private int MoveCard(CardCollection fromCollection, CardCollection toCollection, int cardNumber) { int Score = 0; if (fromCollection.GetName() == "HAND" && toCollection.GetName() == "SEQUENCE") { Card CardToMove = fromCollection.RemoveCard(cardNumber); if (CardToMove != null) { toCollection.AddCard(CardToMove); Score = CardToMove.GetScore(); } } else { Card CardToMove = fromCollection.RemoveCard(cardNumber); if (CardToMove != null) { toCollection.AddCard(CardToMove); } } return(Score); }
public override void Process(CardCollection deck, CardCollection discard, CardCollection hand, CardCollection sequence, Lock currentLock, string choice, int cardChoice) { int ChoiceAsInteger; if (int.TryParse(choice, out ChoiceAsInteger)) { if (ChoiceAsInteger >= 1 && ChoiceAsInteger <= 5) { if (ChoiceAsInteger >= cardChoice) { ChoiceAsInteger -= 1; } if (ChoiceAsInteger > 0) { ChoiceAsInteger -= 1; } if (hand.GetCardDescriptionAt(ChoiceAsInteger)[0] == 'K') { Card CardToMove = hand.RemoveCard(hand.GetCardNumberAt(ChoiceAsInteger)); discard.AddCard(CardToMove); return; } } } int Count = 0; while (Count < 5 && deck.GetNumberOfCards() > 0) { Card CardToMove = deck.RemoveCard(deck.GetCardNumberAt(0)); discard.AddCard(CardToMove); Count += 1; } }
public virtual void Process(CardCollection deck, CardCollection discard, CardCollection hand, CardCollection sequence, Lock currentLock, string choice, int cardChoice) { }