예제 #1
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static void FetchLeafs( btDbvt pdbvt, btDbvtNode root, btList<btDbvtNode> leafs, int depth )
		{
			if( root.IsInternal() && depth != 0 )
			{
				FetchLeafs( pdbvt, root._children0, leafs, depth - 1 );
				FetchLeafs( pdbvt, root._children1, leafs, depth - 1 );
				DeleteNode( pdbvt, root );
			}
			else
			{
				leafs.Add( root );
			}
		}
예제 #2
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		//
		public static void BottomUp( btDbvt pdbvt, btList<btDbvtNode> leaves )
		{
			while( leaves.Count > 1 )
			{
				double minsize = double.MaxValue;
				int minidx0 =  -1;
				int minidx1 =  -1;
				for( int i = 0; i < leaves.Count; ++i )
				{
					for( int j = i + 1; j < leaves.Count; ++j )
					{
						btDbvtVolume mergeResults = btDbvtVolume.Merge( ref leaves[i].volume, ref leaves[j].volume );
						double sz = Size( ref mergeResults );
						if( sz < minsize )
						{
							minsize = sz;
							minidx0 = i;
							minidx1 = j;
						}
					}
				}
				btDbvtNode n0 =  leaves[minidx0];
				btDbvtNode n1 =  leaves[minidx1];
				btDbvtNode p = CreateNode( pdbvt, null, ref n0.volume, ref n1.volume, null );
				p._children0 = n0;
				p._children1 = n1;
				n0.parent = p;
				n1.parent = p;
				leaves[minidx0] = p;
				leaves.Swap( minidx1, leaves.Count - 1 );
				leaves.Count--;// PopBack();
			}
		}
예제 #3
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static void InsertLeaf( btDbvt pdbvt, btDbvtNode root, btDbvtNode leaf )
		{
			if( pdbvt.Root == null )
			{
				pdbvt.Root = leaf;
				leaf.parent = null;
			}
			else
			{
				if( !root.IsLeaf() )
				{
					do
					{
						if( btDbvtVolume.Select( ref leaf.volume,
												ref root._children0.volume,
												ref root._children1.volume ) == 0 )
							root = root._children0;
						else
							root = root._children1;

					} while( !root.IsLeaf() );
				}
				btDbvtNode prev = root.parent;
				btDbvtVolume mergeResults = btDbvtVolume.Merge( ref leaf.volume, ref root.volume );

				btDbvtNode node = CreateNode2( pdbvt, prev, ref mergeResults, null );
				if( prev != null )
				{
					if( IndexOf( root ) == 0 )
						prev._children0 = node;
					else
						prev._children1 = node;
					node._children0 = root;
					root.parent = node;
					node._children1 = leaf;
					leaf.parent = node;
					do
					{
						if( !prev.volume.Contain( ref node.volume ) )
						{
							btDbvtVolume.Merge( ref prev._children0.volume, ref prev._children1.volume, out prev.volume );
						}
						else
						{
							break;
						}
						node = prev;
					} while( null != ( prev = node.parent ) );
				}
				else
				{
					node._children0 = root;
					root.parent = node;
					node._children1 = leaf;
					leaf.parent = node;
					pdbvt.Root = node;
				}
			}
		}
예제 #4
0
			public void Process( btDbvt.btDbvtNode n, btDbvt.btDbvtNode n2 ) { }
예제 #5
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		//
		public static btDbvtNode CreateNode( btDbvt pdbvt,
											   btDbvtNode parent,
											   ref btDbvtVolume volume,
											   Object data )
		{
			btDbvtNode node = CreateNode( pdbvt, parent, data );
			node.volume = volume;
			return ( node );
		}
예제 #6
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static void DeleteNode( btDbvt pdbvt, btDbvtNode node )
		{
			//btAlignedFree(pdbvt.m_free);
			//pdbvt.m_free = node;
			node.Reset();
			BulletGlobals.DbvtNodePool.Free( node );
		}
		static void MycollideTT( btDbvt.btDbvtNode root0,
										  btDbvt.btDbvtNode root1,
										  ref btTransform xform,
										  btCompoundCompoundLeafCallback callback )
		{

