public void ProcessAllTrianglesRay(TriangleCallback cb, ref Vector3 rayFrom, ref Vector3 rayTo) { btGImpactShapeInterface_processAllTrianglesRay(_native, cb._native, ref rayFrom, ref rayTo); }
public void PerformConvexcast(TriangleCallback callback, Vector3 boxSource, Vector3 boxTarget, Vector3 boxMin, Vector3 boxMax) { btBvhTriangleMeshShape_performConvexcast(_native, callback._native, ref boxSource, ref boxTarget, ref boxMin, ref boxMax); }
public void PerformRaycast(TriangleCallback callback, Vector3 raySource, Vector3 rayTarget) { btBvhTriangleMeshShape_performRaycast(_native, callback._native, ref raySource, ref rayTarget); }
public void ProcessAllTriangles(TriangleCallback callback, Vector3 aabbMin, Vector3 aabbMax) { btConcaveShape_processAllTriangles(_native, callback._native, ref aabbMin, ref aabbMax); }
public void ProcessAllTrianglesRay(TriangleCallback callback, Vector3 rayFrom, Vector3 rayTo) { btGImpactShapeInterface_processAllTrianglesRay(Native, callback.Native, ref rayFrom, ref rayTo); }
public void PerformRaycast(TriangleCallback callback, ref Vector3 raySource, ref Vector3 rayTarget) { btHeightfieldTerrainShape_performRaycast(Native, callback.Native, ref raySource, ref rayTarget); }