public static void LoadContent(ContentManager content) { // audioLibary = new audioFile[MAX_LIABBARY_SIZE]; sound = new audioFile[MAX_LIABBARY_SIZE]; musicLibary = new musicFile[MAX_LIABBARY_SIZE]; //mainMenuTheme = content.Load<Song>("Audio/Stoneworld Battle"); //Load Music musicLibary[0] = new musicFile(content.Load <Song>("Music/BrogueII"), "Brogue II", true); musicLibary[1] = new musicFile(content.Load <Song>("Music/Stoneworld Battle"), "Stoneworld Battle", true); musicLibary[2] = new musicFile(content.Load <Song>("Music/The Descent"), "The Descent", true); musicLibary[3] = new musicFile(content.Load <Song>("Music/Light in the dark"), "Light in the dark", true); musicLibary[4] = new musicFile(content.Load <Song>("Music/LetsRock"), "Lets Rock", true); //Load Sound defualtSound = new audioFile(content.Load <SoundEffect>("Sound/Whammy"), "Whammy"); sound[0] = new audioFile(content.Load <SoundEffect>("Sound/stairs"), "stairs"); sound[1] = new audioFile(content.Load <SoundEffect>("Sound/Chest"), "chest"); sound[2] = new audioFile(content.Load <SoundEffect>("Sound/Water_Drop"), "waterDrop"); sound[3] = new audioFile(content.Load <SoundEffect>("Sound/door"), "door"); sound[4] = new audioFile(content.Load <SoundEffect>("Sound/switch"), "switch"); sound[5] = new audioFile(content.Load <SoundEffect>("Sound/ironGate"), "IronGate"); sound[6] = new audioFile(content.Load <SoundEffect>("Sound/Fireball"), "Fireball"); sound[7] = new audioFile(content.Load <SoundEffect>("Sound/whoosh"), "whoosh"); sound[8] = new audioFile(content.Load <SoundEffect>("Sound/swordSlash"), "Slash"); sound[9] = new audioFile(content.Load <SoundEffect>("Sound/slashAttack"), "swordAttack"); sound[10] = new audioFile(content.Load <SoundEffect>("Sound/lightningStorm"), "lightning"); sound[11] = new audioFile(content.Load <SoundEffect>("Sound/DaggerStab"), "DaggerStab"); sound[12] = new audioFile(content.Load <SoundEffect>("Sound/Punch"), "Mugging"); sound[13] = new audioFile(content.Load <SoundEffect>("Sound/smokePoof"), "Smoke"); sound[14] = new audioFile(content.Load <SoundEffect>("Sound/HammerSmash"), "HammerSmash"); sound[15] = new audioFile(content.Load <SoundEffect>("Sound/bloodSpit"), "bloodSpit"); sound[16] = new audioFile(content.Load <SoundEffect>("Sound/enimeFireball"), "enimeFireball"); sound[17] = new audioFile(content.Load <SoundEffect>("Sound/SwordClash"), "SwordClash"); sound[18] = new audioFile(content.Load <SoundEffect>("Sound/ArrowShot"), "ArrowShot"); sound[19] = new audioFile(content.Load <SoundEffect>("Sound/Parry"), "Parry"); sound[20] = new audioFile(content.Load <SoundEffect>("Sound/Gunshot"), "Gunshot"); sound[21] = new audioFile(content.Load <SoundEffect>("Sound/eviscerate"), "eviscerate"); sound[22] = new audioFile(content.Load <SoundEffect>("Sound/Wind"), "WhirlwindSlash"); sound[23] = new audioFile(content.Load <SoundEffect>("Sound/Arcane"), "Arcane"); sound[24] = new audioFile(content.Load <SoundEffect>("Sound/Jump"), "Jump"); sound[25] = new audioFile(content.Load <SoundEffect>("Sound/SniperShot"), "SniperShot"); sound[26] = new audioFile(content.Load <SoundEffect>("Sound/ClockTick"), "ClockTick"); sound[27] = new audioFile(content.Load <SoundEffect>("Sound/Poison"), "Poison"); sound[28] = new audioFile(content.Load <SoundEffect>("Sound/Siphon"), "Siphon"); //defualt delay = random.Next(DEALY_MIN_DEFALT_TIME, DEALY_MAX_DEFALT_TIME); }
