public void Default() { _datalen = 512; _ref0 = _ref1 = _ref2 = _ref3 = _ref4 = _ref5 = _ref6 = _ref7 = -1; _stages = 1; TEVStage stage = new TEVStage(); AddChild(stage, true); stage.Default(); }
public void Default() { Name = String.Format("Shader{0}", Index); _datalen = 512; ref0 = ref1 = ref2 = ref3 = ref4 = ref5 = ref6 = ref7 = -1; stages = 1; //MDL0ShaderStructNode s = new MDL0ShaderStructNode(); //AddChild(s, true); //s.Default(); TEVStage stage = new TEVStage(Children.Count); AddChild(stage, true); stage.Default(); }
//private void CreateStruct() //{ // if (_resource.Children.Count < 8) // { // MDL0ShaderStructNode shadstr = new MDL0ShaderStructNode(); // _resource.AddChild(shadstr, true); // shadstr.Default(); // Nodes[Nodes.Count - 1].EnsureVisible(); // //TreeView.SelectedNode = Nodes[Nodes.Count - 1]; // } //} private void CreateStage() { if (_resource.Children.Count < 16) { TEVStage stage = new TEVStage(); _resource.AddChild(stage, true); stage.Default(); ((MDL0ShaderNode)_resource).STGs = (byte)_resource.Children.Count; Nodes[Nodes.Count - 1].EnsureVisible(); //TreeView.SelectedNode = Nodes[Nodes.Count - 1]; } }