TEX0Node FindSourceNode() { ResourceNode candidate = this; while (candidate is TEX0Node) { TEX0Node texNode = candidate as TEX0Node; if (!texNode.SharesData) { return(texNode); } candidate = candidate.NextSibling(); } return(NullTEX0Node()); }
// The offset from the start of the header to the start of its data. // Equal to the length of its header if not shared, the length of all headers between it and its data if shared. int OffsetToData() { int offset = 0; ResourceNode node = this; while (node is TEX0Node) { TEX0Node texNode = node as TEX0Node; offset += texNode.HeaderSize(); if (!texNode.SharesData) { return(offset); } node = node.NextSibling(); } return(0); }
internal void ApplyPAT0Texture(PAT0TextureNode node, int index) { PAT0TextureEntryNode prev = null; if (node != null && index != 0 && node.Children.Count > 0) { foreach (PAT0TextureEntryNode next in node.Children) { if (next.Index == 0) { prev = next; continue; } if (prev.key <= index - 1 && next.key > index - 1) { break; } prev = next; } PAT0Texture = prev.Texture; PAT0Palette = prev.Palette; if (!PAT0Textures.ContainsKey(PAT0Texture)) { TEX0Node texture = RootNode.FindChildByType(PAT0Texture, true, ResourceNodes.ResourceType.TEX0) as TEX0Node; if (texture != null) { PAT0Textures[PAT0Texture] = new MDL0TextureNode(texture.Name) { Source = texture, palette = PAT0Palette != null?RootNode.FindChildByType(PAT0Palette, true, ResourceNodes.ResourceType.PLT0) as PLT0Node : null } } ; } return; } else { PAT0Texture = PAT0Palette = null; } }
private unsafe void Load(int index, int program) { if (TKContext.CurrentContext == null) { return; } Source = null; if (Texture != null) { Texture.Delete(); } Texture = new GLTexture(); Texture.Bind(index, program); Bitmap bmp = null; if (_folderWatcher.EnableRaisingEvents && !String.IsNullOrEmpty(_folderWatcher.Path)) { bmp = SearchDirectory(_folderWatcher.Path + Name); } if (bmp == null && TKContext.CurrentContext._states.ContainsKey("_Node_Refs")) { List <ResourceNode> nodes = TKContext.CurrentContext._states["_Node_Refs"] as List <ResourceNode>; List <ResourceNode> searched = new List <ResourceNode>(nodes.Count); TEX0Node tNode = null; foreach (ResourceNode n in nodes) { ResourceNode node = n.RootNode; if (searched.Contains(node)) { continue; } searched.Add(node); //Search node itself first if ((tNode = node.FindChild("Textures(NW4R)/" + Name, true) as TEX0Node) != null) { Source = tNode; Texture.Attach(tNode, _palette); return; } else //Then search the directory { bmp = SearchDirectory(node._origPath); } if (bmp != null) { break; } } searched.Clear(); } if (bmp != null) { Texture.Attach(bmp); } else { Texture.Default(); } }
public void ImportFolder(string inFolder) { DirectoryInfo dir = new DirectoryInfo(inFolder); FileInfo[] files; files = dir.GetFiles(); foreach (FileInfo info in files) { string ext = Path.GetExtension(info.FullName).ToUpper(); if (ext == ".PNG" || ext == ".TGA" || ext == ".BMP" || ext == ".JPG" || ext == ".JPEG" || ext == ".GIF" || ext == ".TIF" || ext == ".TIFF") { using (TextureConverterDialog dlg = new TextureConverterDialog()) { dlg.ImageSource = info.FullName; dlg.ShowDialog(null, this); } } else if (ext == ".TEX0") { TEX0Node node = NodeFactory.FromFile(null, info.FullName) as TEX0Node; GetOrCreateFolder <TEX0Node>().AddChild(node); } else if (ext == ".MDL0") { MDL0Node node = NodeFactory.FromFile(null, info.FullName) as MDL0Node; GetOrCreateFolder <MDL0Node>().AddChild(node); } else