolver, m_pdSolver); //TODO: if (dispatchInfo.m_useContinuous) gjkPairDetector.SetMinkowskiA(min0); gjkPairDetector.SetMinkowskiB(min1); { input.m_maximumDistanceSquared = min0.GetMargin() + min1.GetMargin() + m_manifoldPtr.GetContactBreakingThreshold(); input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared; } input.m_transformA = body0.GetWorldTransform(); input.m_transformB = body1.GetWorldTransform(); gjkPairDetector.GetClosestPoints(ref input, resultOut, dispatchInfo.getDebugDraw(), false); #if DEBUG if (BulletGlobals.g_streamWriter != null) { BulletGlobals.g_streamWriter.WriteLine("c2dc2d processCollision"); MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, "transformA", input.m_transformA); MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, "transformB", input.m_transformB); } #endif } //BulletGlobals.GjkPairDetectorPool.Free(gjkPairDetector); //btVector3 v0,v1; //btVector3 sepNormalWorldSpace; } if (m_ownManifold) { resultOut.RefreshContactPoints(); } }
public virtual void ProcessTriangle(IndexedVector3[] triangle, int partId, int triangleIndex) { //aabb filter is already applied! CollisionAlgorithmConstructionInfo ci = new CollisionAlgorithmConstructionInfo(); ci.SetDispatcher(m_dispatcher); CollisionObject ob = m_triBody as CollisionObject; ///debug drawing of the overlapping triangles /// #if false if (m_dispatchInfoPtr != null && m_dispatchInfoPtr.getDebugDraw() != null && ((m_dispatchInfoPtr.getDebugDraw().GetDebugMode() & DebugDrawModes.DBG_DrawWireframe) > 0)) { IndexedVector3 color = new IndexedVector3(1, 1, 0); IndexedMatrix tr = ob.GetWorldTransform(); IndexedVector3[] transformedTriangles = new IndexedVector3[3]; IndexedVector3.Transform(triangle, ref tr, transformedTriangles); m_dispatchInfoPtr.getDebugDraw().DrawLine(ref transformedTriangles[0], ref transformedTriangles[1], ref color); m_dispatchInfoPtr.getDebugDraw().DrawLine(ref transformedTriangles[1], ref transformedTriangles[2], ref color); m_dispatchInfoPtr.getDebugDraw().DrawLine(ref transformedTriangles[2], ref transformedTriangles[0], ref color); } #endif if (m_convexBody.GetCollisionShape().IsConvex()) { using (TriangleShape tm = BulletGlobals.TriangleShapePool.Get()) { tm.Initialize(ref triangle[0], ref triangle[1], ref triangle[2]); tm.SetMargin(m_collisionMarginTriangle); CollisionShape tmpShape = ob.GetCollisionShape(); ob.InternalSetTemporaryCollisionShape(tm); CollisionAlgorithm colAlgo = ci.GetDispatcher().FindAlgorithm(m_convexBody, m_triBody, m_manifoldPtr); ///this should use the btDispatcher, so the actual registered algorithm is used // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody); if (m_resultOut.GetBody0Internal() == m_triBody) { m_resultOut.SetShapeIdentifiersA(partId, triangleIndex); } else { m_resultOut.SetShapeIdentifiersB(partId, triangleIndex); } colAlgo.ProcessCollision(m_convexBody, m_triBody, m_dispatchInfoPtr, m_resultOut); ci.GetDispatcher().FreeCollisionAlgorithm(colAlgo); colAlgo = null; ob.InternalSetTemporaryCollisionShape(tmpShape); } } }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { return; } resultOut.SetPersistentManifold(m_manifoldPtr); SphereShape sphere0 = body0.GetCollisionShape() as SphereShape; SphereShape sphere1 = body1.GetCollisionShape() as SphereShape; IndexedVector3 diff = body0.GetWorldTransform()._origin - body1.GetWorldTransform()._origin; float len = diff.Length(); float radius0 = sphere0.GetRadius(); float radius1 = sphere1.GetRadius(); #if CLEAR_MANIFOLD m_manifoldPtr.clearManifold(); //don't do this, it disables warmstarting #endif ///iff distance positive, don't generate a new contact if (len > (radius0 + radius1)) { #if !CLEAR_MANIFOLD resultOut.RefreshContactPoints(); #endif //CLEAR_MANIFOLD return; } ///distance (negative means penetration) float dist = len - (radius0 + radius1); IndexedVector3 normalOnSurfaceB = new IndexedVector3(1, 0, 0); if (len > MathUtil.SIMD_EPSILON) { normalOnSurfaceB = diff / len; } ///point on A (worldspace) ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB; ///point on B (worldspace) IndexedVector3 pos1 = body1.GetWorldTransform()._origin + radius1 * normalOnSurfaceB; /// report a contact. internally this will be kept persistent, and contact reduction is done resultOut.AddContactPoint(ref normalOnSurfaceB, ref pos1, dist); #if !CLEAR_MANIFOLD resultOut.RefreshContactPoints(); #endif //CLEAR_MANIFOLD }
public virtual void CollideSingleContact(ref IndexedQuaternion perturbeRot, CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { CollisionObject convexObj = m_isSwapped ? body1 : body0; CollisionObject planeObj = m_isSwapped ? body0 : body1; ConvexShape convexShape = convexObj.GetCollisionShape() as ConvexShape; StaticPlaneShape planeShape = planeObj.GetCollisionShape() as StaticPlaneShape; bool hasCollision = false; IndexedVector3 planeNormal = planeShape.GetPlaneNormal(); float planeConstant = planeShape.GetPlaneConstant(); IndexedMatrix convexWorldTransform = convexObj.GetWorldTransform(); IndexedMatrix convexInPlaneTrans = planeObj.GetWorldTransform().Inverse() * convexWorldTransform; //now perturbe the convex-world transform convexWorldTransform._basis *= new IndexedBasisMatrix(ref perturbeRot); IndexedMatrix planeInConvex = convexWorldTransform.Inverse() * planeObj.GetWorldTransform();; IndexedVector3 vtx = convexShape.LocalGetSupportingVertex(planeInConvex._basis * -planeNormal); IndexedVector3 vtxInPlane = vtxInPlane = convexInPlaneTrans * vtx; float distance = (IndexedVector3.Dot(planeNormal, vtxInPlane) - planeConstant); IndexedVector3 vtxInPlaneProjected = vtxInPlane - (distance * planeNormal); IndexedVector3 vtxInPlaneWorld = planeObj.GetWorldTransform() * vtxInPlaneProjected; hasCollision = distance < m_manifoldPtr.GetContactBreakingThreshold(); resultOut.SetPersistentManifold(m_manifoldPtr); if (hasCollision) { /// report a contact. internally this will be kept persistent, and contact reduction is done IndexedVector3 normalOnSurfaceB = planeObj.GetWorldTransform()._basis *planeNormal; IndexedVector3 pOnB = vtxInPlaneWorld; resultOut.AddContactPoint(ref normalOnSurfaceB, ref pOnB, distance); } }
public override float CalculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { resultOut = null; CollisionObject colObj = m_isSwapped ? body1 : body0; CollisionObject otherObj = m_isSwapped ? body0 : body1; Debug.Assert(colObj.GetCollisionShape().IsCompound()); CompoundShape compoundShape = (CompoundShape)(colObj.GetCollisionShape()); //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means: //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1 //then use each overlapping node AABB against Tree0 //and vise versa. float hitFraction = 1f; int numChildren = m_childCollisionAlgorithms.Count; IndexedMatrix orgTrans; float frac; for (int i = 0; i < numChildren; i++) { //temporarily exchange parent btCollisionShape with childShape, and recurse CollisionShape childShape = compoundShape.GetChildShape(i); //backup orgTrans = colObj.GetWorldTransform(); IndexedMatrix childTrans = compoundShape.GetChildTransform(i); IndexedMatrix newChildWorldTrans = orgTrans * childTrans; colObj.SetWorldTransform(ref newChildWorldTrans); CollisionShape tmpShape = colObj.GetCollisionShape(); colObj.InternalSetTemporaryCollisionShape(childShape); frac = m_childCollisionAlgorithms[i].CalculateTimeOfImpact(colObj, otherObj, dispatchInfo, resultOut); if (frac < hitFraction) { hitFraction = frac; } //revert back colObj.InternalSetTemporaryCollisionShape(tmpShape); colObj.SetWorldTransform(ref orgTrans); } return(hitFraction); }
//response between two dynamic objects without friction, assuming 0 penetration depth public static float ResolveSingleCollision( RigidBody body1, CollisionObject colObj2, ref IndexedVector3 contactPositionWorld, ref IndexedVector3 contactNormalOnB, ContactSolverInfo solverInfo, float distance) { RigidBody body2 = RigidBody.Upcast(colObj2); IndexedVector3 normal = contactNormalOnB; IndexedVector3 rel_pos1 = contactPositionWorld - body1.GetWorldTransform()._origin; IndexedVector3 rel_pos2 = contactPositionWorld - colObj2.GetWorldTransform()._origin; IndexedVector3 vel1 = body1.GetVelocityInLocalPoint(ref rel_pos1); IndexedVector3 vel2 = body2 != null ? body2.GetVelocityInLocalPoint(ref rel_pos2) : IndexedVector3.Zero; IndexedVector3 vel = vel1 - vel2; float rel_vel = normal.Dot(ref vel); float combinedRestitution = body1.GetRestitution() * colObj2.GetRestitution(); float restitution = combinedRestitution * -rel_vel; float positionalError = solverInfo.m_erp * -distance / solverInfo.m_timeStep; float velocityError = -(1.0f + restitution) * rel_vel;// * damping; float denom0 = body1.ComputeImpulseDenominator(ref contactPositionWorld, ref normal); float denom1 = body2 != null ? body2.ComputeImpulseDenominator(ref contactPositionWorld, ref normal) : 0.0f; float relaxation = 1.0f; float jacDiagABInv = relaxation / (denom0 + denom1); float penetrationImpulse = positionalError * jacDiagABInv; float velocityImpulse = velocityError * jacDiagABInv; float normalImpulse = penetrationImpulse + velocityImpulse; normalImpulse = 0.0f > normalImpulse ? 0.0f : normalImpulse; body1.ApplyImpulse(normal * (normalImpulse), rel_pos1); if (body2 != null) { body2.ApplyImpulse(-normal * (normalImpulse), rel_pos2); } return normalImpulse; }
