protected override ICinema CreateCinema() { IRelay projector, lamp1; IEngine engine1; projector = new RelayNoolite(); lamp1 = new RelayNoolite(); engine1 = new StepMotor(); return(new CinemaFlat(lamp1, projector, engine1)); }
protected override ICinema CreateCinema() { IRelay projector, lamp1, lamp2; IEngine engine1, engine2; projector = new RelayNoolite(); lamp1 = new RelayNoolite(); lamp2 = new RelayNoolite(); engine1 = new StepMotor(); engine2 = new StepMotor(); return(new CinemaCottadge(projector, lamp1, lamp2, engine1, engine2)); }
static ICinema CreateCinema(CinemaType ct, EquipmentType et) { IRelay projector, lamp1, lamp2; IEngine engine1, engine2; if (et == EquipmentType.Noolite) { projector = new RelayNoolite(); lamp1 = new RelayNoolite(); lamp2 = new RelayZWave(); engine1 = new StepMotor(); engine2 = new StepMotor(); } else { projector = new RelayZWave(); lamp1 = new RelayZWave(); lamp2 = new RelayZWave(); engine1 = new Motor(); engine2 = new Motor(); } if (ct == CinemaType.flat) { return(new CinemaFlat(lamp1, projector, engine1)); } else if (ct == CinemaType.cottadge) { return(new CinemaCottadge(projector, lamp1, lamp2, engine1, engine2)); } else { return(null); } }