예제 #1
0
        public static void Deploy()
        {
            if (!deployed)
            {
                _ZoneBlock_SimulationStep_original = typeof(ZoneBlock).GetMethod("SimulationStep", BindingFlags.Public | BindingFlags.Instance);
                _ZoneBlock_SimulationStep_detour   = typeof(ZoneBlockDetour).GetMethod("SimulationStep", BindingFlags.Static | BindingFlags.Public);
                _ZoneBlock_SimulationStep_state    = RedirectionHelper.RedirectCalls(_ZoneBlock_SimulationStep_original, _ZoneBlock_SimulationStep_detour);

                _CheckBlock  = typeof(ZoneBlock).GetMethod("CheckBlock", BindingFlags.NonPublic | BindingFlags.Instance);
                _IsGoodPlace = typeof(ZoneBlock).GetMethod("IsGoodPlace", BindingFlags.NonPublic | BindingFlags.Instance);

                if (Util.IsModActive(BuildingThemesMod.EIGHTY_ONE_MOD))
                {
                    _zoneGridResolution     = EIGHTY_ONE_ZONEGRID_RESOLUTION;
                    _zoneGridHalfResolution = EIGHTY_ONE_HALF_ZONEGRID_RESOLUTION;
                }

                deployed = true;

                Debugger.Log("Building Themes: ZoneBlock Methods detoured!");
            }
        }
예제 #2
0
        // Detours

        public int AddResource(ImmaterialResourceManager.Resource resource, int rate, Vector3 positionArg, float radius)
        {
            if (Debugger.Enabled && debugCounter < 10)
            {
                debugCounter++;
                Debugger.Log("Building Themes: Detoured ImmaterialResource.AddResource was called.");
            }

            // Catch the position of the abandoned building
            if (resource == ImmaterialResourceManager.Resource.Abandonment)
            {
                BuildingManagerDetour.position = positionArg;
            }

            // Call the original method
            RedirectionHelper.RevertRedirect(_ImmaterialResourceManager_AddResource_original, _ImmaterialResourceManager_AddResource_state);
            var result = Singleton <ImmaterialResourceManager> .instance.AddResource(resource, rate, positionArg, radius);

            RedirectionHelper.RedirectCalls(_ImmaterialResourceManager_AddResource_original, _ImmaterialResourceManager_AddResource_detour);

            return(result);
        }
예제 #3
0
        private void RefreshPanel()
        {
            // We have to remove the custom tab before the original RefreshPanel method is called
            // RefreshPanel() checks for every policy button if the assigned policy is loaded
            // Our fake policy buttons are not related to a game policy
            GUI.ThemePolicyTab.RemoveThemesTab();

            // Call the original method
            RedirectionHelper.RevertRedirect(_PoliciesPanel_RefreshPanel_original, _PoliciesPanel_RefreshPanel_state);
            try
            {
                _PoliciesPanel_RefreshPanel_original.Invoke(this, new object[] { });
            }
            catch (Exception e)
            {
                Debugger.LogException(e);
            }
            RedirectionHelper.RedirectCalls(_PoliciesPanel_RefreshPanel_original, _PoliciesPanel_RefreshPanel_detour);

            // After the method call, add our custom tab again
            GUI.ThemePolicyTab.AddThemesTab();
        }
예제 #4
0
        public new virtual void InitializePrefab()
        {
            bool growable = this.m_class.GetZone() != ItemClass.Zone.None;

            if (growable)
            {
                //Debugger.Log("InitializePrefab called: " + this.name);
            }

            RedirectionHelper.RevertRedirect(_InitializePrefab_original, _InitializePrefab_state);
            base.InitializePrefab();
            RedirectionHelper.RedirectCalls(_InitializePrefab_original, _InitializePrefab_detour);

            if (growable)
            {
                var prefabVariations = Singleton <BuildingVariationManager> .instance.CreateVariations(this).Values.ToArray <BuildingInfo>();

                if (prefabVariations.Length > 0)
                {
                    PrefabCollection <BuildingInfo> .InitializePrefabs("BetterUpgrade", prefabVariations, null);
                }
                //Debugger.Log("InitializePrefab done:   " + this.name);
            }
        }