protected override void OnMessageReceive(object data) { selector = data as SelectorData; if (selector == null) { selector = new SelectorDataRoot(); } InitGraph(); }
protected override void HandleData(object data) { base.HandleData(data); selector = data as SelectorData; if (selector == null) { selector = new SelectorDataRoot(); } InitGraph(); }
protected void SaveComplic(GraphNodeBehaiver nodeBehaiver, SelectorData parent) { //保存信息 parent.info = nodeBehaiver.Info; parent.description = nodeBehaiver.Description; for (int i = 0; i < nodeBehaiver.Content.childCount; i++) { var item = nodeBehaiver.Content.GetChild(i).GetComponent <GraphNodeBehaiver>(); if (item == null) { continue; } SelectorData data = parent.InsetChild(); if (item.Content.childCount != 0 && data != null) { SaveComplic(item, data); } } }
/// <summary> /// 创建根节点并传入子树数据源 /// </summary> /// <param name="moduleName"></param> /// <param name="getInstenceItem"></param> /// <param name="selectorDatas"></param> public void SetAsRoot(SelectorData data, Func <int, Transform, GraphNodeBehaiver> getInstenceItem) { this.GetInstence = getInstenceItem; m_auto.gameObject.SetActive(false); InstanceChildItems(data.SelectorDatas); }