			if( root0 != null && root1 != null )
			{
				int depth = 1;
				int treshold = btDbvt.DOUBLE_STACKSIZE - 4;
				btList<btDbvt.sStkNN> stkStack = new btList<btDbvt.sStkNN>( btDbvt.DOUBLE_STACKSIZE );
				stkStack[0].Initialize( root0, root1 );
				do
				{
					btDbvt.sStkNN p = stkStack[--depth];
					if( MyIntersect( p.a.volume, p.b.volume, ref xform ) )
					{
						if( depth > treshold )
						{
							stkStack.Capacity = ( stkStack.Count * 2 );
							treshold = stkStack.Count - 4;
						}
						if( p.a.IsInternal() )
						{
							if( p.b.IsInternal() )
							{
								stkStack[depth++].Initialize( p.a._children0, p.b._children0 );
								stkStack[depth++].Initialize( p.a._children1, p.b._children0 );
								stkStack[depth++].Initialize( p.a._children0, p.b._children1 );
								stkStack[depth++].Initialize( p.a._children1, p.b._children1 );
							}
							else
							{
								stkStack[depth++].Initialize( p.a._children0, p.b );
								stkStack[depth++].Initialize( p.a._children1, p.b );
							}
						}
						else
						{
							if( p.b.IsInternal() )
							{
								stkStack[depth++].Initialize( p.a, p.b._children0 );
								stkStack[depth++].Initialize( p.a, p.b._children1 );
							}
							else
							{
								callback.Process( p.a, p.b );
							}
						}
					}
				} while( depth != 0 );
			}
		}
예제 #8
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static btDbvtNode CreateNode( btDbvt pdbvt, btDbvtNode parent, Object data )
		{
			btDbvtNode node = BulletGlobals.DbvtNodePool.Get();
			node.parent = parent;
			node.data = data;
			if( node.data is int )
			{
				//Debug.Assert(false);
				node.dataAsInt = (int)node.data;
			}
			node._children0 = null;
			node._children1 = null;
			return ( node );
		}
			public override void Process( btDbvt.btDbvtNode leaf0, btDbvt.btDbvtNode leaf1 )
			{
				m_numOverlapPairs++;


				int childIndex0 = leaf0.dataAsInt;
				int childIndex1 = leaf1.dataAsInt;


				Debug.Assert( childIndex0 >= 0 );
				Debug.Assert( childIndex1 >= 0 );


				btCompoundShape compoundShape0 = (btCompoundShape)( m_compound0ColObjWrap.getCollisionShape() );
				Debug.Assert( childIndex0 < compoundShape0.getNumChildShapes() );

				btCompoundShape compoundShape1 = (btCompoundShape)( m_compound1ColObjWrap.getCollisionShape() );
				Debug.Assert( childIndex1 < compoundShape1.getNumChildShapes() );

				btCollisionShape childShape0 = compoundShape0.getChildShape( childIndex0 );
				btCollisionShape childShape1 = compoundShape1.getChildShape( childIndex1 );

				//backup
				btTransform orgTrans0 = m_compound0ColObjWrap.m_collisionObject.m_worldTransform;
				btTransform childTrans0 = compoundShape0.getChildTransform( childIndex0 );
				btTransform newChildWorldTrans0; orgTrans0.Apply( ref childTrans0, out newChildWorldTrans0 );

				btTransform orgTrans1 = m_compound1ColObjWrap.m_collisionObject.m_worldTransform;
				btTransform childTrans1 = compoundShape1.getChildTransform( childIndex1 );
				btTransform newChildWorldTrans1; orgTrans1.Apply( ref childTrans1, out newChildWorldTrans1 );


