예제 #1
0
 protected override void OnInititalize()
 {
     option.ruleGetter = GetRule;
     option.axisType   = root is HorizontalLayoutGroup ? GridLayoutGroup.Axis.Horizontal : GridLayoutGroup.Axis.Vertical;
     option.pool       = BridgeUI.Utility.CreatePool(transform, out itemPool);
     creater           = new LineTreeItemCreater(0, root.transform, option);
 }
예제 #2
0
 protected override void OnUnInitialize()
 {
     creater.Clear();
     creater = null;
     if (itemPool != null)
     {
         GameObject.Destroy(itemPool);
     }
 }
예제 #3
0
        public void InitTreeSelecter(int deepth, TreeNode node, LineTreeOption option)
        {
            this.node = node;
            var ruleget = option.ruleGetter;

            this.rule = ruleget(deepth);

            if (node.childern != null && node.childern.Length > 0)
            {
                InitContent(option.axisType);
                creater = new LineTreeItemCreater(deepth, childContent, option);
                var items = creater.CreateTreeSelectItems(node.childern.ToArray());
                foreach (var item in items)
                {
                    item.onSelection = OnSelection;
                }
            }
            else
            {
                //toggle.group = option.leafGroup;
            }

            ChargeRule();
        }
 /// <summary>
 /// 初始化环境
 /// </summary>
 private void InitRoot()
 {
     option.ruleGetter = GetRule;
     option.axisType   = root is HorizontalLayoutGroup ? GridLayoutGroup.Axis.Horizontal : GridLayoutGroup.Axis.Vertical;
     creater           = new LineTreeItemCreater(0, root.transform, option);
 }