public void ChangeState(ChocolatePieceStates state) { //stop current state and cleanup. if (_state != null) _state.Stop(); //start new state. _state = _stateFactory.Create(state, this); _state.Start(); }
public void Initialize() { //set the initial state _state = _stateFactory.Create(ChocolatePieceStates.ConnectedToBar, this); //register event handlers _hooks.OnClicked += OnClick; BreakButton.OnBreak += OnBreak; }