public LocalRayResult(SWIGTYPE_p_btCollisionObject collisionObject, LocalShapeInfo localShapeInfo, SWIGTYPE_p_btVector3 hitNormalLocal, float hitFraction) : this(BulletSoftBodyPINVOKE.new_LocalRayResult(SWIGTYPE_p_btCollisionObject.getCPtr(collisionObject), LocalShapeInfo.getCPtr(localShapeInfo), SWIGTYPE_p_btVector3.getCPtr(hitNormalLocal), hitFraction), true) { if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) { throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve(); } }