public void When_MotorCycle_IsBuild()
 {
     var motorCycle = new Vehicle(VehicleTypes.MotorCycle)
     {
         [PartNames.Frame] = new Frame { Id = "B100", Name = "MotorCycle Frame" },
         [PartNames.Engine] = new Engine { Id = "B101", Name = "MotorCycle Enginee", Speed = "250 CC" },
         [PartNames.Doors] = new Doors { Id = "B102", Name = "MotorCycle Door", NumberOfItems = 0 },
         [PartNames.Wheels] = new Wheels { Id = "B103", Name = "MotorCycle Wheels", NumberOfItems = 2 }
     };
     motorCycle.DisplayVehicle();
 }
 public void When_Scooter_IsBuild()
 {
     var scooter = new Vehicle(VehicleTypes.Scooter)
     {
         [PartNames.Frame] = new Frame {Id = "A100", Name = "Scooter Frame" },
         [PartNames.Engine] = new Engine { Id = "A101", Name = "Scooter Enginee", Speed = "50 CC" },
         [PartNames.Doors] = new Doors { Id = "A102", Name = "Scooter Door", NumberOfItems = 0 },
         [PartNames.Wheels] = new Wheels { Id = "A103", Name = "Scooter Wheels", NumberOfItems = 2}
     };
     scooter.DisplayVehicle();
 }
 public void When_Car2_IsBuild()
 {
     var car = new Vehicle(VehicleTypes.Car)
     {
         [PartNames.Frame] = new Frame { Id = "C100", Name = "Car Frame" },
         [PartNames.Engine] = new Engine { Id = "C101", Name = "Car Enginee", Speed = "1500 CC" },
         [PartNames.Doors] = new Doors { Id = "C102", Name = "MotorCycle Door", NumberOfItems = 4 },
         [PartNames.Wheels] = new Wheels { Id = "C103", Name = "MotorCycle Wheels", NumberOfItems = 4 }
     };
     car.DisplayVehicle();
 }