				//perform an AABB check first
				btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
				childShape0.getAabb( ref newChildWorldTrans0, out aabbMin0, out aabbMax0 );
				childShape1.getAabb( ref newChildWorldTrans1, out aabbMin1, out aabbMax1 );

				if( gCompoundCompoundChildShapePairCallback != null )
				{
					if( !gCompoundCompoundChildShapePairCallback( childShape0, childShape1 ) )
						return;
				}

				if( btAabbUtil.TestAabbAgainstAabb2( ref aabbMin0, ref aabbMax0, ref aabbMin1, ref aabbMax1 ) )
				{
					using( btCollisionObjectWrapper compoundWrap0 = BulletGlobals.CollisionObjectWrapperPool.Get()
											, compoundWrap1 = BulletGlobals.CollisionObjectWrapperPool.Get() )
					{
						compoundWrap0.Initialize( this.m_compound0ColObjWrap, childShape0, m_compound0ColObjWrap.m_collisionObject, -1, childIndex0 );
						compoundWrap1.Initialize( this.m_compound1ColObjWrap, childShape1, m_compound1ColObjWrap.m_collisionObject, -1, childIndex1 );


						btSimplePair pair = m_childCollisionAlgorithmCache.findPair( childIndex0, childIndex1 );

						btCollisionAlgorithm colAlgo = null;

						if( pair != null )
						{
							colAlgo = (btCollisionAlgorithm)pair.m_userPointer;

						}
						else
						{
							colAlgo = m_dispatcher.findAlgorithm( compoundWrap0, compoundWrap1, m_sharedManifold );
							pair = m_childCollisionAlgorithmCache.addOverlappingPair( childIndex0, childIndex1 );
							Debug.Assert( pair != null );
							pair.m_userPointer = colAlgo;
						}

						Debug.Assert( colAlgo != null );

						btCollisionObjectWrapper tmpWrap0;
						btCollisionObjectWrapper tmpWrap1;

						tmpWrap0 = m_resultOut.m_body0Wrap;
						tmpWrap1 = m_resultOut.m_body1Wrap;

						m_resultOut.m_body0Wrap=( compoundWrap0 );
						m_resultOut.m_body1Wrap=( compoundWrap1 );

						m_resultOut.setShapeIdentifiersA( -1, childIndex0 );
						m_resultOut.setShapeIdentifiersB( -1, childIndex1 );


						colAlgo.processCollision( compoundWrap0, ref newChildWorldTrans0, compoundWrap1, ref newChildWorldTrans1, m_dispatchInfo, m_resultOut );

						m_resultOut.m_body0Wrap=( tmpWrap0 );
						m_resultOut.m_body1Wrap=( tmpWrap1 );

					}

				}
			}
		static bool MyIntersect( btDbvt.btDbvtVolume a,
										  btDbvt.btDbvtVolume b, ref btTransform xform )
		{
			btVector3 newmin, newmax;
			btAabbUtil.btTransformAabb( ref b._min, ref b._max, 0, ref xform, out newmin, out newmax );
			btDbvt.btDbvtVolume newb = btDbvt.btDbvtVolume.FromMM( ref newmin, ref newmax );
			return btDbvt.btDbvtVolume.Intersect( ref a, ref newb );
		}
예제 #11
0
			public bool AllLeaves( btDbvt.btDbvtNode n )
			{
				return true;
			}
예제 #12
0
			public bool Descent( btDbvt.btDbvtNode n )
			{
				return true;
			}
예제 #13
0
			public void Process( btDbvt.btDbvtNode n, double f )
			{
				Process( n );
			}
예제 #14
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static btDbvtNode TopDown( btDbvt pdbvt, btList<btDbvtNode> leaves, int bu_treshold )
		{
			if( leaves.Count > 1 )
			{
				if( leaves.Count > bu_treshold )
				{
					btDbvtVolume vol; Bounds( leaves, out vol );
					btVector3 org = vol.Center();
					btList<btDbvtNode> sets0 = new btList<btDbvtNode>();
					btList<btDbvtNode> sets1 = new btList<btDbvtNode>();
					int bestaxis = -1;
					int bestmidp = leaves.Count;
					int[] a1 = new int[] { 0, 0 };
					int[] a2 = new int[] { 0, 0 };
					int[] a3 = new int[] { 0, 0 };

