public GameProcessService(BulkaContext context) { _gameProcessRepository = new GameProcessRepository(context); _playersRepository = new PlayersRepository(context); _clubRepository = new ClubRepository(context); PaymentService = new PaymentService(new PaymentRepository(context)); PlayerSessionService = new PlayerSessionService(context); DateTime = DateTime.Now; }
public void StopProcess(int gameProcessId) { var gameProcess = _gameProcessRepository.GetAll().First(c => c.Id == gameProcessId); if (!gameProcess.EndDateTime.HasValue) { gameProcess.EndDateTime = DateTime; _gameProcessRepository.Save(); var playersSessions = new List <PlayerSession>(); var gameProcessItems = GetGameProcessItems(gameProcess); foreach (var gameProcessItem in gameProcessItems) { if (gameProcessItem.OutPut == null) { gameProcessItem.OutPut = new PlayerStuff { Amount = 0, Time = DateTime }; } playersSessions.Add(new PlayerSession { PlayerId = gameProcessItem.PlayerId, ClubId = gameProcess.ClubId, Begin = gameProcessItem.Input.First().Time, End = gameProcessItem.OutPut.Time, Input = gameProcessItem.Input.Sum(c => c.Amount), Output = gameProcessItem.OutPut.Amount }); } PlayerSessionService.Create(playersSessions); } }