if (ext == ".CHR0") { CHR0Node node = NodeFactory.FromFile(null, info.FullName) as CHR0Node; GetOrCreateFolder <CHR0Node>().AddChild(node); } else if (ext == ".CLR0") { CLR0Node node = NodeFactory.FromFile(null, info.FullName) as CLR0Node; GetOrCreateFolder <CLR0Node>().AddChild(node); } else if (ext == ".SRT0") { SRT0Node node = NodeFactory.FromFile(null, info.FullName) as SRT0Node; GetOrCreateFolder <SRT0Node>().AddChild(node); } else if (ext == ".SHP0") { SHP0Node node = NodeFactory.FromFile(null, info.FullName) as SHP0Node; GetOrCreateFolder <SHP0Node>().AddChild(node); } else if (ext == ".PAT0") { PAT0Node node = NodeFactory.FromFile(null, info.FullName) as PAT0Node; GetOrCreateFolder <PAT0Node>().AddChild(node); } else if (ext == ".VIS0") { VIS0Node node = NodeFactory.FromFile(null, info.FullName) as VIS0Node; GetOrCreateFolder <VIS0Node>().AddChild(node); } } }
private unsafe void Load(int index, int program, PLT0Node palette) { if (_context == null) { return; } Source = null; if (Texture != null) { Texture.Delete(); } Texture = new GLTexture(_context, 0, 0); Texture.Bind(index, program); //ctx._states[String.Format("{0}_TexRef", Name)] = Texture; Bitmap bmp = null; TEX0Node tNode = null; if (_context._states.ContainsKey("_Node_Refs")) { List <ResourceNode> nodes = _context._states["_Node_Refs"] as List <ResourceNode>; List <ResourceNode> searched = new List <ResourceNode>(nodes.Count); foreach (ResourceNode n in nodes) { ResourceNode node = n.RootNode; if (searched.Contains(node)) { continue; } searched.Add(node); //Search node itself first if ((tNode = node.FindChild("Textures(NW4R)/" + Name, true) as TEX0Node) != null) { Source = tNode; if (palette != null) { bmp = tNode.GetImage(0, palette); } else { bmp = tNode.GetImage(0); } } else { //Then search node directory string path = node._origPath; if (path != null) { DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(path)); foreach (FileInfo file in dir.GetFiles(Name + ".*")) { if (file.Name.EndsWith(".tga")) { Source = file.FullName; bmp = TGA.FromFile(file.FullName); break; } else if (file.Name.EndsWith(".png") || file.Name.EndsWith(".tiff") || file.Name.EndsWith(".tif")) { Source = file.FullName; bmp = (Bitmap)Bitmap.FromFile(file.FullName); break; } } } } if (bmp != null) { break; } } searched.Clear(); if (bmp != null) { int w = bmp.Width, h = bmp.Height, size = w * h; Texture._width = w; Texture._height = h; //_context.glTexParameter(GLTextureTarget.Texture2D, GLTextureParameter.MagFilter, (int)GLTextureFilter.LINEAR); //_context.glTexParameter(GLTextureTarget.Texture2D, GLTextureParameter.MinFilter, (int)GLTextureFilter.NEAREST_MIPMAP_LINEAR); //_context.glTexParameter(GLTextureTarget.Texture2D, GLTextureParameter.BaseLevel, 0); //if (tNode != null) // _context.glTexParameter(GLTextureTarget.Texture2D, GLTextureParameter.MaxLevel, tNode.LevelOfDetail); //else // _context.glTexParameter(GLTextureTarget.Texture2D, GLTextureParameter.MaxLevel, 0); BitmapData data = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); try { using (UnsafeBuffer buffer = new UnsafeBuffer(size << 2)) { ARGBPixel *sPtr = (ARGBPixel *)data.Scan0; ABGRPixel *dPtr = (ABGRPixel *)buffer.Address; for (int i = 0; i < size; i++) { *dPtr++ = (ABGRPixel)(*sPtr++); } int res = _context.gluBuild2DMipmaps(GLTextureTarget.Texture2D, GLInternalPixelFormat._4, w, h, GLPixelDataFormat.RGBA, GLPixelDataType.UNSIGNED_BYTE, buffer.Address); if (res != 0) { } } } finally { bmp.UnlockBits(data); bmp.Dispose(); } } } }