					int[][] splitcount = new int[][] { a1, a2, a3 };
					int i;
					for( i = 0; i < leaves.Count; ++i )
					{
						btVector3 x = leaves[i].volume.Center() - org;
						for( int j = 0; j < 3; ++j )
						{
							++splitcount[j][btVector3.dot( ref x, ref axis[j] ) > 0 ? 1 : 0];
						}
					}
					for( i = 0; i < 3; ++i )
					{
						if( ( splitcount[i][0] > 0 ) && ( splitcount[i][1] > 0 ) )
						{
							int midp = (int)Math.Abs( ( splitcount[i][0] - splitcount[i][1] ) );
							if( midp < bestmidp )
							{
								bestaxis = i;
								bestmidp = midp;
							}
						}
					}
					if( bestaxis >= 0 )
					{
						sets0.Capacity = ( splitcount[bestaxis][0] );
						sets1.Capacity = ( splitcount[bestaxis][1] );
						Split( leaves, sets0, sets1, ref org, ref axis[bestaxis] );
					}
					else
					{
						sets0.Capacity = ( leaves.Count / 2 + 1 );
						sets1.Capacity = ( leaves.Count / 2 );
						for( int i2 = 0, ni = leaves.Count; i2 < ni; ++i2 )
						{
							if( (i2 & 1)== 0 )
								sets0.Add( leaves[i2] );
							else
								sets1.Add( leaves[i2] );
						}
					}
					btDbvtNode node = CreateNode( pdbvt, null, ref vol, null );
					node._children0 = TopDown( pdbvt, sets0, bu_treshold );
					node._children1 = TopDown( pdbvt, sets1, bu_treshold );
					node._children0.parent = node;
					node._children1.parent = node;
					return ( node );
				}
				else
				{
					BottomUp( pdbvt, leaves );
					return ( leaves[0] );
				}
			}
			return ( leaves[0] );
		}
예제 #15
0
		public btCompoundShape( bool enableDynamicAabbTree = true, int initialChildCapacity = 0 )
		{
			m_localAabbMin = btVector3.Max;
			m_localAabbMax = btVector3.Min;
			m_dynamicAabbTree = ( null );
			m_updateRevision = ( 1 );
			m_collisionMargin = ( btScalar.BT_ZERO );
			m_localScaling = btVector3.One;
			m_shapeType = BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE;

			if( enableDynamicAabbTree )
			{
				m_dynamicAabbTree = new btDbvt();
			}

			m_children.Capacity = ( initialChildCapacity );
		}
예제 #16
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static btDbvtNode CreateNode( btDbvt pdbvt, btDbvtNode parent, int data )
		{
			btDbvtNode node = BulletGlobals.DbvtNodePool.Get();
			node.parent = parent;
			node.data = null;
			node.dataAsInt = data;
			node._children0 = null;
			node._children1 = null;
			return ( node );
		}
예제 #17
0
		void createAabbTreeFromChildren()
		{
			if( m_dynamicAabbTree == null )
			{
				m_dynamicAabbTree = new btDbvt();
				
				for( int index = 0; index < m_children.Count; index++ )
				{
					btCompoundShapeChild  child = m_children[index];

					//extend the local aabbMin/aabbMax
					btVector3 localAabbMin, localAabbMax;
					child.m_childShape.getAabb( ref child.m_transform, out localAabbMin, out localAabbMax );

					btDbvt.btDbvtVolume bounds = btDbvt.btDbvtVolume.FromMM( ref localAabbMin, ref localAabbMax );
					int index2 = index;
					child.m_node = m_dynamicAabbTree.insert( ref bounds, index2 );
				}
			}
		}
예제 #18
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static btDbvtNode CreateNode2( btDbvt tree, btDbvtNode aparent, ref btDbvtVolume avolume, Object adata )
		{
			btDbvtNode node = BulletGlobals.DbvtNodePool.Get();
			node.volume = avolume;
			node.parent = aparent;
			node.data = adata;
			node._children0 = null;
			node._children1 = null;