public void SetTimeStepAndCounters(float collisionMarginTriangle, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { m_dispatchInfoPtr = dispatchInfo; m_collisionMarginTriangle = collisionMarginTriangle; m_resultOut = resultOut; //recalc aabbs //IndexedMatrix convexInTriangleSpace = MathUtil.bulletMatrixMultiply(IndexedMatrix.Invert(m_triBody.getWorldTransform()) , m_convexBody.getWorldTransform()); IndexedMatrix convexInTriangleSpace = m_triBody.GetWorldTransform().Inverse() * m_convexBody.GetWorldTransform(); CollisionShape convexShape = m_convexBody.GetCollisionShape(); convexShape.GetAabb(ref convexInTriangleSpace, out m_aabbMin, out m_aabbMax); float extraMargin = collisionMarginTriangle; IndexedVector3 extra = new IndexedVector3(extraMargin); m_aabbMax += extra; m_aabbMin -= extra; }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { return; } CollisionObject col0 = body0; CollisionObject col1 = body1; //resultOut = new ManifoldResult(body0, body1); BoxShape box0 = col0.GetCollisionShape() as BoxShape; BoxShape box1 = col1.GetCollisionShape() as BoxShape; //if (((String)col0.getUserPointer()).Contains("Box") && // ((String)col1.getUserPointer()).Contains("Box") ) //{ // int ibreak = 0; //} /// report a contact. internally this will be kept persistent, and contact reduction is done resultOut.SetPersistentManifold(m_manifoldPtr); #if !USE_PERSISTENT_CONTACTS m_manifoldPtr.ClearManifold(); #endif //USE_PERSISTENT_CONTACTS ClosestPointInput input = ClosestPointInput.Default(); input.m_maximumDistanceSquared = float.MaxValue; input.m_transformA = body0.GetWorldTransform(); input.m_transformB = body1.GetWorldTransform(); BoxBoxDetector.GetClosestPoints(box0, box1, ref input, resultOut, dispatchInfo.getDebugDraw(), false); #if USE_PERSISTENT_CONTACTS // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added if (m_ownManifold) { resultOut.RefreshContactPoints(); } #endif //USE_PERSISTENT_CONTACTS }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { return; } CollisionObject col0 = body0; CollisionObject col1 = body1; Box2dShape box0 = (Box2dShape)col0.GetCollisionShape(); Box2dShape box1 = (Box2dShape)col1.GetCollisionShape(); resultOut.SetPersistentManifold(m_manifoldPtr); B2CollidePolygons(ref resultOut, box0, col0.GetWorldTransform(), box1, col1.GetWorldTransform()); // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added if (m_ownManifold) { resultOut.RefreshContactPoints(); } }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { //(void)dispatchInfo; //(void)resultOut; if (m_manifoldPtr == null) { return; } CollisionObject sphereObj = m_isSwapped ? body1 : body0; CollisionObject boxObj = m_isSwapped ? body0 : body1; IndexedVector3 pOnBox = new IndexedVector3();; IndexedVector3 normalOnSurfaceB = new IndexedVector3(); float penetrationDepth = 0f; IndexedVector3 sphereCenter = sphereObj.GetWorldTransform()._origin; SphereShape sphere0 = sphereObj.GetCollisionShape() as SphereShape; float radius = sphere0.GetRadius(); float maxContactDistance = m_manifoldPtr.GetContactBreakingThreshold(); resultOut.SetPersistentManifold(m_manifoldPtr); if (GetSphereDistance(boxObj, ref pOnBox, ref normalOnSurfaceB, ref penetrationDepth, sphereCenter, radius, maxContactDistance)) { /// report a contact. internally this will be kept persistent, and contact reduction is done resultOut.AddContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth); } if (m_ownManifold) { if (m_manifoldPtr.GetNumContacts() > 0) { resultOut.RefreshContactPoints(); } } }
protected void GImpactTrimeshpartVsPlaneCollision( CollisionObject body0, CollisionObject body1, GImpactMeshShapePart shape0, StaticPlaneShape shape1, bool swapped) { IndexedMatrix orgtrans0 = body0.GetWorldTransform(); IndexedMatrix orgtrans1 = body1.GetWorldTransform(); IndexedVector4 plane; PlaneShape.GetPlaneEquationTransformed(shape1,ref orgtrans1, out plane); //test box against plane AABB tribox = new AABB(); shape0.GetAabb(ref orgtrans0, out tribox.m_min, out tribox.m_max); tribox.IncrementMargin(shape1.GetMargin()); if (tribox.PlaneClassify(ref plane) != BT_PLANE_INTERSECTION_TYPE.BT_CONST_COLLIDE_PLANE) return; shape0.LockChildShapes(); float margin = shape0.GetMargin() + shape1.GetMargin(); IndexedVector3 vertex; int vi = shape0.GetVertexCount(); while (vi-- != 0) { shape0.GetVertex(vi, out vertex); vertex = orgtrans0 * vertex; float distance = IndexedVector3.Dot(vertex, MathUtil.Vector4ToVector3(ref plane)) - plane.W - margin; if (distance < 0.0f)//add contact { if (swapped) { AddContactPoint(body1, body0, vertex, MathUtil.Vector4ToVector3(-plane), distance); } else { AddContactPoint(body0, body1, vertex, MathUtil.Vector4ToVector3(ref plane), distance); } } } shape0.UnlockChildShapes(); }
protected void CollideSatTriangles(CollisionObject body0, CollisionObject body1, GImpactMeshShapePart shape0, GImpactMeshShapePart shape1, PairSet pairs, int pair_count) { IndexedMatrix orgtrans0 = body0.GetWorldTransform(); IndexedMatrix orgtrans1 = body1.GetWorldTransform(); PrimitiveTriangle ptri0 = new PrimitiveTriangle(); PrimitiveTriangle ptri1 = new PrimitiveTriangle(); if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::CollideSatTriangles [{0}]", pair_count); } shape0.LockChildShapes(); shape1.LockChildShapes(); int pair_pointer = 0; while (pair_count-- != 0) { m_triface0 = pairs[pair_pointer].m_index1; m_triface1 = pairs[pair_pointer].m_index2; pair_pointer += 1; shape0.GetPrimitiveTriangle(m_triface0, ptri0); shape1.GetPrimitiveTriangle(m_triface1, ptri1); #if TRI_COLLISION_PROFILING BulletGlobal.StartProfile("gim02_tri_time"); #endif ptri0.ApplyTransform(ref orgtrans0); ptri1.ApplyTransform(ref orgtrans1); //build planes ptri0.BuildTriPlane(); ptri1.BuildTriPlane(); // test conservative if (ptri0.OverlapTestConservative(ptri1)) { if (ptri0.FindTriangleCollisionClipMethod(ptri1, m_contact_data)) { int j = m_contact_data.m_point_count; while (j-- != 0) { AddContactPoint(body0, body1, m_contact_data.m_points[j], MathUtil.Vector4ToVector3(ref m_contact_data.m_separating_normal), -m_contact_data.m_penetration_depth); } } } #if TRI_COLLISION_PROFILING BulletGlobals.StopProfile(); #endif } shape0.UnlockChildShapes(); shape1.UnlockChildShapes(); }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { //resultOut = null; CollisionObject colObj = m_isSwapped ? body1 : body0; CollisionObject otherObj = m_isSwapped ? body0 : body1; Debug.Assert(colObj.GetCollisionShape().IsCompound()); CompoundShape compoundShape = (CompoundShape)(colObj.GetCollisionShape()); ///btCompoundShape might have changed: ////make sure the internal child collision algorithm caches are still valid if (compoundShape.GetUpdateRevision() != m_compoundShapeRevision) { ///clear and update all RemoveChildAlgorithms(); PreallocateChildAlgorithms(body0, body1); } Dbvt tree = compoundShape.GetDynamicAabbTree(); //use a dynamic aabb tree to cull potential child-overlaps using (CompoundLeafCallback callback = BulletGlobals.CompoundLeafCallbackPool.Get()) { callback.Initialize(colObj, otherObj, m_dispatcher, dispatchInfo, resultOut, this, m_childCollisionAlgorithms, m_sharedManifold); ///we need to refresh all contact manifolds ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm { m_manifoldArray.Clear(); for (int i = 0; i < m_childCollisionAlgorithms.Count; i++) { if (m_childCollisionAlgorithms[i] != null) { m_childCollisionAlgorithms[i].GetAllContactManifolds(m_manifoldArray); for (int m = 0; m < m_manifoldArray.Count; m++) { if (m_manifoldArray[m].GetNumContacts() > 0) { resultOut.SetPersistentManifold(m_manifoldArray[m]); resultOut.RefreshContactPoints(); resultOut.SetPersistentManifold(null);//??necessary? } } m_manifoldArray.Clear(); } } } if (tree != null) { IndexedVector3 localAabbMin; IndexedVector3 localAabbMax; IndexedMatrix otherInCompoundSpace; //otherInCompoundSpace = MathUtil.BulletMatrixMultiply(colObj.GetWorldTransform(),otherObj.GetWorldTransform()); otherInCompoundSpace = colObj.GetWorldTransform().Inverse() * otherObj.GetWorldTransform(); otherObj.GetCollisionShape().GetAabb(ref otherInCompoundSpace, out localAabbMin, out localAabbMax); DbvtAabbMm bounds = DbvtAabbMm.FromMM(ref