private unsafe void Load(int index, int program, PLT0Node palette) { if (_context == null) { return; } Source = null; if (Texture != null) { Texture.Delete(); } Texture = new GLTexture(); Texture.Bind(index, program, _context); //ctx._states[String.Format("{0}_TexRef", Name)] = Texture; Bitmap bmp = null; TEX0Node tNode = null; if (_context._states.ContainsKey("_Node_Refs")) { List <ResourceNode> nodes = _context._states["_Node_Refs"] as List <ResourceNode>; List <ResourceNode> searched = new List <ResourceNode>(nodes.Count); foreach (ResourceNode n in nodes) { ResourceNode node = n.RootNode; if (searched.Contains(node)) { continue; } searched.Add(node); //Search node itself first if ((tNode = node.FindChild("Textures(NW4R)/" + Name, true) as TEX0Node) != null) { Source = tNode; if (palette != null) { Texture.Attach(tNode, palette); } else { Texture.Attach(tNode); } return; } else { //Then search node directory string path = node._origPath; if (path != null) { DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(path)); if (dir.Exists && Name != "<null>") { foreach (FileInfo file in dir.GetFiles(Name + ".*")) { if (file.Name.EndsWith(".tga")) { Source = file.FullName; bmp = TGA.FromFile(file.FullName); break; } else if (file.Name.EndsWith(".png") || file.Name.EndsWith(".tiff") || file.Name.EndsWith(".tif")) { Source = file.FullName; bmp = (Bitmap)Bitmap.FromFile(file.FullName); break; } } } } } if (bmp != null) { break; } } searched.Clear(); if (bmp != null) { Texture.Attach(bmp); } } }
private unsafe void Load(int index, int program) { if (TKContext.CurrentContext == null) { return; } bool isStage = false; Source = null; if (Texture != null) { Texture.Delete(); } Texture = new GLTexture(); Texture.Bind(index, program); Bitmap bmp = null; if (RootNode is ARCNode) { isStage = ((ARCNode)RootNode).IsStage; } if (_folderWatcher.EnableRaisingEvents && !String.IsNullOrEmpty(_folderWatcher.Path)) { bmp = SearchDirectory(_folderWatcher.Path + Name); } BRRESNode parentBRRES = null; ARCNode parentARC = null; // Safely search for whether this is part of a BRRES if (_parent != null) { if (_parent._parent != null) { if (_parent._parent._parent != null) { if (_parent._parent._parent._parent != null) { if (_parent._parent._parent._parent is BRRESNode) { parentBRRES = (BRRESNode)_parent._parent._parent._parent; if (parentBRRES._parent != null) { if (parentBRRES._parent is ARCNode) { parentARC = (ARCNode)parentBRRES._parent; } } } } } } } List <ResourceNode> nodes = TKContext.CurrentContext._states["_Node_Refs"] as List <ResourceNode>; TEX0Node tNode = null; if (bmp == null && TKContext.CurrentContext._states.ContainsKey("_Node_Refs") && parentBRRES != null) { ResourceNode node = parentBRRES; //Search node itself first if ((tNode = node.SearchForTextures("Textures(NW4R)/" + Name, true, false) as TEX0Node) != null) { Source = tNode; Texture.Attach(tNode, _palette); return; } } if (bmp == null && TKContext.CurrentContext._states.ContainsKey("_Node_Refs") && parentARC != null) { ResourceNode node = parentARC; //Search node itself first if ((tNode = node.SearchForTextures("Textures(NW4R)/" + Name, true, isStage) as TEX0Node) != null) { Source = tNode; Texture.Attach(tNode, _palette); return; } else //Then search the directory { bmp = SearchDirectory(node._origPath); } } if (bmp != null) { Texture.Attach(bmp); } else { Texture.Default(); } }