public MergedEvent CreateMergeEvent(Node[] nodes, Vector2 atPoint, float eventPercent, Vector2 calculationPoint) { OffsetShapeLog.AddLine("Merge event detected"); OffsetShapeLog.Add(nodes); MergedEvent mergeEvent = new MergedEvent(); mergeEvent.mergeNodes.AddRange(nodes); mergeEvent.point = atPoint; float height = 0; // float eventPercent = 1; foreach (Node node in nodes) { height += node.height; // float pointDistance = Vector2.Distance(atPoint, node.previousPosition); // float pointPercent = pointDistance / node.distance; // eventPercent = Mathf.Min(eventPercent, pointPercent); } mergeEvent.height = height / nodes.Length; mergeEvent.percent = eventPercent; // AddEvent(mergeEvent); return(mergeEvent); }
/// <summary> /// Merge the two specified events /// </summary> /// <param name="eventA"></param> /// <param name="eventB"></param> /// <returns></returns> private MergedEvent MergeEvent(IEvent eventA, IEvent eventB) { OffsetShapeLog.AddLine(_events.Count); eventA.Log(); eventB.Log(); if (eventA.GetType() == typeof(MergedEvent)) { if (eventA == eventB) { return((MergedEvent)eventA); } MergedEvent mergeEvent = (MergedEvent)eventA; mergeEvent.Merge(eventB); _events.Remove(eventB); if (!_events.Contains(eventA)) { _events.Add(eventA); } OffsetShapeLog.AddLine("Event B merged into A"); return(mergeEvent); } if (eventB.GetType() == typeof(MergedEvent)) { if (eventA == eventB) { return((MergedEvent)eventB); } MergedEvent mergeEvent = (MergedEvent)eventB; mergeEvent.Merge(eventA); _events.Remove(eventA); if (!_events.Contains(eventB)) { _events.Add(eventB); } OffsetShapeLog.AddLine("Event A merged into B"); return(mergeEvent); } OffsetShapeLog.AddLine(_events.Count); //create the merge event and merge into it the two events MergedEvent mergedEvent = new MergedEvent(); OffsetShapeLog.Add("merge percent ", mergedEvent.percent); mergedEvent.Merge(eventA); OffsetShapeLog.Add("merge percent ", mergedEvent.percent); mergedEvent.Merge(eventB); OffsetShapeLog.Add("merge percent ", mergedEvent.percent); eventA.Log(); eventB.Log(); mergedEvent.Log(); _events.Remove(eventA); _events.Remove(eventB); if (_allEvents.Contains(eventA)) { _allPoints.RemoveAt(_allEvents.IndexOf(eventA)); } _allEvents.Remove(eventA); if (_allEvents.Contains(eventB)) { _allPoints.RemoveAt(_allEvents.IndexOf(eventB)); } _allEvents.Remove(eventB); OffsetShapeLog.AddLine("Current Events"); foreach (IEvent evt in _events) { evt.Log(); } OffsetShapeLog.AddLine(_events.Count); if (!_events.Contains(mergedEvent)) { _events.Add(mergedEvent); } OffsetShapeLog.AddLine(_events.Count); return(mergedEvent); }
public void CollapseNodes(List <Node> nodes, Vector2 toPoint, float height) { OffsetShapeLog.AddLine("Collapse Nodes:"); foreach (Node node in nodes) { OffsetShapeLog.Add(node.id + " "); } OffsetShapeLog.AddLine("to point: ", toPoint); Node newStaticNode = new Node(toPoint, height); //new static node to mark point of collapse _shape.AddStaticNode(newStaticNode); //add static node to node array OffsetShapeLog.AddLine("new static node added ", newStaticNode.id); int liveEdgeCount = _shape.liveEdges.Count; List <Edge> liveEdges = new List <Edge>(); Node newLiveNode = new Node(toPoint, height);//new live node to continue shape forming int nodeCount = nodes.Count; float minHeight = nodes[0].height; float maxHeight = nodes[0].height; for (int n = 1; n < nodeCount; n++) { minHeight = Mathf.Min(minHeight, nodes[n].height); maxHeight = Mathf.Min(maxHeight, nodes[n].height); } for (int n = 0; n < nodeCount; n++) { nodes[n].position = toPoint; nodes[n].height = maxHeight; } for (int e = 0; e < liveEdgeCount; e++) { Edge edge = _shape.liveEdges[e]; if (!nodes.Contains(edge.nodeA) || !nodes.Contains(edge.nodeB)) { continue; } edge.UpdateValues(); if (edge.length < pointAccuracy)//when