public static void Build(Builder[] builders, SteamBuildUpload steamSettings = null) { foreach (var item in builders) { if (string.IsNullOrEmpty(item.buildFolderPath)) { item.buildFolderPath = EditorUtility.SaveFolderPanel("Select Build Folder", "", ""); } } BuildTarget previousBuildTarget = EditorUserBuildSettings.activeBuildTarget; BuildTargetGroup previousBuildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; try{ foreach (var item in builders) { item.Build(); } List <string> buildFolders = new List <string>(); foreach (var item in builders) { if (!buildFolders.Contains(item.buildFolderPath)) { buildFolders.Add(item.buildFolderPath); OpenFolder(item.buildFolderPath, item.buildTarget); } } steamSettings?.UploadToSteam(); }finally{ EditorUserBuildSettings.SwitchActiveBuildTarget(previousBuildTargetGroup, previousBuildTarget); } }
private void OnEnable() { b = (SteamBuildUpload)target; }