localAabbMin, ref localAabbMax); //process all children, that overlap with the given AABB bounds Dbvt.CollideTV(tree.m_root, ref bounds, callback, tree.CollideTVStack, ref tree.CollideTVCount); } else { //iterate over all children, perform an AABB check inside ProcessChildShape int numChildren = m_childCollisionAlgorithms.Count; for (int i = 0; i < numChildren; i++) { callback.ProcessChildShape(compoundShape.GetChildShape(i), i); } } { //iterate over all children, perform an AABB check inside ProcessChildShape int numChildren = m_childCollisionAlgorithms.Count; m_manifoldArray.Clear(); CollisionShape childShape = null; IndexedMatrix orgTrans; IndexedMatrix orgInterpolationTrans; IndexedMatrix newChildWorldTrans; for (int i = 0; i < numChildren; i++) { if (m_childCollisionAlgorithms[i] != null) { childShape = compoundShape.GetChildShape(i); //if not longer overlapping, remove the algorithm orgTrans = colObj.GetWorldTransform(); orgInterpolationTrans = colObj.GetInterpolationWorldTransform(); IndexedMatrix childTrans = compoundShape.GetChildTransform(i); newChildWorldTrans = orgTrans * childTrans; //perform an AABB check first IndexedVector3 aabbMin0; IndexedVector3 aabbMax0; IndexedVector3 aabbMin1; IndexedVector3 aabbMax1; childShape.GetAabb(ref newChildWorldTrans, out aabbMin0, out aabbMax0); otherObj.GetCollisionShape().GetAabb(otherObj.GetWorldTransform(), out aabbMin1, out aabbMax1); if (!AabbUtil2.TestAabbAgainstAabb2(ref aabbMin0, ref aabbMax0, ref aabbMin1, ref aabbMax1)) { m_dispatcher.FreeCollisionAlgorithm(m_childCollisionAlgorithms[i]); m_childCollisionAlgorithms[i] = null; } } } } } }
public void ProcessChildShape(CollisionShape childShape, int index) { Debug.Assert(index >= 0); CompoundShape compoundShape = (CompoundShape)(m_compoundColObj.GetCollisionShape()); Debug.Assert(index < compoundShape.GetNumChildShapes()); //backup IndexedMatrix orgTrans = m_compoundColObj.GetWorldTransform(); IndexedMatrix orgInterpolationTrans = m_compoundColObj.GetInterpolationWorldTransform(); IndexedMatrix childTrans = compoundShape.GetChildTransform(index); IndexedMatrix newChildWorldTrans = orgTrans * childTrans; //perform an AABB check first IndexedVector3 aabbMin0; IndexedVector3 aabbMax0; IndexedVector3 aabbMin1; IndexedVector3 aabbMax1; childShape.GetAabb(ref newChildWorldTrans, out aabbMin0, out aabbMax0); m_otherObj.GetCollisionShape().GetAabb(m_otherObj.GetWorldTransform(), out aabbMin1, out aabbMax1); if (AabbUtil2.TestAabbAgainstAabb2(ref aabbMin0, ref aabbMax0, ref aabbMin1, ref aabbMax1)) { m_compoundColObj.SetWorldTransform(ref newChildWorldTrans); m_compoundColObj.SetInterpolationWorldTransform(ref newChildWorldTrans); //the contactpoint is still projected back using the original inverted worldtrans CollisionShape tmpShape = m_compoundColObj.GetCollisionShape(); m_compoundColObj.InternalSetTemporaryCollisionShape(childShape); if (m_childCollisionAlgorithms[index] == null) { m_childCollisionAlgorithms[index] = m_dispatcher.FindAlgorithm(m_compoundColObj, m_otherObj, m_sharedManifold); if (m_childCollisionAlgorithms[index] == m_parent) { int ibreak = 0; } } ///detect swapping case if (m_resultOut.GetBody0Internal() == m_compoundColObj) { m_resultOut.SetShapeIdentifiersA(-1, index); } else { m_resultOut.SetShapeIdentifiersB(-1, index); } m_childCollisionAlgorithms[index].ProcessCollision(m_compoundColObj, m_otherObj, m_dispatchInfo, m_resultOut); if (m_dispatchInfo.getDebugDraw() != null && (((m_dispatchInfo.getDebugDraw().GetDebugMode() & DebugDrawModes.DBG_DrawAabb)) != 0)) { IndexedVector3 worldAabbMin = IndexedVector3.Zero, worldAabbMax = IndexedVector3.Zero; m_dispatchInfo.getDebugDraw().DrawAabb(aabbMin0, aabbMax0, new IndexedVector3(1, 1, 1)); m_dispatchInfo.getDebugDraw().DrawAabb(aabbMin1, aabbMax1, new IndexedVector3(1, 1, 1)); } //revert back transform m_compoundColObj.InternalSetTemporaryCollisionShape(tmpShape); m_compoundColObj.SetWorldTransform(ref orgTrans); m_compoundColObj.SetInterpolationWorldTransform(ref orgInterpolationTrans); } }
public void UpdateSingleAabb(CollisionObject colObj) { IndexedVector3 minAabb; IndexedVector3 maxAabb; IndexedMatrix wt = colObj.GetWorldTransform(); colObj.GetCollisionShape().GetAabb(ref wt, out minAabb, out maxAabb); //need to increase the aabb for contact thresholds IndexedVector3 contactThreshold = new IndexedVector3(BulletGlobals.gContactBreakingThreshold); minAabb -= contactThreshold; maxAabb += contactThreshold; if (GetDispatchInfo().m_useContinuous && colObj.GetInternalType() == CollisionObjectTypes.CO_RIGID_BODY && !colObj.IsStaticOrKinematicObject()) { IndexedVector3 minAabb2,maxAabb2; colObj.GetCollisionShape().GetAabb(colObj.GetInterpolationWorldTransform(),out minAabb2 ,out maxAabb2); minAabb2 -= contactThreshold; maxAabb2 += contactThreshold; MathUtil.VectorMin(ref minAabb2,ref minAabb); MathUtil.VectorMax(ref maxAabb2, ref maxAabb); } if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugCollisionWorld) { MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "updateSingleAabbMin", minAabb); MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "updateSingleAabbMax", maxAabb); } IBroadphaseInterface bp = m_broadphasePairCache as IBroadphaseInterface; //moving objects should be moderately sized, probably something wrong if not if (colObj.IsStaticObject() || ((maxAabb - minAabb).LengthSquared() < 1e12f)) { bp.SetAabb(colObj.GetBroadphaseHandle(), ref minAabb, ref maxAabb, m_dispatcher1); } else { //something went wrong, investigate //this assert is unwanted in 3D modelers (danger of loosing work) colObj.SetActivationState(ActivationState.DISABLE_SIMULATION); //static bool reportMe = true; bool reportMe = true; if (reportMe && m_debugDrawer != null) { reportMe = false; m_debugDrawer.ReportErrorWarning("Overflow in AABB, object removed from simulation"); m_debugDrawer.ReportErrorWarning("If you can reproduce this, please email [email protected]\n"); m_debugDrawer.ReportErrorWarning("Please include above information, your Platform, version of OS.\n"); m_debugDrawer.ReportErrorWarning("Thanks.\n"); } } }
public override float CalculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold ///body0.m_worldTransform, float resultFraction = 1.0f; float squareMot0 = (body0.GetInterpolationWorldTransform()._origin - body0.GetWorldTransform()._origin).LengthSquared(); float squareMot1 = (body1.GetInterpolationWorldTransform()._origin - body1.GetWorldTransform()._origin).LengthSquared(); if (squareMot0 < body0.GetCcdSquareMotionThreshold() && squareMot1 < body1.GetCcdSquareMotionThreshold()) { return(resultFraction); } //An adhoc way of testing the Continuous Collision Detection algorithms //One object is approximated as a sphere, to simplify things //Starting in penetration should report no time of impact //For proper CCD, better accuracy and handling of 'allowed' penetration should be added //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies) /// Convex0 against sphere for Convex1 { ConvexShape convex0 = body0.GetCollisionShape() as ConvexShape; SphereShape sphere1 = BulletGlobals.SphereShapePool.Get(); sphere1.Initialize(body1.GetCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation CastResult result = BulletGlobals.CastResultPool.Get(); VoronoiSimplexSolver voronoiSimplex = BulletGlobals.VoronoiSimplexSolverPool.Get(); //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); ///Simplification, one object is simplified as a sphere using (GjkConvexCast ccd1 = BulletGlobals.GjkConvexCastPool.Get()) { ccd1.Initialize(convex0, sphere1, voronoiSimplex); //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); if (ccd1.CalcTimeOfImpact(body0.GetWorldTransform(), body0.GetInterpolationWorldTransform(), body1.GetWorldTransform(), body1.GetInterpolationWorldTransform(), result)) { //store result.m_fraction in both bodies if (body0.GetHitFraction() > result.m_fraction) { body0.SetHitFraction(result.m_fraction); } if (body1.GetHitFraction() > result.m_fraction) { body1.SetHitFraction(result.m_fraction); } if (resultFraction > result.m_fraction) { resultFraction = result.m_fraction; } } BulletGlobals.VoronoiSimplexSolverPool.Free(voronoiSimplex); BulletGlobals.SphereShapePool.Free(sphere1); result.Cleanup(); } } /// Sphere (for convex0) against Convex1 { ConvexShape convex1 = body1.GetCollisionShape() as ConvexShape; SphereShape sphere0 = BulletGlobals.SphereShapePool.Get(); sphere0.Initialize(body0.GetCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation CastResult result = BulletGlobals.CastResultPool.Get(); VoronoiSimplexSolver voronoiSimplex = BulletGlobals.VoronoiSimplexSolverPool.Get(); //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); ///Simplification, one object is simplified as a sphere using (GjkConvexCast ccd1 = BulletGlobals.GjkConvexCastPool.Get()) { ccd1.Initialize(sphere0, convex1, voronoiSimplex); //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); if (ccd1.CalcTimeOfImpact(body0.GetWorldTransform(), body0.GetInterpolationWorldTransform(), body1.GetWorldTransform(), body1.GetInterpolationWorldTransform(), result)) { //store result.m_fraction in both bodies if (body0.GetHitFraction() > result.m_fraction) { body0.SetHitFraction(result.m_fraction); } if (body1.GetHitFraction() > result.m_fraction) { body1.SetHitFraction(result.m_fraction); } if (resultFraction > result.m_fraction) { resultFraction = result.m_fraction; } } BulletGlobals.VoronoiSimplexSolverPool.Free(voronoiSimplex); BulletGlobals.SphereShapePool.Free(sphere0); result.Cleanup(); } } return(resultFraction); }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { return; } CollisionObject convexObj = m_isSwapped ? body1 : body0; CollisionObject planeObj = m_isSwapped ? body0 : body1; ConvexShape convexShape = convexObj.GetCollisionShape() as ConvexShape; StaticPlaneShape planeShape = planeObj.GetCollisionShape() as StaticPlaneShape; bool hasCollision = false; IndexedVector3 planeNormal = planeShape.GetPlaneNormal(); float planeConstant = planeShape.GetPlaneConstant(); IndexedMatrix planeInConvex; planeInConvex = convexObj.GetWorldTransform().Inverse() * planeObj.GetWorldTransform(); IndexedMatrix convexInPlaneTrans; convexInPlaneTrans = planeObj.GetWorldTransform().Inverse() * convexObj.GetWorldTransform(); IndexedVector3 vtx = convexShape.LocalGetSupportingVertex(planeInConvex._basis * -planeNormal); IndexedVector3 vtxInPlane = convexInPlaneTrans * vtx; float distance = (planeNormal.Dot(vtxInPlane) - planeConstant); IndexedVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal; IndexedVector3 vtxInPlaneWorld = planeObj.GetWorldTransform() * vtxInPlaneProjected; hasCollision = distance < m_manifoldPtr.GetContactBreakingThreshold(); resultOut.SetPersistentManifold(m_manifoldPtr); if (hasCollision) { /// report a contact. internally this will be kept persistent, and contact reduction is done IndexedVector3 normalOnSurfaceB = planeObj.GetWorldTransform()._basis *planeNormal; IndexedVector3 pOnB = vtxInPlaneWorld; resultOut.AddContactPoint(normalOnSurfaceB, pOnB, distance); } ////first perform a collision query with the non-perturbated collision objects //{ // IndexedQuaternion rotq = IndexedQuaternion.Identity; // CollideSingleContact(ref rotq, body0, body1, dispatchInfo, resultOut); //} if (convexShape.IsPolyhedral() && resultOut.GetPersistentManifold().GetNumContacts() < m_minimumPointsPerturbationThreshold) { IndexedVector3 v0; IndexedVector3 v1; TransformUtil.PlaneSpace1(ref planeNormal, out v0, out v1); //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects float angleLimit = 0.125f * MathUtil.SIMD_PI; float perturbeAngle; float radius = convexShape.GetAngularMotionDisc(); perturbeAngle = BulletGlobals.gContactBreakingThreshold / radius; if (perturbeAngle > angleLimit) { perturbeAngle = angleLimit; } IndexedQuaternion perturbeRot = new IndexedQuaternion(v0, perturbeAngle); for (int i = 0; i < m_numPerturbationIterations; i++) { float iterationAngle = i * (MathUtil.SIMD_2_PI / (float)m_numPerturbationIterations); IndexedQuaternion rotq = new IndexedQuaternion(planeNormal, iterationAngle); rotq = IndexedQuaternion.Inverse(rotq) * perturbeRot * rotq; CollideSingleContact(ref rotq, body0, body1, dispatchInfo, resultOut); } } if (m_ownManifold) { if (m_manifoldPtr.GetNumContacts() > 0) { resultOut.RefreshContactPoints(); } } }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { //swapped? m_manifoldPtr = m_dispatcher.GetNewManifold(body0, body1); m_ownManifold = true; } //resultOut = new ManifoldResult(); resultOut.SetPersistentManifold(m_manifoldPtr); //comment-out next line to test multi-contact generation //resultOut.GetPersistentManifold().ClearManifold(); ConvexShape min0 = body0.GetCollisionShape() as ConvexShape; ConvexShape min1 = body1.GetCollisionShape() as ConvexShape; IndexedVector3 normalOnB; IndexedVector3 pointOnBWorld; #if !BT_DISABLE_CAPSULE_CAPSULE_COLLIDER if ((min0.GetShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE) && (min1.GetShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE)) { CapsuleShape capsuleA = min0 as CapsuleShape; CapsuleShape capsuleB = min1 as CapsuleShape; //IndexedVector3 localScalingA = capsuleA.GetLocalScaling(); //IndexedVector3 localScalingB = capsuleB.GetLocalScaling(); float threshold = m_manifoldPtr.GetContactBreakingThreshold(); float dist = CapsuleCapsuleDistance(out normalOnB, out pointOnBWorld, capsuleA.GetHalfHeight(), capsuleA.GetRadius(), capsuleB.GetHalfHeight(), capsuleB.GetRadius(), capsuleA.GetUpAxis(), capsuleB.GetUpAxis(), body0.GetWorldTransform(), body1.GetWorldTransform(), threshold); if (dist < threshold) { Debug.Assert(normalOnB.LengthSquared() >= (MathUtil.SIMD_EPSILON * MathUtil.SIMD_EPSILON)); resultOut.AddContactPoint(ref normalOnB, ref pointOnBWorld, dist); } resultOut.RefreshContactPoints(); return; } #endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER #if USE_SEPDISTANCE_UTIL2 if (dispatchInfo.m_useConvexConservativeDistanceUtil) { m_sepDistance.updateSeparatingDistance(body0.getWorldTransform(), body1.getWorldTransform()); } if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance() <= 0.f) #endif //USE_SEPDISTANCE_UTIL2 { ClosestPointInput input = ClosestPointInput.Default(); using (GjkPairDetector gjkPairDetector = BulletGlobals.GjkPairDetectorPool.Get()) { gjkPairDetector.Initialize(min0, min1, m_simplexSolver, m_pdSolver); //TODO: if (dispatchInfo.m_useContinuous) gjkPairDetector.SetMinkowskiA(min0); gjkPairDetector.SetMinkowskiB(min1); #if USE_SEPDISTANCE_UTIL2 if (dispatchInfo.m_useConvexConservativeDistanceUtil) { input.m_maximumDistanceSquared = float.MaxValue; } else #endif //USE_SEPDISTANCE_UTIL2 { input.m_maximumDistanceSquared = min0.GetMargin() + min1.GetMargin() + m_manifoldPtr.GetContactBreakingThreshold(); input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared; } //input.m_stackAlloc = dispatchInfo.m_stackAllocator; input.m_transformA = body0.GetWorldTransform(); input.m_transformB = body1.GetWorldTransform(); if (min0.IsPolyhedral() && min1.IsPolyhedral()) { DummyResult dummy = new DummyResult(); PolyhedralConvexShape polyhedronA = min0 as PolyhedralConvexShape; PolyhedralConvexShape polyhedronB = min1 as PolyhedralConvexShape; if (polyhedronA.GetConvexPolyhedron() != null && polyhedronB.GetConvexPolyhedron() != null) { float threshold = m_manifoldPtr.GetContactBreakingThreshold(); float minDist = float.MinValue; IndexedVector3 sepNormalWorldSpace = new IndexedVector3(0, 1, 0); bool foundSepAxis = true; if (dispatchInfo.m_enableSatConvex) { foundSepAxis = PolyhedralContactClipping.FindSeparatingAxis( polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(), body0.GetWorldTransform(), body1.GetWorldTransform(), out sepNormalWorldSpace); } else { #if ZERO_MARGIN gjkPairDetector.SetIgnoreMargin(true); gjkPairDetector.GetClosestPoints(input, resultOut, dispatchInfo.m_debugDraw); #else gjkPairDetector.GetClosestPoints(ref input, dummy, dispatchInfo.m_debugDraw); #endif float l2 = gjkPairDetector.GetCachedSeparatingAxis().LengthSquared(); if (l2 > MathUtil.SIMD_EPSILON) { sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis() * (1.0f / l2); //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance(); minDist = gjkPairDetector.GetCachedSeparatingDistance() - min0.GetMargin() - min1.GetMargin(); #if ZERO_MARGIN foundSepAxis = true; //gjkPairDetector.getCachedSeparatingDistance()<0.f; #else foundSepAxis = gjkPairDetector.GetCachedSeparatingDistance() < (min0.GetMargin() + min1.GetMargin()); #endif } } if (foundSepAxis) { // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ()); PolyhedralContactClipping.ClipHullAgainstHull(sepNormalWorldSpace, polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(), body0.GetWorldTransform(), body1.GetWorldTransform(), minDist - threshold, threshold, resultOut); } if (m_ownManifold) { resultOut.RefreshContactPoints(); } return; } else { //we can also deal with convex versus triangle (without connectivity data) if (polyhedronA.GetConvexPolyhedron() != null && polyhedronB.GetShapeType() == BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE) { m_vertices.Clear(); TriangleShape tri = polyhedronB as TriangleShape; m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[0]); m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[1]); m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[2]); float threshold = m_manifoldPtr.GetContactBreakingThreshold(); IndexedVector3 sepNormalWorldSpace = new IndexedVector3(0, 1, 0);; float