public override void SetCommand(BattleCommand cmd) { base.SetCommand(cmd); m_cmd = cmd as CmdExchangeBall; m_isOver = false; }
public void HandleBattleCommand(BattleCommand cmd) { Debug.Log("HandleBattleCommand: " + cmd.ToString()); m_battleField.AddCommad(cmd); }
public ProtoCSBattleCommand(BattleCommand cmd) : this() { m_data = cmd.CmdData; }
public override void SetCommand(BattleCommand cmd) { base.SetCommand(cmd); m_cmd = cmd as CmdBallQueue; m_isOver = false; }
public virtual void SetCommand(BattleCommand cmd) { m_side = cmd.Side; }
public void AddCommad(BattleCommand cmd) { m_cmdMgr.AddCommand(cmd); }
public void AddNewMissionList(BattleCommand cmd, BattleMissionBase newMission) { m_lastQueue = new Queue <BattleMissionBase>(); m_lastQueue.Enqueue(newMission); m_missionList.Add(m_lastQueue); }
public void AddRequest(BattleCommand command) { m_requestCommands.Enqueue(command); }