public FQEntry(FunctionEdge e, BU.ICopyable p) { Edge = e; P = p; }
public void HandleEdgeSend(Edge from, BU.ICopyable p) { FunctionEdgeListener el = null; FunctionEdge fe_from = (FunctionEdge)from; FunctionEdge fe_to = fe_from.Partner; if( fe_to != null ) { el = (FunctionEdgeListener)_listener_map[ fe_to.ListenerId ]; try { el._queue.Enqueue(new FQEntry(fe_to, p)); } catch(System.InvalidOperationException) { //The queue other queue is closed: //Just throw the packet away. This simulates UDP, which is giving less information //to the local node. } } }