public static BossEnemy GetRandomBoss(int powerLevel) { BossEnemy enemy = null; Random gen = new Random(); int rand = gen.Next(0, 3); switch (rand) { case (0): enemy = new VampBoss(); enemy.BuildBoss(powerLevel); break; case (1): enemy = new ChargeBoss(); enemy.BuildBoss(powerLevel); break; case (2): enemy = new RangerBoss(); enemy.BuildBoss(powerLevel); break; } return(enemy); }
public static BossEnemy GetRandomBoss(int powerLevel) { BossEnemy enemy = null; Random gen = new Random(); int rand = gen.Next(0, 3); switch (rand) { case (0): enemy = new VampBoss(); enemy.BuildBoss(powerLevel); break; case (1): enemy = new ChargeBoss(); enemy.BuildBoss(powerLevel); break; case (2): enemy = new RangerBoss(); enemy.BuildBoss(powerLevel); break; } return enemy; }