private static void WriteUVGroup(StreamWriter writer, MDL0UVNode uv) { writer.WriteLine(); writer.WriteLine("#UVs"); foreach (Vector2 v in uv.Points) writer.WriteLine("vt {0} {1}", v._x, v._y); }
//Write assets will only be used for model imports. private static void WriteAssets(Collada form, ModelLinker linker, ref byte* pData) { int index; MDL0Node model = linker.Model; if (linker._vertices != null && linker._vertices.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.Vertices)); model._vertGroup._parent = model; index = 0; foreach (VertexCodec c in linker._vertices) { MDL0VertexNode node = new MDL0VertexNode(); node._name = model.Name + "_" + model._objList[index]._name; if (((MDL0ObjectNode)model._objList[index])._opaMaterial != null) node._name += "_" + ((MDL0ObjectNode)model._objList[index])._opaMaterial._name; if (form != null) form.Say("Writing Vertices - " + node.Name); MDL0VertexData* header = (MDL0VertexData*)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x40; header->_dataOffset = 0x40; header->_index = index++; header->_isXYZ = c._hasZ ? 1 : 0; header->_type = (int)c._type; header->_divisor = (byte)c._scale; header->_entryStride = (byte)c._dstStride; header->_numVertices = (short)c._dstCount; header->_eMin = c._min; header->_eMax = c._max; header->_pad1 = header->_pad2 = 0; c.Write(pData + 0x40); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._vertGroup.AddChild(node, false); pData += header->_dataLen; } } if (linker._normals != null && linker._normals.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.Normals)); model._normGroup._parent = model; index = 0; foreach (VertexCodec c in linker._normals) { MDL0NormalNode node = new MDL0NormalNode(); node._name = model.Name + "_" + model._objList[index]._name; if (((MDL0ObjectNode)model._objList[index])._opaMaterial != null) node._name += "_" + ((MDL0ObjectNode)model._objList[index])._opaMaterial._name; if (form != null) form.Say("Writing Normals - " + node.Name); MDL0NormalData* header = (MDL0NormalData*)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x20; header->_dataOffset = 0x20; header->_index = index++; header->_isNBT = 0; header->_type = (int)c._type; header->_divisor = (byte)c._scale; header->_entryStride = (byte)c._dstStride; header->_numVertices = (ushort)c._dstCount; c.Write(pData + 0x20); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._normGroup.AddChild(node, false); pData += header->_dataLen; } } if (linker._colors != null && linker._colors.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.Colors)); model._colorGroup._parent = model; index = 0; foreach (ColorCodec c in linker._colors) { MDL0ColorNode node = new MDL0ColorNode(); node._name = model.Name + "_" + model._objList[index]._name; if (((MDL0ObjectNode)model._objList[index])._opaMaterial != null) node._name += "_" + ((MDL0ObjectNode)model._objList[index])._opaMaterial._name; if (form != null) form.Say("Writing Colors - " + node.Name); MDL0ColorData* header = (MDL0ColorData*)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x20; header->_dataOffset = 0x20; header->_index = index++; header->_isRGBA = c._hasAlpha ? 1 : 0; header->_format = (int)c._outType; header->_entryStride = (byte)c._dstStride; header->_pad = 0; header->_numEntries = (ushort)c._dstCount; c.Write(pData + 0x20); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._colorGroup.AddChild(node, false); pData += header->_dataLen; } } if (linker._uvs != null && linker._uvs.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.UVs)); model._uvGroup._parent = model; index = 0; foreach (VertexCodec c in linker._uvs) { MDL0UVNode node = new MDL0UVNode() { _name = "#" + index }; if (form != null) form.Say("Writing UVs - " + node.Name); MDL0UVData* header = (MDL0UVData*)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x40; header->_dataOffset = 0x40; header->_index = index++; header->_format = (int)c._type; header->_divisor = (byte)c._scale; header->_isST = 1; header->_entryStride = (byte)c._dstStride; header->_numEntries = (ushort)c._dstCount; header->_min = (Vector2)c._min; header->_max = (Vector2)c._max; header->_pad1 = header->_pad2 = header->_pad3 = header->_pad4 = 0; c.Write(pData + 0x40); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._uvGroup.AddChild(node, false); pData += header->_dataLen; } } //Clean groups if (model._vertList != null && model._vertList.Count > 0) { model._children.Add(model._vertGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._vertGroup.Name)] = model._vertGroup; } else model.UnlinkGroup(model._vertGroup); if (model._normList != null && model._normList.Count > 0) { model._children.Add(model._normGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._normGroup.Name)] = model._normGroup; } else model.UnlinkGroup(model._normGroup); if (model._uvList != null && model._uvList.Count > 0) { model._children.Add(model._uvGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._uvGroup.Name)] = model._uvGroup; } else model.UnlinkGroup(model._uvGroup); if (model._colorList != null && model._colorList.Count > 0) { model._children.Add(model._colorGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._colorGroup.Name)] = model._colorGroup; } else model.UnlinkGroup(model._colorGroup); //Link sets if (model._objList != null) foreach (MDL0ObjectNode poly in model._objList) { if (poly._elementIndices[0] != -1 && model._vertList != null && model._vertList.Count > poly._elementIndices[0]) poly._vertexNode = (MDL0VertexNode)model._vertGroup._children[poly._elementIndices[0]]; if (poly._elementIndices[1] != -1 && model._normList != null && model._normList.Count > poly._elementIndices[1]) poly._normalNode = (MDL0NormalNode)model._normGroup._children[poly._elementIndices[1]]; for (int i = 2; i < 4; i++) if (poly._elementIndices[i] != -1 && model._colorList != null && model._colorList.Count > poly._elementIndices[i]) poly._colorSet[i - 2] = (MDL0ColorNode)model._colorGroup._children[poly._elementIndices[i]]; for (int i = 4; i < 12; i++) if (poly._elementIndices[i] != -1 && model._uvList != null && model._uvList.Count > poly._elementIndices[i]) poly._uvSet[i - 4] = (MDL0UVNode)model._uvGroup._children[poly._elementIndices[i]]; } }
public MDL0UVNode NewUV() { if (_modelViewerOpen) return null; MDL0Node model = ((MDL0Node)_resource); MDL0GroupNode g = model._uvGroup; if (g == null) { model.AddChild(g = new MDL0GroupNode(MDLResourceType.UVs), true); model._uvGroup = g; model._uvList = g.Children; } MDL0UVNode node = new MDL0UVNode() { Name = "#" + ((MDL0Node)_resource)._uvList.Count }; node.Points = new Vector2[] { new Vector2(0) }; g.AddChild(node, true); node._forceRebuild = true; node.Rebuild(true); node.SignalPropertyChange(); FindResource(node, true).EnsureVisible(); return node; }