예제 #1
0
        /// <summary>
        /// 更新View 和 ViewModel的脚本
        /// </summary>
        /// <param name="go"></param>
        /// <param name="components"></param>
        /// <param name="rule"></param>
        public static void UpdateScripts(GameObject go, List <ComponentItem> components, GenCodeRule rule)
        {
            rule.onGenerated = (viewScript) =>
            {
                if (viewScript is PanelBase)
                {
                    var viewScriptPath = AssetDatabase.GetAssetPath(viewScript);
                    //!!!ViewModelScript需要放置到ViewScript下
                    var vmScriptTempPath = viewScriptPath.Replace(".cs", "_ViewModel.cs");
                    var viewModelScript  = AssetDatabase.LoadAssetAtPath <MonoScript>(vmScriptTempPath);

                    var viewModel = (viewScript as PanelBase).ViewModel;
                    if (viewModelScript != null)
                    {
                        GenCodeUtil.UpdateViewModelScript(viewModelScript, components);
                    }
                    else
                    {
                        var    vscript    = MonoScript.FromMonoBehaviour(viewScript as PanelBase);
                        string scriptPath = null;
                        if (vscript.name == go.name)
                        {
                            scriptPath = AssetDatabase.GetAssetPath(vscript).Replace(".cs", "_ViewModel.cs");
                        }
                        else
                        {
                            scriptPath = AssetDatabase.GetAssetPath(go).Replace(".prefab", "_ViewModel.cs");
                        }
                        CreateNewViewModelScript(go.name + "_ViewModel", scriptPath, components);
                    }
                }
            };
            GenCodeUtil.CreateViewScript(go, components, rule);
        }
예제 #2
0
 /// <summary>
 /// 更新View 和 ViewModel的脚本
 /// </summary>
 /// <param name="go"></param>
 /// <param name="components"></param>
 /// <param name="rule"></param>
 public static void UpdateScripts(GameObject go, List <ComponentItem> components, GenCodeRule rule)
 {
     rule.onGenerated = (viewScript) =>
     {
         if (viewScript is PanelBase)
         {
             var viewModel = (viewScript as PanelBase).ViewModel;
             if (viewModel)
             {
                 GenCodeUtil.UpdateViewModelScript(viewModel, components);
             }
         }
     };
     GenCodeUtil.CreateViewScript(go, components, rule);
 }
 /// <summary>
 /// 更新View 和 ViewModel的脚本
 /// </summary>
 /// <param name="go"></param>
 /// <param name="components"></param>
 /// <param name="rule"></param>
 public static void UpdateScripts(GameObject go, List <ComponentItem> components, GenCodeRule rule)
 {
     rule.onGenerated = (viewScript) =>
     {
         if (viewScript is PanelBase)
         {
             var viewModel = (viewScript as PanelBase).ViewModel;
             if (viewModel is Binding.ViewModel && viewModel.GetType() != typeof(Binding.ViewModel))
             {
                 GenCodeUtil.UpdateViewModelScript(viewModel as Binding.ViewModel, components);
             }
             else if (viewModel is Binding.ViewModelContainer)
             {
                 GenCodeUtil.UpdateViewModelScript((viewModel as Binding.ViewModelContainer).instence, components);
             }
         }
     };
     GenCodeUtil.CreateViewScript(go, components, rule);
 }