예제 #1
0
 public btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface broadphase, btConstraintSolver solver, btCollisionConfiguration collisionconfig)
 {
     m_handle = BulletAPI_CreateBtDynamicsWorld(dispatcher.Handle, broadphase.Handle, solver.Handle, collisionconfig.Handle);
 }
예제 #2
0
 public btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface broadphase, btConstraintSolver solver, btCollisionConfiguration collisionconfig)
 {
     m_handle = BulletAPI_CreateBtDynamicsWorld(dispatcher.Handle, broadphase.Handle, solver.Handle, collisionconfig.Handle);
 }