the edge reaches 0 length it has flipped and should be collapsed { OffsetShapeLog.AddLine(edge.ToString(), "has collapsed", edge.length, pointAccuracy); // _shape.mesh.CollapseEdge(edge, newLiveNode, newStaticNode); OffsetShapeLog.AddLine("Remove edge ", edge.ToString()); _shape.liveEdges.Remove(edge);//remove collapsed edge - from length reaching zero liveEdgeCount--; e--; if (!nodes.Contains(edge.nodeA)) { nodes.Add(edge.nodeA); } if (!nodes.Contains(edge.nodeB)) { nodes.Add(edge.nodeB); } } } OffsetShapeLog.AddLine("find live node edges"); for (int e = 0; e < liveEdgeCount; e++) { Edge edge = _shape.liveEdges[e]; if (!edge.Contains(nodes)) { continue; } // if(edge.length < pointAccuracy) continue; if (nodes.Contains(edge.nodeA) && nodes.Contains(edge.nodeB)) { OffsetShapeLog.AddLine("Remove collapsed edge ", edge.ToString()); _shape.liveEdges.Remove(edge); //remove collapsed edge - likely from parallel // _shape.mesh.EdgeComplete(edge); liveEdgeCount--; e--; continue; } if (nodes.Contains(edge.nodeA) || newLiveNode == edge.nodeA) { OffsetShapeLog.AddLine("replace node a"); edge.ReplaceNode(edge.nodeA, newLiveNode); //replace old live node reference to new one // _shape.mesh.ReplaceNode(edge.nodeA, newLiveNode); liveEdges.Add(edge); continue; } if (nodes.Contains(edge.nodeB) || newLiveNode == edge.nodeB) { OffsetShapeLog.AddLine("replace node b"); edge.ReplaceNode(edge.nodeB, newLiveNode); //replace old live node reference to new one // _shape.mesh.ReplaceNode(edge.nodeB, newLiveNode); liveEdges.Add(edge); } } for (int n = 0; n < nodeCount; n++) { Node node = nodes[n]; Utils.RetireFormingEdge(_shape, node, newStaticNode); _shape.liveNodes.Remove(node); } Utils.CheckParrallel(_shape); OffsetShapeLog.AddLine("Live edges: ", liveEdges.Count); if (liveEdges.Count > 0) //deal with left live edges after the collapse { _shape.AddLiveNode(newLiveNode); //new live node from collapse Edge edgeA = null, edgeB = null; liveEdgeCount = _shape.liveEdges.Count; for (int e = 0; e < liveEdgeCount; e++)//find the two edges left from the collapse { Edge edge = _shape.liveEdges[e]; if (!_shape.liveEdges.Contains(edge)) { continue; } if (edge.nodeA == newLiveNode) { edgeA = edge; } if (edge.nodeB == newLiveNode) { edgeB = edge; } } if (edgeA != null && edgeB != null)//if there is a live edge { Node x = edgeA.GetOtherNode(newLiveNode); Node y = edgeB.GetOtherNode(newLiveNode); Utils.CalculateNodeDirAng(newLiveNode, x, y); //recalculate node angle Utils.NewFormingEdge(_shape, newStaticNode, newLiveNode); //add new forming edge } else { OffsetShapeLog.AddLine("New live node has not been calculted ", newLiveNode.id); } } // foreach (Node node in nodes) // _data.mesh.ReplaceNode(node, newStaticNode); }
private void CollapseNodes(List <Node> nodes, Vector2 toPoint, float height, BaseEvent evt) { if (nodes.Count < 2) { return; } OffsetShapeLog.AddLine("Collapse Nodes:"); foreach (Node node in nodes) { OffsetShapeLog.Add(node.id + " "); } OffsetShapeLog.AddLine("to point: ", toPoint); Node newStaticNode = (evt.newStaticNode == null) ? new Node(toPoint, height) : evt.newStaticNode;//new static node to mark point of collapse evt.newStaticNode = newStaticNode; _core.shape.AddStaticNode(newStaticNode);//add static node to node array int liveEdgeCount = _core.shape.liveEdges.Count; List <Edge> liveEdges = new List <Edge>(); // Node newLiveNode = new Node(toPoint, nodes[0].height);//new live node to continue shape forming int nodeCount = nodes.Count; for (int n = 0; n < nodeCount; n++) { nodes[n].position = toPoint; } for (int e = 0; e < liveEdgeCount; e++) { Edge edge = _core.shape.liveEdges[e]; if (!nodes.Contains(edge.nodeA) || !nodes.Contains(edge.nodeB)) { continue; } edge.UpdateValues(); if (edge.length < pointAccuracy)//when the edge reaches 