public bool OverlapTestConservative(TriangleShapeEx other)
 {
     return btTriangleShapeEx_overlap_test_conservative(_native, other._native);
 }
예제 #2
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 public void GetBulletTriangle(int primIndex, TriangleShapeEx triangle)
 {
     btGImpactMeshShapePart_TrimeshPrimitiveManager_get_bullet_triangle(_native, primIndex, triangle._native);
 }
 public TriangleShapeEx(TriangleShapeEx other)
     : base(btTriangleShapeEx_new3(other._native))
 {
 }
예제 #4
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 public void GetBulletTriangle(int primIndex, TriangleShapeEx triangle)
 {
     btGImpactShapeInterface_getBulletTriangle(_native, primIndex, triangle._native);
 }
예제 #5
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 public void GetBulletTriangle(int primitiveIndex, TriangleShapeEx triangle)
 {
     btGImpactShapeInterface_getBulletTriangle(Native, primitiveIndex, triangle.Native);
 }
예제 #6
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 public void GetBulletTriangle(int primIndex, TriangleShapeEx triangle)
 {
     btGImpactMeshShapePart_TrimeshPrimitiveManager_get_bullet_triangle(
         Native, primIndex, triangle.Native);
 }
예제 #7
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 public bool OverlapTestConservative(TriangleShapeEx other)
 {
     return(btTriangleShapeEx_overlap_test_conservative(_native, other._native));
 }
예제 #8
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 public TriangleShapeEx(TriangleShapeEx other)
     : base(btTriangleShapeEx_new3(other._native))
 {
 }