public IfcSurfaceStyleLighting(IfcColourRgb __DiffuseTransmissionColour, IfcColourRgb __DiffuseReflectionColour, IfcColourRgb __TransmissionColour, IfcColourRgb __ReflectanceColour) { this._DiffuseTransmissionColour = __DiffuseTransmissionColour; this._DiffuseReflectionColour = __DiffuseReflectionColour; this._TransmissionColour = __TransmissionColour; this._ReflectanceColour = __ReflectanceColour; }
public IfcSurfaceStyleRendering(IfcColourRgb __SurfaceColour, IfcNormalisedRatioMeasure?__Transparency, IfcColourOrFactor __DiffuseColour, IfcColourOrFactor __TransmissionColour, IfcColourOrFactor __DiffuseTransmissionColour, IfcColourOrFactor __ReflectionColour, IfcColourOrFactor __SpecularColour, IfcSpecularHighlightSelect __SpecularHighlight, IfcReflectanceMethodEnum __ReflectanceMethod) : base(__SurfaceColour, __Transparency) { this._DiffuseColour = __DiffuseColour; this._TransmissionColour = __TransmissionColour; this._DiffuseTransmissionColour = __DiffuseTransmissionColour; this._ReflectionColour = __ReflectionColour; this._SpecularColour = __SpecularColour; this._SpecularHighlight = __SpecularHighlight; this._ReflectanceMethod = __ReflectanceMethod; }
public IfcSurfaceStyleShading(IfcColourRgb __SurfaceColour, IfcNormalisedRatioMeasure?__Transparency) { this._SurfaceColour = __SurfaceColour; this._Transparency = __Transparency; }
public IfcSurfaceStyleShading(IfcColourRgb __SurfaceColour) { this._SurfaceColour = __SurfaceColour; }