0 length it has flipped and should be collapsed { OffsetShapeLog.AddLine(edge.ToString(), "has collapsed", edge.length, pointAccuracy); OffsetShapeLog.AddLine("Remove edge ", edge.ToString()); _core.shape.liveEdges.Remove(edge);//remove collapsed edge - from length reaching zero _collapsedEdges.Add(edge, newStaticNode); liveEdgeCount--; e--; if (!nodes.Contains(edge.nodeA)) { nodes.Add(edge.nodeA); } if (!nodes.Contains(edge.nodeB)) { nodes.Add(edge.nodeB); } } } OffsetShapeLog.AddLine("find live node edges"); Dictionary <Node, int> nodeOccurances = new Dictionary <Node, int>();//check parallel collapses for (int e = 0; e < liveEdgeCount; e++) { Edge edge = _core.shape.liveEdges[e]; if (!edge.Contains(nodes)) { continue; //unaffected edge } if (nodes.Contains(edge.nodeA) && nodes.Contains(edge.nodeB)) //edge is completely affected by the merge and has collapsed { OffsetShapeLog.AddLine("Remove collapsed edge ", edge.ToString()); _core.shape.liveEdges.Remove(edge);//remove collapsed edge _collapsedEdges.Add(edge, newStaticNode); liveEdgeCount--; e--; continue; } if (nodes.Contains(edge.nodeA))// || newLiveNode == edge.nodeA) { // edge.ReplaceNode(edge.nodeA, newLiveNode);//replace old live node reference to new one //TODO liveEdges.Add(edge); OffsetShapeLog.AddLine("Live edges: ", edge); if (nodeOccurances.ContainsKey(edge.nodeB)) { nodeOccurances[edge.nodeB]++; } else { nodeOccurances.Add(edge.nodeB, 1); } continue; } if (nodes.Contains(edge.nodeB))// || newLiveNode == edge.nodeB) { // edge.ReplaceNode(edge.nodeB, newLiveNode);//replace old live node reference to new one //TODO liveEdges.Add(edge); OffsetShapeLog.AddLine("Live edges: ", edge); if (nodeOccurances.ContainsKey(edge.nodeA)) { nodeOccurances[edge.nodeA]++; } else { nodeOccurances.Add(edge.nodeA, 1); } } } int affectedLiveEdges = liveEdges.Count; foreach (KeyValuePair <Node, int> kv in nodeOccurances) { OffsetShapeLog.AddLine("node occured: ", kv.Key.id, kv.Value); if (kv.Value > 1) { Node pinchedNode = kv.Key; OffsetShapeLog.AddLine("Pinched node: ", pinchedNode.id); pinchedNode.position = toPoint; for (int a = 0; a < affectedLiveEdges; a++) { shape.formingEdges[kv.Key].ReplaceNode(kv.Key, newStaticNode); if (liveEdges[a].Contains(kv.Key))//any live edges that contains the node should be culled - it has collapsed { Edge edge = liveEdges[a]; OffsetShapeLog.AddLine("Collapsed Edge: ", edge); liveEdges.Remove(edge); _core.shape.liveEdges.Remove(edge);//remove collapsed edge affectedLiveEdges--; a--; } } Utils.RetireFormingEdge(shape, kv.Key, newStaticNode); _core.shape.liveNodes.Remove(kv.Key); } } // for (int n = 0; n < nodeCount; n++) // { // Node node = nodes[n]; // Utils.RetireFormingEdge(_core.shape, node, newStaticNode); // _core.shape.liveNodes.Remove(node); //// _substitutions.Add(node, newLiveNode); TODO EEK! // } OffsetShapeLog.AddLine("Live edges: ", liveEdges.Count); if (affectedLiveEdges > 0)//deal with left live edges after the collapse - calculate the angle the new node needs to move into { float[] angles = new float[affectedLiveEdges]; int smallestAngleIndex = 0;//keep this for when we need to loop the angle comparison float smallestAngle = Mathf.Infinity; for (int a = 0; a < affectedLiveEdges; a++) { Node from = liveEdges[a].GetEdgeNode(nodes); Node to = liveEdges[a].GetOtherNode(from); Vector2 dir = (to.position - from.position).normalized; float angle = Utils.SignAngle(dir); angles[a] = angle; OffsetShapeLog.AddLine(liveEdges[a], angle); if (angle < smallestAngle) { smallestAngle = angle; smallestAngleIndex = a; } } Edge startEdge = null; for (int a = 0; a < affectedLiveEdges; a++) { if (nodes.Contains(liveEdges[a].nodeA)) { startEdge = liveEdges[a]; break; } } if (startEdge != null) { Edge[] orderedEdges = new