private static void TreeWindow() { GUILayout.BeginVertical(); { _costumeInfoEntry.FolderTreeView.DrawDirectoryTree(); GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false)); { if (Overlord.DrawDefaultCardsToggle()) { _costumeInfoEntry.InitOutfitList(); } if (GUILayout.Button("Refresh outfits")) { _costumeInfoEntry.InitOutfitList(); _costumeInfoEntry.FolderTreeView.ResetTreeCache(); _costumeInfoEntry.FolderTreeView.CurrentFolderChanged.Invoke(); } GUILayout.Space(1); if (GUILayout.Button("Current folder")) { Utils.OpenDirInExplorer(_costumeInfoEntry.CurrentFolder); } if (GUILayout.Button("Screenshot folder")) { Utils.OpenDirInExplorer(Path.Combine(Utils.NormalizePath(UserData.Path), "cap")); } if (GUILayout.Button("Main game folder")) { Utils.OpenDirInExplorer(Path.GetDirectoryName(Utils.NormalizePath(UserData.Path))); } } GUILayout.EndVertical(); } GUILayout.EndVertical(); }
private static void TreeWindow(int id) { GUILayout.BeginVertical(); { _folderTreeView.DrawDirectoryTree(); GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false)); { if (Overlord.DrawDefaultCardsToggle()) OnFolderChanged(); if (GUILayout.Button("Refresh thumbnails")) { _folderTreeView.ResetTreeCache(); OnFolderChanged(); } if (GUILayout.Button("Open folder in explorer")) Utils.OpenDirInExplorer(_folderTreeView.CurrentFolder); } GUILayout.EndVertical(); } GUILayout.EndVertical(); }