public Menu(GameManager game) : base(game) { this.game = game; screenWidth = game.GraphicsDevice.Viewport.Width; screenHeight = game.GraphicsDevice.Viewport.Height; }
/// <summary> /// The main entry point for the application. /// </summary> private static void Main(string[] args) { using (var game = new GameManager()) { game.Run(); } // StateLoader.Begin(); }
public Game1(GameManager game) : base(game) { this.game = game; }
public Scene(GameManager game) : base(game) { this.game = game; }