Edge[affectedLiveEdges]; orderedEdges[0] = startEdge; Edge currentEdge = startEdge; float currentAngle = angles[liveEdges.IndexOf(currentEdge)]; int orderIndex = 1; OffsetShapeLog.AddLine("order edges by angle"); OffsetShapeLog.AddLine(0, startEdge); while (orderIndex < affectedLiveEdges) { Edge candidate = null; float candidateAngle = Mathf.Infinity; for (int a = 0; a < affectedLiveEdges; a++) { Edge nextEdge = liveEdges[a]; if (currentEdge == nextEdge) { continue; } float nextAngle = angles[liveEdges.IndexOf(nextEdge)]; if (nextAngle > currentAngle) { if (nextAngle < candidateAngle) { candidateAngle = nextAngle; candidate = nextEdge; } } } if (candidate == null) { candidate = liveEdges[smallestAngleIndex]; } if (candidate != null) { OffsetShapeLog.AddLine(orderIndex, candidate); orderedEdges[orderIndex] = candidate; orderIndex++; currentEdge = candidate; currentAngle = angles[liveEdges.IndexOf(currentEdge)]; } } OffsetShapeLog.AddLine("affected Live Edge count" + affectedLiveEdges); List <Node> newLiveNodes = new List <Node>(); if (affectedLiveEdges % 2 != 0) { // Debug.LogError("affected Live Edge count uneven: "+ affectedLiveEdges); // Debug.LogError(""); return; } for (int o = 0; o < affectedLiveEdges; o += 2) { Edge splitEdgeA = orderedEdges[o]; Edge splitEdgeB = orderedEdges[o + 1]; OffsetShapeLog.AddLine("split Edge A", splitEdgeA); OffsetShapeLog.AddLine("split Edge B", splitEdgeB); Node newLiveNode = new Node(toPoint, nodes[0].height); //new live node to continue shape forming _core.shape.AddLiveNode(newLiveNode); //new live node from collapse newLiveNodes.Add(newLiveNode); if (nodes.Contains(splitEdgeA.nodeA)) { splitEdgeA.ReplaceNode(splitEdgeA.nodeA, newLiveNode);//replace old live node reference to new one } else { splitEdgeA.ReplaceNode(splitEdgeA.nodeB, newLiveNode);//replace old live node reference to new one } if (nodes.Contains(splitEdgeB.nodeA)) { splitEdgeB.ReplaceNode(splitEdgeB.nodeA, newLiveNode);//replace old live node reference to new one } else { splitEdgeB.ReplaceNode(splitEdgeB.nodeB, newLiveNode);//replace old live node reference to new one } Node x = splitEdgeA.GetOtherNode(newLiveNode); Node y = splitEdgeB.GetOtherNode(newLiveNode); Utils.CalculateNodeDirAng(newLiveNode, x, y); //recalculate node angle Utils.NewFormingEdge(_core.shape, newStaticNode, newLiveNode); //add new forming edge } int newLiveNodeCount = newLiveNodes.Count; for (int l = 0; l < newLiveNodeCount; l++) { Node lNode = newLiveNodes[l]; if (!_core.currentSplits.ContainsKey(lNode.id)) { _core.currentSplits.Add(lNode.id, new List <int>()); } for (int lb = 0; lb < newLiveNodeCount; lb++) { if (l == lb) { continue; } Node lbNode = newLiveNodes[lb]; _core.currentSplits[lNode.id].Add(lbNode.id); } } } // Edge edgeA = null, edgeB = null; // liveEdgeCount = _core.shape.liveEdges.Count; // for (int e = 0; e < liveEdgeCount; e++)//find the two edges left from the collapse // { // Edge edge = _core.shape.liveEdges[e]; // if (!_core.shape.liveEdges.Contains(edge)) continue;//not a live edge // if (edge.nodeA == newLiveNode) edgeA = edge; // if (edge.nodeB == newLiveNode) edgeB = edge; // } // // if (edgeA != null && edgeB != null)//if there is a live edge // { // Node x = edgeA.GetOtherNode(newLiveNode); // Node y = edgeB.GetOtherNode(newLiveNode); // Utils.CalculateNodeDirAng(newLiveNode, x, y);//recalculate node angle // Utils.NewFormingEdge(_core.shape, newStaticNode, newLiveNode);//add new forming edge // } // else // { // OffsetShapeLog.AddLine("New live node has not been calculted ", newLiveNode.id); // } } for (int n = 0; n < nodeCount; n++) { Node node = nodes[n]; Utils.RetireFormingEdge(_core.shape, node, newStaticNode); _core.shape.liveNodes.Remove(node); // _substitutions.Add(node, newLiveNode); TODO EEK! } Utils.CheckParrallel(_core.shape); }