			if( node.data is int )
			{
				Debug.Assert( false );
				node.dataAsInt = (int)node.data;
			}

			return node;
		}
예제 #19
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static btDbvtNode RemoveLeaf( btDbvt pdbvt, btDbvtNode leaf )
		{
			if( leaf == pdbvt.Root )
			{
				pdbvt.Root = null;
				return null;
			}
			else
			{
				btDbvtNode parent = leaf.parent;
				btDbvtNode prev = parent.parent;
				btDbvtNode sibling = ((1-IndexOf(leaf))==0?parent._children0:parent._children1);
				if( prev != null )
				{
					if( IndexOf( parent ) == 0 )
						prev._children0 = sibling;
					else
						prev._children1 = sibling;
					sibling.parent = prev;
					DeleteNode( pdbvt, parent );
					while( prev != null )
					{
						btDbvtVolume pb = prev.volume;
						btDbvtVolume.Merge( ref prev._children0.volume, ref prev._children1.volume, out prev.volume );
						if( btDbvtVolume.NotEqual( ref pb, ref prev.volume ) )
						{
							sibling = prev;
							prev = prev.parent;
						}
						else
						{
							break;
						}
					}
					return ( prev != null ? prev : pdbvt.Root );
				}
				else
				{
					pdbvt.Root = sibling;
					sibling.parent = null;
					DeleteNode( pdbvt, parent );
					return ( pdbvt.Root );
				}
			}
		}
예제 #20
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		//
		public static btDbvtNode CreateNode( btDbvt pdbvt,
									btDbvtNode parent,
									ref btDbvtVolume volume0,
									ref btDbvtVolume volume1,
									Object data )
		{
			btDbvtNode node = CreateNode( pdbvt, parent, data );
			btDbvtVolume.Merge( ref volume0, ref volume1, out node.volume );
			return ( node );
		}
예제 #21
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
			public btDbvtNode( btDbvt tree, btDbvtNode aparent, ref btDbvtVolume avolume, Object adata )
				: this()
			{
				volume = avolume;
				parent = aparent;
				data = adata;
				if( data is int )
				{
					dataAsInt = (int)data;
				}
			}
예제 #22
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		public static void RecurseDeleteNode( btDbvt pdbvt, btDbvtNode node )
		{
			if( !node.IsLeaf() )
			{
				RecurseDeleteNode( pdbvt, node._children0 );
				RecurseDeleteNode( pdbvt, node._children1 );
			}
			if( node == pdbvt.m_root )
			{
				pdbvt.m_root = null;
			}
			DeleteNode( pdbvt, node );
		}
예제 #23
0
파일: Dbvt.cs 프로젝트: d3x0r/Voxelarium
		//
		// depth is defaulted to -1
		public static void FetchLeafs( btDbvt pdbvt, btDbvtNode root, btList<btDbvtNode> leafs )
		{
			FetchLeafs( pdbvt, root, leafs, -1 );
		}
			public override void Process( btDbvt.btDbvtNode leaf )
			{
				int index = leaf.dataAsInt;

				btCompoundShape compoundShape = (btCompoundShape)( m_compoundColObjWrap.getCollisionShape() );
				btCollisionShape childShape = compoundShape.getChildShape( index );

#if false
		if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw.getDebugMode() & btIDebugDraw::DBG_DrawAabb))
		{
			btVector3 worldAabbMin,worldAabbMax;
			btTransform	orgTrans = m_compoundColObjWrap.getWorldTransform();
			btTransformAabb(leaf.volume.Mins(),leaf.volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
			m_dispatchInfo.m_debugDraw.drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
		}
#endif

				ProcessChildShape( childShape, index );

			}
예제 #25
0
			public void Process( btDbvt.btDbvtNode leaf )
			{
				Process( leaf.dataAsInt );
			}