예제 #1
0
        public static GameObject CreateNew(Vector3 position, Quaternion rotation)
        {
            GameObject go    = new GameObject();
            BCone      bCone = go.AddComponent <BCone>();

            CreateNewBase(go, position, rotation);
            bCone.BuildMesh();
            go.name = "BCone";

            return(go);
        }
예제 #2
0
 [MenuItem("GameObject/Create Other/BulletForUnity/BCone")]  //right click menu
 static void CreateBCone()
 {
     Selection.activeObject = BCone.CreateNew(GetCameraRaycastPosition(), Quaternion.identity);
     PostCreateObject();
 }