private void SetupRaceTrack() { Bull.StartingPosition1 = Bull1.Right - racetrack.Left; Bull.RacetrackLength1 = racetrack.Size.Width - 70; //fixing length of race - till finish line Bulls[0] = new Bull() { BullPictureBox = Bull1 }; Bulls[1] = new Bull() { BullPictureBox = Bull2 }; Bulls[2] = new Bull() { BullPictureBox = Bull3 }; Bulls[3] = new Bull() { BullPictureBox = Bull4 }; punters[0] = pFactory.getPunter("Hartej", MaximumBet, HartejBet); //getting Hartej object from factory class punters[1] = pFactory.getPunter("Kumar", MaximumBet, KumarBet); //getting Kumar object from factory class punters[2] = pFactory.getPunter("Sachin", MaximumBet, SachinBet); //getting Sachin object from factory class foreach (Punter punter in punters) { punter.UpdateLabels(); } }
private void race_Click(object sender, EventArgs e) { bool NoWinner = true; int winningBull; race.Enabled = false; //disable start race button while (NoWinner) { // loop until we have a winner Application.DoEvents(); for (int i = 0; i < Bulls.Length; i++) { if (Bull.Run(Bulls[i])) { winningBull = i + 1; NoWinner = false; MessageBox.Show("We have a winner - Bull #" + winningBull); foreach (Punter punter in punters) { if (punter.gamble != null) { punter.Collect(winningBull); //give double amount to all who've won or deduce betted amount punter.gamble = null; punter.UpdateLabels(); } } foreach (Bull Bull in Bulls) { Bull.StartPosition(); } break; } } } if (punters[0].busted && punters[1].busted && punters[2].busted) { //stop punters from betting if they run out of cash string message = "Do you want to Play Again?"; string title = "GAME OVER!"; MessageBoxButtons buttons = MessageBoxButtons.YesNo; DialogResult result = MessageBox.Show(message, title, buttons); if (result == DialogResult.Yes) { SetupRaceTrack(); //restart game } else { Close(); } } race.Enabled = true; //enable race button }