예제 #1
0
파일: Audio.cs 프로젝트: JonECG/Brogue
        public static void LoadContent(ContentManager content)
        {
            // audioLibary = new audioFile[MAX_LIABBARY_SIZE];
            sound       = new audioFile[MAX_LIABBARY_SIZE];
            musicLibary = new musicFile[MAX_LIABBARY_SIZE];

            //mainMenuTheme = content.Load<Song>("Audio/Stoneworld Battle");
            //Load Music
            musicLibary[0] = new musicFile(content.Load <Song>("Music/BrogueII"), "Brogue II", true);
            musicLibary[1] = new musicFile(content.Load <Song>("Music/Stoneworld Battle"), "Stoneworld Battle", true);
            musicLibary[2] = new musicFile(content.Load <Song>("Music/The Descent"), "The Descent", true);
            musicLibary[3] = new musicFile(content.Load <Song>("Music/Light in the dark"), "Light in the dark", true);
            musicLibary[4] = new musicFile(content.Load <Song>("Music/LetsRock"), "Lets Rock", true);

            //Load Sound
            defualtSound = new audioFile(content.Load <SoundEffect>("Sound/Whammy"), "Whammy");
            sound[0]     = new audioFile(content.Load <SoundEffect>("Sound/stairs"), "stairs");
            sound[1]     = new audioFile(content.Load <SoundEffect>("Sound/Chest"), "chest");
            sound[2]     = new audioFile(content.Load <SoundEffect>("Sound/Water_Drop"), "waterDrop");
            sound[3]     = new audioFile(content.Load <SoundEffect>("Sound/door"), "door");
            sound[4]     = new audioFile(content.Load <SoundEffect>("Sound/switch"), "switch");
            sound[5]     = new audioFile(content.Load <SoundEffect>("Sound/ironGate"), "IronGate");
            sound[6]     = new audioFile(content.Load <SoundEffect>("Sound/Fireball"), "Fireball");
            sound[7]     = new audioFile(content.Load <SoundEffect>("Sound/whoosh"), "whoosh");
            sound[8]     = new audioFile(content.Load <SoundEffect>("Sound/swordSlash"), "Slash");
            sound[9]     = new audioFile(content.Load <SoundEffect>("Sound/slashAttack"), "swordAttack");
            sound[10]    = new audioFile(content.Load <SoundEffect>("Sound/lightningStorm"), "lightning");
            sound[11]    = new audioFile(content.Load <SoundEffect>("Sound/DaggerStab"), "DaggerStab");
            sound[12]    = new audioFile(content.Load <SoundEffect>("Sound/Punch"), "Mugging");
            sound[13]    = new audioFile(content.Load <SoundEffect>("Sound/smokePoof"), "Smoke");
            sound[14]    = new audioFile(content.Load <SoundEffect>("Sound/HammerSmash"), "HammerSmash");
            sound[15]    = new audioFile(content.Load <SoundEffect>("Sound/bloodSpit"), "bloodSpit");
            sound[16]    = new audioFile(content.Load <SoundEffect>("Sound/enimeFireball"), "enimeFireball");
            sound[17]    = new audioFile(content.Load <SoundEffect>("Sound/SwordClash"), "SwordClash");
            sound[18]    = new audioFile(content.Load <SoundEffect>("Sound/ArrowShot"), "ArrowShot");
            sound[19]    = new audioFile(content.Load <SoundEffect>("Sound/Parry"), "Parry");
            sound[20]    = new audioFile(content.Load <SoundEffect>("Sound/Gunshot"), "Gunshot");
            sound[21]    = new audioFile(content.Load <SoundEffect>("Sound/eviscerate"), "eviscerate");
            sound[22]    = new audioFile(content.Load <SoundEffect>("Sound/Wind"), "WhirlwindSlash");
            sound[23]    = new audioFile(content.Load <SoundEffect>("Sound/Arcane"), "Arcane");
            sound[24]    = new audioFile(content.Load <SoundEffect>("Sound/Jump"), "Jump");
            sound[25]    = new audioFile(content.Load <SoundEffect>("Sound/SniperShot"), "SniperShot");
            sound[26]    = new audioFile(content.Load <SoundEffect>("Sound/ClockTick"), "ClockTick");
            sound[27]    = new audioFile(content.Load <SoundEffect>("Sound/Poison"), "Poison");
            sound[28]    = new audioFile(content.Load <SoundEffect>("Sound/Siphon"), "Siphon");