minDist = float.MinValue; float maxDist = threshold; bool foundSepAxis = false; if (false) { polyhedronB.InitializePolyhedralFeatures(); foundSepAxis = PolyhedralContactClipping.FindSeparatingAxis( polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(), body0.GetWorldTransform(), body1.GetWorldTransform(), out sepNormalWorldSpace); // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ()); } else { #if ZERO_MARGIN gjkPairDetector.SetIgnoreMargin(true); gjkPairDetector.GetClosestPoints(input, resultOut, dispatchInfo.m_debugDraw); #else gjkPairDetector.GetClosestPoints(ref input, dummy, dispatchInfo.m_debugDraw); #endif//ZERO_MARGIN float l2 = gjkPairDetector.GetCachedSeparatingAxis().LengthSquared(); if (l2 > MathUtil.SIMD_EPSILON) { sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis() * (1.0f / l2); //minDist = gjkPairDetector.getCachedSeparatingDistance(); //maxDist = threshold; minDist = gjkPairDetector.GetCachedSeparatingDistance() - min0.GetMargin() - min1.GetMargin(); foundSepAxis = true; } } if (foundSepAxis) { PolyhedralContactClipping.ClipFaceAgainstHull(sepNormalWorldSpace, polyhedronA.GetConvexPolyhedron(), body0.GetWorldTransform(), m_vertices, minDist - threshold, maxDist, resultOut); } if (m_ownManifold) { resultOut.RefreshContactPoints(); } return; } } } gjkPairDetector.GetClosestPoints(ref input, resultOut, dispatchInfo.getDebugDraw(), false); #if USE_SEPDISTANCE_UTIL2 float sepDist = 0.f; if (dispatchInfo.m_useConvexConservativeDistanceUtil) { sepDist = gjkPairDetector.getCachedSeparatingDistance(); if (sepDist > MathUtil.SIMD_EPSILON) { sepDist += dispatchInfo.m_convexConservativeDistanceThreshold; //now perturbe directions to get multiple contact points } } #endif //USE_SEPDISTANCE_UTIL2 //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points if (m_numPerturbationIterations > 0 && resultOut.GetPersistentManifold().GetNumContacts() < m_minimumPointsPerturbationThreshold) { IndexedVector3 v0, v1; IndexedVector3 sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis(); sepNormalWorldSpace.Normalize(); TransformUtil.PlaneSpace1(ref sepNormalWorldSpace, out v0, out v1); bool perturbeA = true; const float angleLimit = 0.125f * MathUtil.SIMD_PI; float perturbeAngle; float radiusA = min0.GetAngularMotionDisc(); float radiusB = min1.GetAngularMotionDisc(); if (radiusA < radiusB) { perturbeAngle = BulletGlobals.gContactBreakingThreshold / radiusA; perturbeA = true; } else { perturbeAngle = BulletGlobals.gContactBreakingThreshold / radiusB; perturbeA = false; } if (perturbeAngle > angleLimit) { perturbeAngle = angleLimit; } IndexedMatrix unPerturbedTransform; if (perturbeA) { unPerturbedTransform = input.m_transformA; } else { unPerturbedTransform = input.m_transformB; } for (int i = 0; i < m_numPerturbationIterations; i++) { if (v0.LengthSquared() > MathUtil.SIMD_EPSILON) { IndexedQuaternion perturbeRot = new IndexedQuaternion(v0, perturbeAngle); float iterationAngle = i * (MathUtil.SIMD_2_PI / (float)m_numPerturbationIterations); IndexedQuaternion rotq = new IndexedQuaternion(sepNormalWorldSpace, iterationAngle); if (perturbeA) { input.m_transformA._basis = (new IndexedBasisMatrix(MathUtil.QuaternionInverse(rotq) * perturbeRot * rotq) * body0.GetWorldTransform()._basis); input.m_transformB = body1.GetWorldTransform(); input.m_transformB = body1.GetWorldTransform(); #if DEBUG_CONTACTS dispatchInfo.m_debugDraw.DrawTransform(ref input.m_transformA, 10.0f); #endif //DEBUG_CONTACTS } else { input.m_transformA = body0.GetWorldTransform(); input.m_transformB._basis = (new IndexedBasisMatrix(MathUtil.QuaternionInverse(rotq) * perturbeRot * rotq) * body1.GetWorldTransform()._basis); #if DEBUG_CONTACTS dispatchInfo.m_debugDraw.DrawTransform(ref input.m_transformB, 10.0f); #endif } PerturbedContactResult perturbedResultOut = new PerturbedContactResult(resultOut, ref input.m_transformA, ref input.m_transformB, ref unPerturbedTransform, perturbeA, dispatchInfo.getDebugDraw()); gjkPairDetector.GetClosestPoints(ref input, perturbedResultOut, dispatchInfo.getDebugDraw(), false); } } } #if USE_SEPDISTANCE_UTIL2 if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist > MathUtil.SIMD_EPSILON)) { m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(), sepDist, body0.getWorldTransform(), body1.getWorldTransform()); } #endif //USE_SEPDISTANCE_UTIL2 } } if (m_ownManifold) { resultOut.RefreshContactPoints(); } }
public bool GetSphereDistance(CollisionObject boxObj, ref IndexedVector3 pointOnBox, ref IndexedVector3 normal, ref float penetrationDepth, IndexedVector3 sphereCenter, float fRadius, float maxContactDistance) { BoxShape boxShape = boxObj.GetCollisionShape() as BoxShape; IndexedVector3 boxHalfExtent = boxShape.GetHalfExtentsWithoutMargin(); float boxMargin = boxShape.GetMargin(); penetrationDepth = 1.0f; // convert the sphere position to the box's local space IndexedMatrix m44T = boxObj.GetWorldTransform(); IndexedVector3 sphereRelPos = m44T.InvXform(sphereCenter); // Determine the closest point to the sphere center in the box IndexedVector3 closestPoint = sphereRelPos; closestPoint.X = (Math.Min(boxHalfExtent.X, closestPoint.X)); closestPoint.X = (Math.Max(-boxHalfExtent.X, closestPoint.X)); closestPoint.Y = (Math.Min(boxHalfExtent.Y, closestPoint.Y)); closestPoint.Y = (Math.Max(-boxHalfExtent.Y, closestPoint.Y)); closestPoint.Z = (Math.Min(boxHalfExtent.Z, closestPoint.Z)); closestPoint.Z = (Math.Max(-boxHalfExtent.Z, closestPoint.Z)); float intersectionDist = fRadius + boxMargin; float contactDist = intersectionDist + maxContactDistance; normal = sphereRelPos - closestPoint; //if there is no penetration, we are done float dist2 = normal.LengthSquared(); if (dist2 > contactDist * contactDist) { return(false); } float distance; //special case if the sphere center is inside the box if (dist2 == 0.0f) { distance = -GetSpherePenetration(ref boxHalfExtent, ref sphereRelPos, ref closestPoint, ref normal); } else //compute the penetration details { distance = normal.Length(); normal /= distance; } pointOnBox = closestPoint + normal * boxMargin; // v3PointOnSphere = sphereRelPos - (normal * fRadius); penetrationDepth = distance - intersectionDist; // transform back in world space IndexedVector3 tmp = m44T * pointOnBox; pointOnBox = tmp; // tmp = m44T(v3PointOnSphere); // v3PointOnSphere = tmp; tmp = m44T._basis * normal; normal = tmp; return(true); }
public bool GetSphereDistance(CollisionObject boxObj, ref IndexedVector3 pointOnBox, ref IndexedVector3 normal, ref float penetrationDepth, IndexedVector3 sphereCenter, float fRadius, float maxContactDistance) { BoxShape boxShape = boxObj.GetCollisionShape() as BoxShape; IndexedVector3 boxHalfExtent = boxShape.GetHalfExtentsWithoutMargin(); float boxMargin = boxShape.GetMargin(); penetrationDepth = 1.0f; // convert the sphere position to the box's local space IndexedMatrix m44T = boxObj.GetWorldTransform(); IndexedVector3 sphereRelPos = m44T.InvXform(sphereCenter); // Determine the closest point to the sphere center in the box IndexedVector3 closestPoint = sphereRelPos; closestPoint.X = (Math.Min(boxHalfExtent.X, closestPoint.X)); closestPoint.X = (Math.Max(-boxHalfExtent.X, closestPoint.X)); closestPoint.Y = (Math.Min(boxHalfExtent.Y, closestPoint.Y)); closestPoint.Y = (Math.Max(-boxHalfExtent.Y, closestPoint.Y)); closestPoint.Z = (Math.Min(boxHalfExtent.Z, closestPoint.Z)); closestPoint.Z = (Math.Max(-boxHalfExtent.Z, closestPoint.Z)); float intersectionDist = fRadius + boxMargin; float contactDist = intersectionDist + maxContactDistance; normal = sphereRelPos - closestPoint; //if there is no penetration, we are done float dist2 = normal.LengthSquared(); if (dist2 > contactDist * contactDist) { return false; } float distance; //special case if the sphere center is inside the box if (dist2 == 0.0f) { distance = -GetSpherePenetration(ref boxHalfExtent, ref sphereRelPos, ref closestPoint, ref normal); } else //compute the penetration details { distance = normal.Length(); normal /= distance; } pointOnBox = closestPoint + normal * boxMargin; // v3PointOnSphere = sphereRelPos - (normal * fRadius); penetrationDepth = distance - intersectionDist; // transform back in world space IndexedVector3 tmp = m44T * pointOnBox; pointOnBox = tmp; // tmp = m44T(v3PointOnSphere); // v3PointOnSphere = tmp; tmp = m44T._basis * normal; normal = tmp; return true; }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { //swapped? m_manifoldPtr = m_dispatcher.GetNewManifold(body0, body1); m_ownManifold = true; } //resultOut = new ManifoldResult(); resultOut.SetPersistentManifold(m_manifoldPtr); //comment-out next line to test multi-contact generation //resultOut.GetPersistentManifold().ClearManifold(); ConvexShape min0 = body0.GetCollisionShape() as