예제 #1
0
        public static T Instantiate <T>(int x, int y, SpawnsManager.SpawnData data = null) where T : GameObject, new()
        {
            T g = new T();

            GameObjectsManager.AddObject(g);
            g.SetPosition(x, y);
            if (data != null)
            {
                g.SetData(data);
            }

            g.Init();
            return(g);
        }
예제 #2
0
        private void Instance_OnUpdate()
        {
            HashSet <int> itemsToRemove = new HashSet <int>();

            foreach (var item in objectsToRespawn)
            {
                if (item.Value.respawnTime < Time.time)
                {
                    GameObjectsManager.AddObject(item.Value.id, item.Value.go);
                    if (MapsManager.GetMap(item.Value.go.mapId, out Map m))
                    {
                        m.AddPlayer(item.Value.id);
                    }

                    item.Value.Respawn();
                    itemsToRemove.Add(item.Value.id);
                }
            }

            foreach (var item in itemsToRemove)
            {
                objectsToRespawn.Remove(item);
            }
        }