            //defualt
            delay = random.Next(DEALY_MIN_DEFALT_TIME, DEALY_MAX_DEFALT_TIME);
        }
예제 #2
0
파일: Audio.cs 프로젝트: JonECG/Brogue
        public static void LoadContent(ContentManager content)
        {
            // audioLibary = new audioFile[MAX_LIABBARY_SIZE];
            sound = new audioFile[MAX_LIABBARY_SIZE];
            musicLibary = new musicFile[MAX_LIABBARY_SIZE];

            //mainMenuTheme = content.Load<Song>("Audio/Stoneworld Battle");
            //Load Music
            musicLibary[0] = new musicFile(content.Load<Song>("Music/BrogueII"), "Brogue II", true);
            musicLibary[1] = new musicFile(content.Load<Song>("Music/Stoneworld Battle"), "Stoneworld Battle", true);
            musicLibary[2] = new musicFile(content.Load<Song>("Music/The Descent"), "The Descent", true);
            musicLibary[3] = new musicFile(content.Load<Song>("Music/Light in the dark"), "Light in the dark", true);
            musicLibary[4] = new musicFile(content.Load<Song>("Music/LetsRock"), "Lets Rock", true);

            //Load Sound
            defualtSound = new audioFile(content.Load<SoundEffect>("Sound/Whammy"), "Whammy");
            sound[0]     = new audioFile(content.Load<SoundEffect>("Sound/stairs"), "stairs");
            sound[1]     = new audioFile(content.Load<SoundEffect>("Sound/Chest"), "chest");
            sound[2]     = new audioFile(content.Load<SoundEffect>("Sound/Water_Drop"), "waterDrop");
            sound[3]     = new audioFile(content.Load<SoundEffect>("Sound/door"), "door");
            sound[4]     = new audioFile(content.Load<SoundEffect>("Sound/switch"), "switch");
            sound[5]     = new audioFile(content.Load<SoundEffect>("Sound/ironGate"), "IronGate");
            sound[6]     = new audioFile(content.Load<SoundEffect>("Sound/Fireball"), "Fireball");
            sound[7]     = new audioFile(content.Load<SoundEffect>("Sound/whoosh"), "whoosh");
            sound[8]     = new audioFile(content.Load<SoundEffect>("Sound/swordSlash"), "Slash");
            sound[9]     = new audioFile(content.Load<SoundEffect>("Sound/slashAttack"), "swordAttack");
            sound[10]    = new audioFile(content.Load<SoundEffect>("Sound/lightningStorm"), "lightning");
            sound[11]    = new audioFile(content.Load<SoundEffect>("Sound/DaggerStab"), "DaggerStab");
            sound[12]    = new audioFile(content.Load<SoundEffect>("Sound/Punch"), "Mugging");
            sound[13]    = new audioFile(content.Load<SoundEffect>("Sound/smokePoof"), "Smoke");
            sound[14]    = new audioFile(content.Load<SoundEffect>("Sound/HammerSmash"), "HammerSmash");
            sound[15]    = new audioFile(content.Load<SoundEffect>("Sound/bloodSpit"), "bloodSpit");
            sound[16]    = new audioFile(content.Load<SoundEffect>("Sound/enimeFireball"), "enimeFireball");
            sound[17]    = new audioFile(content.Load<SoundEffect>("Sound/SwordClash"), "SwordClash");
            sound[18]    = new audioFile(content.Load<SoundEffect>("Sound/ArrowShot"), "ArrowShot");
            sound[19]    = new audioFile(content.Load<SoundEffect>("Sound/Parry"), "Parry");
            sound[20]    = new audioFile(content.Load<SoundEffect>("Sound/Gunshot"), "Gunshot");
            sound[21]    = new audioFile(content.Load<SoundEffect>("Sound/eviscerate"), "eviscerate");
            sound[22]    = new audioFile(content.Load<SoundEffect>("Sound/Wind"), "WhirlwindSlash");
            sound[23]    = new audioFile(content.Load<SoundEffect>("Sound/Arcane"), "Arcane");
            sound[24]    = new audioFile(content.Load<SoundEffect>("Sound/Jump"), "Jump");
            sound[25]    = new audioFile(content.Load<SoundEffect>("Sound/SniperShot"), "SniperShot");
            sound[26]    = new audioFile(content.Load<SoundEffect>("Sound/ClockTick"), "ClockTick");
            sound[27]    = new audioFile(content.Load<SoundEffect>("Sound/Poison"), "Poison");
            sound[28]    = new audioFile(content.Load<SoundEffect>("Sound/Siphon"), "Siphon");

            //defualt
            delay = random.Next(DEALY_MIN_DEFALT_TIME, DEALY_MAX_DEFALT_TIME);
        }