ConvexShape; ConvexShape min1 = body1.GetCollisionShape() as ConvexShape; IndexedVector3 normalOnB; IndexedVector3 pointOnBWorld; #if !BT_DISABLE_CAPSULE_CAPSULE_COLLIDER if ((min0.GetShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE) && (min1.GetShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE)) { CapsuleShape capsuleA = min0 as CapsuleShape; CapsuleShape capsuleB = min1 as CapsuleShape; //IndexedVector3 localScalingA = capsuleA.GetLocalScaling(); //IndexedVector3 localScalingB = capsuleB.GetLocalScaling(); float threshold = m_manifoldPtr.GetContactBreakingThreshold(); float dist = CapsuleCapsuleDistance(out normalOnB, out pointOnBWorld, capsuleA.GetHalfHeight(), capsuleA.GetRadius(), capsuleB.GetHalfHeight(), capsuleB.GetRadius(), capsuleA.GetUpAxis(), capsuleB.GetUpAxis(), body0.GetWorldTransform(), body1.GetWorldTransform(), threshold); if (dist < threshold) { Debug.Assert(normalOnB.LengthSquared() >= (MathUtil.SIMD_EPSILON * MathUtil.SIMD_EPSILON)); resultOut.AddContactPoint(ref normalOnB, ref pointOnBWorld, dist); } resultOut.RefreshContactPoints(); return; } #endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER #if USE_SEPDISTANCE_UTIL2 if (dispatchInfo.m_useConvexConservativeDistanceUtil) { m_sepDistance.updateSeparatingDistance(body0.getWorldTransform(),body1.getWorldTransform()); } if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f) #endif //USE_SEPDISTANCE_UTIL2 { ClosestPointInput input = ClosestPointInput.Default(); using (GjkPairDetector gjkPairDetector = BulletGlobals.GjkPairDetectorPool.Get()) { gjkPairDetector.Initialize(min0, min1, m_simplexSolver, m_pdSolver); //TODO: if (dispatchInfo.m_useContinuous) gjkPairDetector.SetMinkowskiA(min0); gjkPairDetector.SetMinkowskiB(min1); #if USE_SEPDISTANCE_UTIL2 if (dispatchInfo.m_useConvexConservativeDistanceUtil) { input.m_maximumDistanceSquared = float.MaxValue; } else #endif //USE_SEPDISTANCE_UTIL2 { input.m_maximumDistanceSquared = min0.GetMargin() + min1.GetMargin() + m_manifoldPtr.GetContactBreakingThreshold(); input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared; } //input.m_stackAlloc = dispatchInfo.m_stackAllocator; input.m_transformA = body0.GetWorldTransform(); input.m_transformB = body1.GetWorldTransform(); if (min0.IsPolyhedral() && min1.IsPolyhedral()) { DummyResult dummy = new DummyResult(); PolyhedralConvexShape polyhedronA = min0 as PolyhedralConvexShape; PolyhedralConvexShape polyhedronB = min1 as PolyhedralConvexShape; if (polyhedronA.GetConvexPolyhedron() != null && polyhedronB.GetConvexPolyhedron() != null) { float threshold = m_manifoldPtr.GetContactBreakingThreshold(); float minDist = float.MinValue; IndexedVector3 sepNormalWorldSpace = new IndexedVector3(0, 1, 0); bool foundSepAxis = true; if (dispatchInfo.m_enableSatConvex) { foundSepAxis = PolyhedralContactClipping.FindSeparatingAxis( polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(), body0.GetWorldTransform(), body1.GetWorldTransform(), out sepNormalWorldSpace); } else { #if ZERO_MARGIN gjkPairDetector.SetIgnoreMargin(true); gjkPairDetector.GetClosestPoints(input,resultOut,dispatchInfo.m_debugDraw); #else gjkPairDetector.GetClosestPoints(ref input, dummy, dispatchInfo.m_debugDraw); #endif float l2 = gjkPairDetector.GetCachedSeparatingAxis().LengthSquared(); if (l2 > MathUtil.SIMD_EPSILON) { sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis() * (1.0f / l2); //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance(); minDist = gjkPairDetector.GetCachedSeparatingDistance() - min0.GetMargin() - min1.GetMargin(); #if ZERO_MARGIN foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f; #else foundSepAxis = gjkPairDetector.GetCachedSeparatingDistance() < (min0.GetMargin() + min1.GetMargin()); #endif } } if (foundSepAxis) { // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ()); PolyhedralContactClipping.ClipHullAgainstHull(sepNormalWorldSpace, polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(), body0.GetWorldTransform(), body1.GetWorldTransform(), minDist - threshold, threshold, resultOut); } if (m_ownManifold) { resultOut.RefreshContactPoints(); } return; } else { //we can also deal with convex versus triangle (without connectivity data) if (polyhedronA.GetConvexPolyhedron() != null && polyhedronB.GetShapeType() == BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE) { m_vertices.Clear(); TriangleShape tri = polyhedronB as TriangleShape; m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[0]); m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[1]); m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[2]); float threshold = m_manifoldPtr.GetContactBreakingThreshold(); IndexedVector3 sepNormalWorldSpace = new IndexedVector3(0, 1, 0); ; float minDist = float.MinValue; float maxDist = threshold; bool foundSepAxis = false; if (false) { polyhedronB.InitializePolyhedralFeatures(); foundSepAxis = PolyhedralContactClipping.FindSeparatingAxis( polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(), body0.GetWorldTransform(), body1.GetWorldTransform(), out sepNormalWorldSpace); // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ()); } else { #if ZERO_MARGIN gjkPairDetector.SetIgnoreMargin(true); gjkPairDetector.GetClosestPoints(input,resultOut,dispatchInfo.m_debugDraw); #else gjkPairDetector.GetClosestPoints(ref input, dummy, dispatchInfo.m_debugDraw); #endif//ZERO_MARGIN float l2 = gjkPairDetector.GetCachedSeparatingAxis().LengthSquared(); if (l2 > MathUtil.SIMD_EPSILON) { sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis() * (1.0f / l2); //minDist = gjkPairDetector.getCachedSeparatingDistance(); //maxDist = threshold; minDist = gjkPairDetector.GetCachedSeparatingDistance() - min0.GetMargin() - min1.GetMargin(); foundSepAxis = true; } } if (foundSepAxis) { PolyhedralContactClipping.ClipFaceAgainstHull(sepNormalWorldSpace, polyhedronA.GetConvexPolyhedron(), body0.GetWorldTransform(), m_vertices, minDist - threshold, maxDist, resultOut); } if (m_ownManifold) { resultOut.RefreshContactPoints(); } return; } } } gjkPairDetector.GetClosestPoints(ref input, resultOut, dispatchInfo.getDebugDraw(), false); #if USE_SEPDISTANCE_UTIL2 float sepDist = 0.f; if (dispatchInfo.m_useConvexConservativeDistanceUtil) { sepDist = gjkPairDetector.getCachedSeparatingDistance(); if (sepDist>MathUtil.SIMD_EPSILON) { sepDist += dispatchInfo.m_convexConservativeDistanceThreshold; //now perturbe directions to get multiple contact points } } #endif //USE_SEPDISTANCE_UTIL2 //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points if (m_numPerturbationIterations > 0 && resultOut.GetPersistentManifold().GetNumContacts() < m_minimumPointsPerturbationThreshold) { IndexedVector3 v0, v1; IndexedVector3 sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis(); sepNormalWorldSpace.Normalize(); TransformUtil.PlaneSpace1(ref sepNormalWorldSpace, out v0, out v1); bool perturbeA = true; const float angleLimit = 0.125f * MathUtil.SIMD_PI; float perturbeAngle; float radiusA = min0.GetAngularMotionDisc(); float radiusB = min1.GetAngularMotionDisc(); if (radiusA < radiusB) { perturbeAngle = BulletGlobals.gContactBreakingThreshold / radiusA; perturbeA = true; } else { perturbeAngle = BulletGlobals.gContactBreakingThreshold / radiusB; perturbeA = false; } if (perturbeAngle > angleLimit) { perturbeAngle = angleLimit; } IndexedMatrix unPerturbedTransform; if (perturbeA) { unPerturbedTransform = input.m_transformA; } else { unPerturbedTransform = input.m_transformB; } for (int i = 0; i < m_numPerturbationIterations; i++) { if (v0.LengthSquared() > MathUtil.SIMD_EPSILON) { IndexedQuaternion perturbeRot = new IndexedQuaternion(v0, perturbeAngle); float iterationAngle = i * (MathUtil.SIMD_2_PI / (float)m_numPerturbationIterations); IndexedQuaternion rotq = new IndexedQuaternion(sepNormalWorldSpace, iterationAngle); if (perturbeA) { input.m_transformA._basis = (new IndexedBasisMatrix(MathUtil.QuaternionInverse(rotq) * perturbeRot * rotq) * body0.GetWorldTransform()._basis); input.m_transformB = body1.GetWorldTransform(); input.m_transformB = body1.GetWorldTransform(); #if DEBUG_CONTACTS dispatchInfo.m_debugDraw.DrawTransform(ref input.m_transformA, 10.0f); #endif //DEBUG_CONTACTS } else { input.m_transformA = body0.GetWorldTransform(); input.m_transformB._basis = (new IndexedBasisMatrix(MathUtil.QuaternionInverse(rotq) * perturbeRot * rotq) * body1.GetWorldTransform()._basis); #if DEBUG_CONTACTS dispatchInfo.m_debugDraw.DrawTransform(ref input.m_transformB, 10.0f); #endif } PerturbedContactResult perturbedResultOut = new PerturbedContactResult(resultOut, ref input.m_transformA, ref input.m_transformB, ref unPerturbedTransform, perturbeA, dispatchInfo.getDebugDraw()); gjkPairDetector.GetClosestPoints(ref input, perturbedResultOut, dispatchInfo.getDebugDraw(), false); } } } #if USE_SEPDISTANCE_UTIL2 if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist > MathUtil.SIMD_EPSILON)) { m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0.getWorldTransform(),body1.getWorldTransform()); } #endif //USE_SEPDISTANCE_UTIL2 } } if (m_ownManifold) { resultOut.RefreshContactPoints(); } }
