private void UpdateModel(MDL0Node model) { int frame = CurrentFrame; if (_chr0 != null && !(TargetAnimType != AnimType.CHR && !playCHR0ToolStripMenuItem.Checked)) model.ApplyCHR(_chr0, frame); else model.ApplyCHR(null, 0); if (_srt0 != null && !(TargetAnimType != AnimType.SRT && !playSRT0ToolStripMenuItem.Checked)) model.ApplySRT(_srt0, frame); else model.ApplySRT(null, 0); if (_shp0 != null && !(TargetAnimType != AnimType.SHP && !playSHP0ToolStripMenuItem.Checked)) model.ApplySHP(_shp0, frame); else model.ApplySHP(null, 0); if (_pat0 != null && !(TargetAnimType != AnimType.PAT && !playPAT0ToolStripMenuItem.Checked)) model.ApplyPAT(_pat0, frame); else model.ApplyPAT(null, 0); if (_vis0 != null && !(TargetAnimType != AnimType.VIS && !playVIS0ToolStripMenuItem.Checked)) if (model == TargetModel) ReadVIS0(); else model.ApplyVIS(_vis0, frame); if (_clr0 != null && !(TargetAnimType != AnimType.CLR && !playCLR0ToolStripMenuItem.Checked)) model.ApplyCLR(_clr0, frame); else model.ApplyCLR(null, 0); }
private void UpdateModel(MDL0Node model) { if (_chr0 != null && playCHR0ToolStripMenuItem.Checked) model.ApplyCHR(_chr0, _animFrame); else model.ApplyCHR(null, 0); if (_srt0 != null && playSRT0ToolStripMenuItem.Checked) model.ApplySRT(_srt0, _animFrame); else model.ApplySRT(null, 0); if (_shp0 != null && playSHP0ToolStripMenuItem.Checked) model.ApplySHP(_shp0, _animFrame); else model.ApplySHP(null, 0); if (_pat0 != null && playPAT0ToolStripMenuItem.Checked) model.ApplyPAT(_pat0, _animFrame); else model.ApplyPAT(null, 0); if (_vis0 != null && playVIS0ToolStripMenuItem.Checked) if (model == TargetModel) ReadVIS0(); else model.ApplyVIS(_vis0, _animFrame); if (_scn0 != null)// && playSCN0ToolStripMenuItem.Checked) model.SetSCN0Frame(_animFrame); else model.SetSCN0Frame(0); if (_clr0 != null && playCLR0ToolStripMenuItem.Checked) model.ApplyCLR(_clr0, _animFrame); else model.ApplyCLR(null, 0); }