예제 #1
0
        public static void Main(string[] args)
        {
            var     director = new Director();
            Builder builder1 = new ConcreteBuilder1(), builder2 = new ConcreteBuilder2();

            director.Construct(builder1);
            director.Construct(builder2);

            builder1.GetResult().Show();
            builder2.GetResult().Show();

            Console.ReadLine();
        }
예제 #2
0
        private static void Main(string[] args)
        {
            var director = new Director();
            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();

            director.Construct(b1);
            var p1 = b1.GetResult();
            p1.Show();

            director.Construct(b2);
            var p2 = b2.GetResult();
            p2.Show();

            Console.ReadKey();
        }
예제 #3
0
        static void Main(string[] args)
        {
            Director director = new Director();
            Builder  b1       = new ConcreteBuilder1();
            Builder  b2       = new ConcreteBuilder2();

            director.Construct(b1);
            var product1 = b1.GetResult();

            product1.Show();

            director.Construct(b2);
            var product2 = b2.GetResult();

            product2.Show();
        }
예제 #4
0
        /// <summary>
        /// The entry point of the program, where the program control starts and ends.
        /// </summary>
        /// <param name="args">The command-line arguments.</param>
        public static void Main(string[] args)
        {
            // create director and builders
            Director director = new Director();

            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();

            // create product using builder 1
            director.Construct(b1);
            Product p1 = b1.GetResult();

            // create product using builder 1
            director.Construct(b2);
            Product p2 = b2.GetResult();
        }
예제 #5
0
        static void Main(string[] args)
        {
            Director director = new Director();
            Builder  b1       = new ConcreteBuilder1();
            Builder  b2       = new ConcreteBuilder2();

            director.Construct(b1);
            Product p1 = b1.GetResult();

            p1.Show();

            director.Construct(b2);
            Product p2 = b2.GetResult();

            p2.Show();

            Console.Read();
        }
예제 #6
0
        private static void Main(string[] args)
        {
            var     director = new Director();
            Builder b1       = new ConcreteBuilder1();
            Builder b2       = new ConcreteBuilder2();

            director.Construct(b1);
            var p1 = b1.GetResult();

            p1.Show();

            director.Construct(b2);
            var p2 = b2.GetResult();

            p2.Show();

            Console.ReadKey();
        }
예제 #7
0
        private static void StructuralBuilder()
        {
            // Create director and builders
            Director director = new Director();
            Builder  b1       = new ConcreteBuilder1();
            Builder  b2       = new ConcreteBuilder2();

            // Construct two products
            director.Construct(b1);
            Product p1 = b1.GetResult();

            p1.Show();

            director.Construct(b2);
            Product p2 = b2.GetResult();

            p2.Show();

            // Wait for user
            Console.ReadKey();
        }
예제 #8
0
        static void Main(string[] args)
        {
            // Create director and builders
            Director director = new Director();

            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();

            // Construct two products
            director.Construct(b1);
            Product p1 = b1.GetResult();

            p1.Show();

            director.Construct(b2);
            Product p2 = b2.GetResult();

            p2.Show();


            //1.练习
            VehicleBuilder builder;
            // Create shop with vehicle builders
            Shop shop = new Shop();

            // Construct and display vehicles
            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            Console.ReadKey();
        }
예제 #9
0
        static void Main(string[] args)
        {
            Director director = new Director();

            //声明一个精细构建1的类
            ConcreteBuilder1 cb1 = new ConcreteBuilder1();

            //通过统一的构造
            director.Construct(cb1);
            //得到构造后的结果
            Product p1 = cb1.GetResult();

            //声明一个精细构建2的类
            ConcreteBuilder2 cb2 = new ConcreteBuilder2();

            //通过统一的构造
            director.Construct(cb2);
            //得到构造后的结果
            Product p2 = cb2.GetResult();

            p1.Show();
            p2.Show();
            Console.ReadKey();
        }