예제 #1
0
파일: Game1.cs 프로젝트: ZHDINC/Breakout
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Left))
            {
                paddle.MoveLeft();
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Right))
            {
                paddle.MoveRight();
            }
            if (ball.BallRect.Top < 0 || ball.BallRect.Intersects(paddle.PaddleRect))
            {
                ball.CollisionY();
            }
            if (ball.BallRect.Left < 0 || ball.BallRect.Right > Window.ClientBounds.Width)
            {
                ball.CollisionX();
            }
            for (int i = 0; i < blocks.Count; i++)
            {
                if (ball.BallRect.Intersects(blocks[i].BlockRect) && blocks[i].Visibility)
                {
                    blocks[i].Collision();
                    ball.CollisionY();
                }
            }
            ball.Move();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }