// Create Hero Power at start of game // TODO: Argument to allow overriding default hero power public void Start() { Power = new HeroPower(Cards.FromAssetId(this[GameTag.SHOWN_HERO_POWER]), new Dictionary <GameTag, int> { [GameTag.CREATOR] = Id }) { Zone = Controller.Board }; }
public HeroPower(HeroPower cloneFrom) : base(cloneFrom) { }