public Sentinel() { heroTexture = Engine.Engine.GetTexture("Hero/Sentinel"); Hero.loadSprite(); heroRole = Classes.Sentinel; baseHealth = 400; healthPerLevel = 65; requiredBranchLevel = 30; resetLevel(); resetHealth(); abilities[0] = new Cleave(); abilities[1] = new WhirlwindSlash(); abilities[2] = new ShieldBlock(); abilities[3] = new ShieldBash(); Engine.Engine.Log(health.ToString()); Enemies.Enemy.UpdateTargets(this); Enemies.BossEnemy.UpdateBossTargets(this); }
public Juggernaut() { heroTexture = Engine.Engine.GetTexture("Hero/Juggernaut"); Hero.loadSprite(); heroRole = Classes.Juggernaut; baseHealth = 500; healthPerLevel = 75; requiredBranchLevel = int.MaxValue; resetLevel(); resetHealth(); abilities[0] = new Cleave(); abilities[1] = new WhirlwindSlash(); abilities[2] = new ShieldBlock(); abilities[3] = new ShieldBash(); abilities[4] = new Thornmail(); abilities[5] = new DivineShield(); Enemies.Enemy.UpdateTargets(this); Enemies.BossEnemy.UpdateBossTargets(this); }