public void RemoveMultiBodyConstraint(MultiBodyConstraint constraint) { btMultiBodyDynamicsWorld_removeMultiBodyConstraint(_native, constraint._native); _constraints.Remove(constraint); }
public void DebugDrawMultiBodyConstraint(MultiBodyConstraint constraint) { btMultiBodyDynamicsWorld_debugDrawMultiBodyConstraint(_native, constraint._native); }
public void AddMultiBodyConstraint(MultiBodyConstraint constraint) { btMultiBodyDynamicsWorld_addMultiBodyConstraint(_native, constraint._native); _constraints.Add(constraint); }