public static Volume Create(Transform transform) { HUtils.log(); Debug.Log("Create(Transform transform) transform=" + transform.name); #if UNITY_EDITOR Debug.Log("这里是Volume.cs UNITY_EDITOR存在"); GameObject newVolumeGO = new GameObject("Volume"); UnityEditor.Undo.RegisterCreatedObjectUndo(newVolumeGO, "Created Volume GameObject"); UnityEditor.Undo.SetTransformParent(newVolumeGO.transform, transform, "Parent New Volume GameObject"); newVolumeGO.transform.localPosition = Vector3.zero; newVolumeGO.transform.localRotation = Quaternion.identity; Volume output = UnityEditor.Undo.AddComponent <Volume>(newVolumeGO); output._visualPart = VisualPart.Create(newVolumeGO.transform, "Volume Visual"); output._prefabs = new GameObject("Prefabs"); UnityEditor.Undo.RegisterCreatedObjectUndo(output._prefabs, "Created Volume Prefab GameObject"); UnityEditor.Undo.SetTransformParent(output._prefabs.transform, newVolumeGO.transform, "Parent New Volume Prefab GameObject"); output.CheckInternalFloorplans(); return(output); #else Debug.Log("这里是Volume.cs UNITY_EDITOR不存在"); GameObject newFloorplanGo = new GameObject("Volume"); newFloorplanGo.transform.parent = transform; Volume output = newFloorplanGo.AddComponent <Volume>(); output._visualPart = VisualPart.Create(newFloorplanGo.transform, "Volume Visual"); return(output); #endif }
public static Floorplan Create(Transform transform) { #if UNITY_EDITOR GameObject newFloorplanGo = new GameObject("Floorplan"); UnityEditor.Undo.RegisterCreatedObjectUndo(newFloorplanGo, "Created Floorplan GameObject"); UnityEditor.Undo.SetTransformParent(newFloorplanGo.transform, transform, "Parent New Floorplan GameObject"); newFloorplanGo.transform.localPosition = Vector3.zero; newFloorplanGo.transform.localRotation = Quaternion.identity; Floorplan output = UnityEditor.Undo.AddComponent <Floorplan>(newFloorplanGo); output._visualPart = VisualPart.Create(newFloorplanGo.transform, "Floorplan Visual"); return(output); #else GameObject newFloorplanGo = new GameObject("Interior Floorplan"); newFloorplanGo.transform.parent = transform; Floorplan output = newFloorplanGo.AddComponent <Floorplan>(); output._visualPart = VisualPart.Create(newFloorplanGo.transform, "Interior Floorplan Visual"); return(output); #endif }