//! Collides two gimpact shapes /*! \pre shape0 and shape1 couldn't be btGImpactMeshShape objects */ public void GImpactVsGImpact(CollisionObject body0, CollisionObject body1, GImpactShapeInterface shape0, GImpactShapeInterface shape1) { if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE) { GImpactMeshShape meshshape0 = shape0 as GImpactMeshShape; m_part0 = meshshape0.GetMeshPartCount(); while (m_part0-- != 0) { GImpactVsGImpact(body0, body1, meshshape0.GetMeshPart(m_part0), shape1); } return; } if (shape1.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE) { GImpactMeshShape meshshape1 = shape1 as GImpactMeshShape; m_part1 = meshshape1.GetMeshPartCount(); while (m_part1-- != 0) { GImpactVsGImpact(body0, body1, shape0, meshshape1.GetMeshPart(m_part1)); } return; } IndexedMatrix orgtrans0 = body0.GetWorldTransform(); IndexedMatrix orgtrans1 = body1.GetWorldTransform(); PairSet pairset = new PairSet(); GImpactVsGImpactFindPairs(ref orgtrans0, ref orgtrans1, shape0, shape1, pairset); if (pairset.Count == 0) return; if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsGImpact [{0}]",pairset.Count); } if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE_PART && shape1.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE_PART) { GImpactMeshShapePart shapepart0 = shape0 as GImpactMeshShapePart; GImpactMeshShapePart shapepart1 = shape1 as GImpactMeshShapePart; //specialized function #if BULLET_TRIANGLE_COLLISION CollideGjkTriangles(body0,body1,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size()); #else CollideSatTriangles(body0, body1, shapepart0, shapepart1, pairset, pairset.Count); #endif return; } //general function shape0.LockChildShapes(); shape1.LockChildShapes(); using(GIM_ShapeRetriever retriever0 = BulletGlobals.GIM_ShapeRetrieverPool.Get()) using (GIM_ShapeRetriever retriever1 = BulletGlobals.GIM_ShapeRetrieverPool.Get()) { retriever0.Initialize(shape0); retriever1.Initialize(shape1); bool child_has_transform0 = shape0.ChildrenHasTransform(); bool child_has_transform1 = shape1.ChildrenHasTransform(); int i = pairset.Count; while (i-- != 0) { GIM_PAIR pair = pairset[i]; m_triface0 = pair.m_index1; m_triface1 = pair.m_index2; CollisionShape colshape0 = retriever0.GetChildShape(m_triface0); CollisionShape colshape1 = retriever1.GetChildShape(m_triface1); if (child_has_transform0) { body0.SetWorldTransform(orgtrans0 * shape0.GetChildTransform(m_triface0)); } if (child_has_transform1) { body1.SetWorldTransform(orgtrans1 * shape1.GetChildTransform(m_triface1)); } //collide two convex shapes ConvexVsConvexCollision(body0, body1, colshape0, colshape1); if (child_has_transform0) { body0.SetWorldTransform(ref orgtrans0); } if (child_has_transform1) { body1.SetWorldTransform(ref orgtrans1); } } shape0.UnlockChildShapes(); shape1.UnlockChildShapes(); } }
private static void ApplyAnisotropicFriction(CollisionObject colObj, ref IndexedVector3 frictionDirection) { if (colObj != null && colObj.HasAnisotropicFriction()) { // transform to local coordinates IndexedVector3 loc_lateral = frictionDirection * colObj.GetWorldTransform()._basis; IndexedVector3 friction_scaling = colObj.GetAnisotropicFriction(); //apply anisotropic friction loc_lateral *= friction_scaling; // ... and transform it back to global coordinates frictionDirection = colObj.GetWorldTransform()._basis * loc_lateral; } }
public void GImpactVsShape(CollisionObject body0, CollisionObject body1, GImpactShapeInterface shape0, CollisionShape shape1, bool swapped) { if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsShape"); } if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE) { GImpactMeshShape meshshape0 = shape0 as GImpactMeshShape; // check this... //int& part = swapped ? m_part1 : m_part0; //part = meshshape0.GetMeshPartCount(); int part = meshshape0.GetMeshPartCount(); while (part-- != 0) { GImpactVsShape(body0, body1, meshshape0.GetMeshPart(part), shape1, swapped); } if (swapped) { m_part1 = part; } else { m_part0 = part; } return; } #if GIMPACT_VS_PLANE_COLLISION if(shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE_PART && shape1.GetShapeType() == BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE) { GImpactMeshShapePart shapepart = shape0 as GImpactMeshShapePart; StaticPlaneShape planeshape = shape1 as StaticPlaneShape; GImpactTrimeshpartVsPlaneCollision(body0, body1, shapepart, planeshape, swapped); return; } #endif if (shape1.IsCompound()) { CompoundShape compoundshape = shape1 as CompoundShape; GImpactVsCompoundshape(body0, body1, shape0, compoundshape, swapped); return; } else if (shape1.IsConcave()) { ConcaveShape concaveshape = shape1 as ConcaveShape; GImpactVsConcave(body0, body1, shape0, concaveshape, swapped); return; } IndexedMatrix orgtrans0 = body0.GetWorldTransform(); IndexedMatrix orgtrans1 = body1.GetWorldTransform(); ObjectArray<int> collided_results = new ObjectArray<int>(64); GImpactVsShapeFindPairs(ref orgtrans0, ref orgtrans1, shape0, shape1, collided_results); if (collided_results.Count == 0) return; shape0.LockChildShapes(); using (GIM_ShapeRetriever retriever0 = BulletGlobals.GIM_ShapeRetrieverPool.Get()) { retriever0.Initialize(shape0); bool child_has_transform0 = shape0.ChildrenHasTransform(); int i = collided_results.Count; if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsShape [{0}]", collided_results.Count); } while (i-- != 0) { int child_index = collided_results[i]; if (swapped) m_triface1 = child_index; else m_triface0 = child_index; CollisionShape colshape0 = retriever0.GetChildShape(child_index); if (child_has_transform0) { body0.SetWorldTransform(orgtrans0 * shape0.GetChildTransform(child_index)); } //collide two shapes if (swapped) { ShapeVsShapeCollision(body1, body0, shape1, colshape0); } else { ShapeVsShapeCollision(body0, body1, colshape0, shape1); } //restore transforms if (child_has_transform0) { body0.SetWorldTransform(ref orgtrans0); } } shape0.UnlockChildShapes(); } }
public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { if (m_manifoldPtr == null) { return; } CollisionObject col0 = body0; CollisionObject col1 = body1; //resultOut = new ManifoldResult(body0, body1); BoxShape box0 = col0.GetCollisionShape() as BoxShape; BoxShape box1 = col1.GetCollisionShape() as BoxShape; //if (((String)col0.getUserPointer()).Contains("Box") && // ((String)col1.getUserPointer()).Contains("Box") ) //{ // int ibreak = 0; //} /// report a contact. internally this will be kept persistent, and contact reduction is done resultOut.SetPersistentManifold(m_manifoldPtr); #if !USE_PERSISTENT_CONTACTS m_manifoldPtr.ClearManifold(); #endif //USE_PERSISTENT_CONTACTS ClosestPointInput input = ClosestPointInput.Default(); input.m_maximumDistanceSquared = float.MaxValue; input.m_transformA = body0.GetWorldTransform(); input.m_transformB = body1.GetWorldTransform(); BoxBoxDetector.GetClosestPoints(box0,box1,ref input, resultOut, dispatchInfo.getDebugDraw(), false); #if USE_PERSISTENT_CONTACTS // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added if (m_ownManifold) { resultOut.RefreshContactPoints(); } #endif //USE_PERSISTENT_CONTACTS }
public virtual void AddCollisionObject(CollisionObject collisionObject, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask) { //check that the object isn't already added //btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); Debug.Assert(collisionObject != null); //Debug.Assert(!m_collisionObjects.Contains(collisionObject)); if (m_collisionObjects.Contains(collisionObject)) { return; } m_collisionObjects.Add(collisionObject); //calculate new AABB IndexedMatrix trans = collisionObject.GetWorldTransform(); IndexedVector3 minAabb; IndexedVector3 maxAabb; collisionObject.GetCollisionShape().GetAabb(ref trans, out minAabb, out maxAabb); BroadphaseNativeTypes type = collisionObject.GetCollisionShape().GetShapeType(); collisionObject.SetBroadphaseHandle(GetBroadphase().CreateProxy( ref minAabb, ref maxAabb, type, collisionObject, collisionFilterGroup, collisionFilterMask, m_dispatcher1, 0 )); }