public static void LoadContent(ContentManager content) { // audioLibary = new audioFile[MAX_LIABBARY_SIZE]; sound = new audioFile[MAX_LIABBARY_SIZE]; musicLibary = new musicFile[MAX_LIABBARY_SIZE]; //mainMenuTheme = content.Load<Song>("Audio/Stoneworld Battle"); //Load Music musicLibary[0] = new musicFile(content.Load<Song>("Music/BrogueII"), "Brogue II", true); musicLibary[1] = new musicFile(content.Load<Song>("Music/Stoneworld Battle"), "Stoneworld Battle", true); musicLibary[2] = new musicFile(content.Load<Song>("Music/The Descent"), "The Descent", true); musicLibary[3] = new musicFile(content.Load<Song>("Music/Light in the dark"), "Light in the dark", true); musicLibary[4] = new musicFile(content.Load<Song>("Music/LetsRock"), "Lets Rock", true); //Load Sound defualtSound = new audioFile(content.Load<SoundEffect>("Sound/Whammy"), "Whammy"); sound[0] = new audioFile(content.Load<SoundEffect>("Sound/stairs"), "stairs"); sound[1] = new audioFile(content.Load<SoundEffect>("Sound/Chest"), "chest"); sound[2] = new audioFile(content.Load<SoundEffect>("Sound/Water_Drop"), "waterDrop"); sound[3] = new audioFile(content.Load<SoundEffect>("Sound/door"), "door"); sound[4] = new audioFile(content.Load<SoundEffect>("Sound/switch"), "switch"); sound[5] = new audioFile(content.Load<SoundEffect>("Sound/ironGate"), "IronGate"); sound[6] = new audioFile(content.Load<SoundEffect>("Sound/Fireball"), "Fireball"); sound[7] = new audioFile(content.Load<SoundEffect>("Sound/whoosh"), "whoosh"); sound[8] = new audioFile(content.Load<SoundEffect>("Sound/swordSlash"), "Slash"); sound[9] = new audioFile(content.Load<SoundEffect>("Sound/slashAttack"), "swordAttack"); sound[10] = new audioFile(content.Load<SoundEffect>("Sound/lightningStorm"), "lightning"); sound[11] = new audioFile(content.Load<SoundEffect>("Sound/DaggerStab"), "DaggerStab"); sound[12] = new audioFile(content.Load<SoundEffect>("Sound/Punch"), "Mugging"); sound[13] = new audioFile(content.Load<SoundEffect>("Sound/smokePoof"), "Smoke"); sound[14] = new audioFile(content.Load<SoundEffect>("Sound/HammerSmash"), "HammerSmash"); sound[15] = new audioFile(content.Load<SoundEffect>("Sound/bloodSpit"), "bloodSpit"); sound[16] = new audioFile(content.Load<SoundEffect>("Sound/enimeFireball"), "enimeFireball"); sound[17] = new audioFile(content.Load<SoundEffect>("Sound/SwordClash"), "SwordClash"); sound[18] = new audioFile(content.Load<SoundEffect>("Sound/ArrowShot"), "ArrowShot"); sound[19] = new audioFile(content.Load<SoundEffect>("Sound/Parry"), "Parry"); sound[20] = new audioFile(content.Load<SoundEffect>("Sound/Gunshot"), "Gunshot"); sound[21] = new audioFile(content.Load<SoundEffect>("Sound/eviscerate"), "eviscerate"); sound[22] = new audioFile(content.Load<SoundEffect>("Sound/Wind"), "WhirlwindSlash"); sound[23] = new audioFile(content.Load<SoundEffect>("Sound/Arcane"), "Arcane"); sound[24] = new audioFile(content.Load<SoundEffect>("Sound/Jump"), "Jump"); sound[25] = new audioFile(content.Load<SoundEffect>("Sound/SniperShot"), "SniperShot"); sound[26] = new audioFile(content.Load<SoundEffect>("Sound/ClockTick"), "ClockTick"); sound[27] = new audioFile(content.Load<SoundEffect>("Sound/Poison"), "Poison"); sound[28] = new audioFile(content.Load<SoundEffect>("Sound/Siphon"), "Siphon"); //defualt delay = random.Next(DEALY_MIN_DEFALT_TIME, DEALY_MAX_DEFALT_TIME); }