public SpriterData() { versionInfo = new VersionInformation(); metaData = new List<SpriterMetaData>(); files = new List<SpriterFile>(); atlases = new List<SpriterAtlas>(); entity = new SpriterEntity(); characterMap = new SpriterCharacterMap(); documentInfo = new DocumentInformation(); #if UNITY_EDITOR || SCML_RUNTIME m_Parser = new SCMLParser(this); #endif Reset(); }