//! Collides two gimpact shapes /*! * \pre shape0 and shape1 couldn't be btGImpactMeshShape objects */ public void GImpactVsGImpact(CollisionObject body0, CollisionObject body1, GImpactShapeInterface shape0, GImpactShapeInterface shape1) { if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE) { GImpactMeshShape meshshape0 = shape0 as GImpactMeshShape; m_part0 = meshshape0.GetMeshPartCount(); while (m_part0-- != 0) { GImpactVsGImpact(body0, body1, meshshape0.GetMeshPart(m_part0), shape1); } return; } if (shape1.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE) { GImpactMeshShape meshshape1 = shape1 as GImpactMeshShape; m_part1 = meshshape1.GetMeshPartCount(); while (m_part1-- != 0) { GImpactVsGImpact(body0, body1, shape0, meshshape1.GetMeshPart(m_part1)); } return; } IndexedMatrix orgtrans0 = body0.GetWorldTransform(); IndexedMatrix orgtrans1 = body1.GetWorldTransform(); PairSet pairset = new PairSet(); GImpactVsGImpactFindPairs(ref orgtrans0, ref orgtrans1, shape0, shape1, pairset); if (pairset.Count == 0) { return; } if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsGImpact [{0}]", pairset.Count); } if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE_PART && shape1.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE_PART) { GImpactMeshShapePart shapepart0 = shape0 as GImpactMeshShapePart; GImpactMeshShapePart shapepart1 = shape1 as GImpactMeshShapePart; //specialized function #if BULLET_TRIANGLE_COLLISION CollideGjkTriangles(body0, body1, shapepart0, shapepart1, &pairset[0].m_index1, pairset.size()); #else CollideSatTriangles(body0, body1, shapepart0, shapepart1, pairset, pairset.Count); #endif return; } //general function shape0.LockChildShapes(); shape1.LockChildShapes(); using (GIM_ShapeRetriever retriever0 = BulletGlobals.GIM_ShapeRetrieverPool.Get()) using (GIM_ShapeRetriever retriever1 = BulletGlobals.GIM_ShapeRetrieverPool.Get()) { retriever0.Initialize(shape0); retriever1.Initialize(shape1); bool child_has_transform0 = shape0.ChildrenHasTransform(); bool child_has_transform1 = shape1.ChildrenHasTransform(); int i = pairset.Count; while (i-- != 0) { GIM_PAIR pair = pairset[i]; m_triface0 = pair.m_index1; m_triface1 = pair.m_index2; CollisionShape colshape0 = retriever0.GetChildShape(m_triface0); CollisionShape colshape1 = retriever1.GetChildShape(m_triface1); if (child_has_transform0) { body0.SetWorldTransform(orgtrans0 * shape0.GetChildTransform(m_triface0)); } if (child_has_transform1) { body1.SetWorldTransform(orgtrans1 * shape1.GetChildTransform(m_triface1)); } //collide two convex shapes ConvexVsConvexCollision(body0, body1, colshape0, colshape1); if (child_has_transform0) { body0.SetWorldTransform(ref orgtrans0); } if (child_has_transform1) { body1.SetWorldTransform(ref orgtrans1); } } shape0.UnlockChildShapes(); shape1.UnlockChildShapes(); } }
public override float CalculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { //(void)resultOut; //(void)dispatchInfo; ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold ///body0.m_worldTransform, float resultFraction = 1.0f; float squareMot0 = (body0.GetInterpolationWorldTransform()._origin - body0.GetWorldTransform()._origin).LengthSquared(); float squareMot1 = (body1.GetInterpolationWorldTransform()._origin - body1.GetWorldTransform()._origin).LengthSquared(); if (squareMot0 < body0.GetCcdSquareMotionThreshold() && squareMot1 < body1.GetCcdSquareMotionThreshold()) { return resultFraction; } if (disableCcd) { return 1f; } //An adhoc way of testing the Continuous Collision Detection algorithms //One object is approximated as a sphere, to simplify things //Starting in penetration should report no time of impact //For proper CCD, better accuracy and handling of 'allowed' penetration should be added //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies) /// Convex0 against sphere for Convex1 { ConvexShape convex0 = body0.GetCollisionShape() as ConvexShape; SphereShape sphere1 = BulletGlobals.SphereShapePool.Get(); sphere1.Initialize(body1.GetCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation CastResult result = BulletGlobals.CastResultPool.Get(); VoronoiSimplexSolver voronoiSimplex = BulletGlobals.VoronoiSimplexSolverPool.Get(); //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); ///Simplification, one object is simplified as a sphere using (GjkConvexCast ccd1 = BulletGlobals.GjkConvexCastPool.Get()) { ccd1.Initialize(convex0, sphere1, voronoiSimplex); //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); if (ccd1.CalcTimeOfImpact(body0.GetWorldTransform(), body0.GetInterpolationWorldTransform(), body1.GetWorldTransform(), body1.GetInterpolationWorldTransform(), result)) { //store result.m_fraction in both bodies if (body0.GetHitFraction() > result.m_fraction) { body0.SetHitFraction(result.m_fraction); } if (body1.GetHitFraction() > result.m_fraction) { body1.SetHitFraction(result.m_fraction); } if (resultFraction > result.m_fraction) { resultFraction = result.m_fraction; } } BulletGlobals.VoronoiSimplexSolverPool.Free(voronoiSimplex); BulletGlobals.SphereShapePool.Free(sphere1); result.Cleanup(); } } /// Sphere (for convex0) against Convex1 { ConvexShape convex1 = body1.GetCollisionShape() as ConvexShape; SphereShape sphere0 = BulletGlobals.SphereShapePool.Get(); sphere0.Initialize(body0.GetCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation CastResult result = BulletGlobals.CastResultPool.Get(); VoronoiSimplexSolver voronoiSimplex = BulletGlobals.VoronoiSimplexSolverPool.Get(); //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); ///Simplification, one object is simplified as a sphere using (GjkConvexCast ccd1 = BulletGlobals.GjkConvexCastPool.Get()) { ccd1.Initialize(sphere0, convex1, voronoiSimplex); //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); if (ccd1.CalcTimeOfImpact(body0.GetWorldTransform(), body0.GetInterpolationWorldTransform(), body1.GetWorldTransform(), body1.GetInterpolationWorldTransform(), result)) { //store result.m_fraction in both bodies if (body0.GetHitFraction() > result.m_fraction) { body0.SetHitFraction(result.m_fraction); } if (body1.GetHitFraction() > result.m_fraction) { body1.SetHitFraction(result.m_fraction); } if (resultFraction > result.m_fraction) { resultFraction = result.m_fraction; } } BulletGlobals.VoronoiSimplexSolverPool.Free(voronoiSimplex); BulletGlobals.SphereShapePool.Free(sphere0); result.Cleanup(); } } return resultFraction; }
public void GImpactVsShape(CollisionObject body0, CollisionObject body1, GImpactShapeInterface shape0, CollisionShape shape1, bool swapped) { if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsShape"); } if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE) { GImpactMeshShape meshshape0 = shape0 as GImpactMeshShape; // check this... //int& part = swapped ? m_part1 : m_part0; //part = meshshape0.GetMeshPartCount(); int part = meshshape0.GetMeshPartCount(); while (part-- != 0) { GImpactVsShape(body0, body1, meshshape0.GetMeshPart(part), shape1, swapped); } if (swapped) { m_part1 = part; } else { m_part0 = part; } return; } #if GIMPACT_VS_PLANE_COLLISION if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE_PART && shape1.GetShapeType() == BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE) { GImpactMeshShapePart shapepart = shape0 as GImpactMeshShapePart; StaticPlaneShape planeshape = shape1 as StaticPlaneShape; GImpactTrimeshpartVsPlaneCollision(body0, body1, shapepart, planeshape, swapped); return; } #endif if (shape1.IsCompound()) { CompoundShape compoundshape = shape1 as CompoundShape; GImpactVsCompoundshape(body0, body1, shape0, compoundshape, swapped); return; } else if (shape1.IsConcave()) { ConcaveShape concaveshape = shape1 as ConcaveShape; GImpactVsConcave(body0, body1, shape0, concaveshape, swapped); return; } IndexedMatrix orgtrans0 = body0.GetWorldTransform(); IndexedMatrix orgtrans1 = body1.GetWorldTransform(); ObjectArray <int> collided_results = new ObjectArray <int>(64); GImpactVsShapeFindPairs(ref orgtrans0, ref orgtrans1, shape0, shape1, collided_results); if (collided_results.Count == 0) { return; } shape0.LockChildShapes(); using (GIM_ShapeRetriever retriever0 = BulletGlobals.GIM_ShapeRetrieverPool.Get()) { retriever0.Initialize(shape0); bool child_has_transform0 = shape0.ChildrenHasTransform(); int i = collided_results.Count; if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo) { BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsShape [{0}]", collided_results.Count); } while (i-- != 0) { int child_index = collided_results[i]; if (swapped) { m_triface1 = child_index; } else { m_triface0 = child_index; } CollisionShape colshape0 = retriever0.GetChildShape(child_index); if (child_has_transform0) { body0.SetWorldTransform(orgtrans0 * shape0.GetChildTransform(child_index)); } //collide two shapes if (swapped) { ShapeVsShapeCollision(body1, body0, shape1, colshape0); } else { ShapeVsShapeCollision(body0, body1, colshape0, shape1); } //restore transforms if (child_has_transform0) { body0.SetWorldTransform(ref orgtrans0); } } shape0.UnlockChildShapes(); } }